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Get the first issue of this high-stakes all-ages fantasy series for $1! Princess Misty of Beldora longs for a more exciting life, but gets more than she bargained for when she is captured by Lord Badlug, the ruler of the neighboring kingdom of Grimoire. He intends to marry her and conquer Beldora, leading the land into ruin and chaos. Together with the long-suffering citizens of Grimoire and a certain bumbling prince, Misty must fight to protect her kingdom and free both realms from Badlug’s tyrannical rule.
The fifth and final book in Jessica Day George's magical bestselling series, where Celie and her family set sea on a grand ship made in the likeness of their beloved Castle! There is never a dull moment for Celie and her family in Castle Glower--even when they're not in the Castle itself! After traveling to the seaside kingdom of Lilah's betrothed prince, Lulath, Celie and her companions are busy training griffins, enjoying wedding festivities, and finishing construction of a grand ship built from parts of the Castle. But on their maiden voyage, the Ship steers them far off course into uncharted waters. Celie and Lilah hope that the Ship is taking them to the ancient island where unicorns once roamed, but as the journey grows longer and supplies run low, they are in trouble. Celie, Lilah, and Rolf know they must trust the Ship as they trust the Castle, but what if they never reach land again? Don't miss these other stories from New York Times bestselling author Jessica Day George: The Rose Legacy series The Rose Legacy Tuesdays at the Castle series Tuesdays at the Castle Wednesdays in the Tower Thursdays with the Crown Fridays with the Wizards Saturdays at Sea Dragon Slippers series Dragon Slippers Dragon Flight Dragon Spear The Twelve Dancing Princesses series Princess of the Midnight Ball Princess of Glass Princess of the Silver Woods Sun and Moon, Ice and Snow Silver in the Blood
The Classic Bestselling Saga by Science Fiction Grand Master Robert Silverberg Lord Valentine’s Castle He is a man with no past— a wanderer without memory of his origins. He calls himself Valentine. As a member of a motley group of entertainers, he travels across the magical planet of Majipoor, always hoping he will meet someone who can give him back what he has lost. And then, he begins to dream--and to receive messages in those dreams. Messages that tell him that he is far more than a common vagabond—he is a lord, a king turned out of his castle. Now his travels have a purpose—to return to his home, discover what enemy took his memory, and claim the destiny that awaits him…
Poetry. The color, noise, and often cryptic images of classic video games set the prose poems in B.J. Best's BUT OUR PRINCESS IS IN ANOTHER CASTLE in motion, but the poems soar far beyond their nostalgic springboards. And while Mario, Pac-Man, and pioneer families forsaken on The Oregon Trail populate these pixelated landscapes, this book translates the games and plays them in the real world, so an Asteroid becomes just one more star shot with lost love, Space Invaders might have communist sympathies, and God is just as bad at Tetris as the rest of us. Written for gamers and non-gamers alike, the book's levels explore how our past virtual lives can inform our present actual ones. A coming-of-age narrative turned love story turned philosophical journey, BUT OUR PRINCESS IS IN ANOTHER CASTLE deftly combines two mediums into vivid poems as lyrical as they are imaginative.
The great walled castles of the medieval world continue to fascinate the modern world. Today, the remains of medieval forts and walls throughout Europe are popular tourist sites. Unlike many other books on castles, The Medieval Fortress is unique in its comprehensive treatment of these architectural wonders from a military perspective.The Medieval Fortress includes an analysis of the origins and evolution of castles and other walled defenses, a detailed description of their major components, and the reasons for their eventual decline. The authors, acclaimed fortification experts J.E. and H.W. Kaufmann, explain how the military strategies and weapons used in the Middle Ages led to many modifications of these structures. All of the representative types of castles and fortifications are discussed, from the British Isles, Ireland, France, Germany, Moorish Spain, Italy, as far east as Poland and Russia, as well as Muslim and Crusader castles in the Middle East. Over 200 photographs and 300 extraordinarily detailed technical drawings, plans, and sketches by Robert M. Jurga accompany and enrich the main text.
In 1932, the city of Natchez, Mississippi, reckoned with an unexpected influx of journalists and tourists as the lurid story of a local murder was splashed across headlines nationwide. Two eccentrics, Richard Dana and Octavia Dockery—known in the press as the "Wild Man" and the "Goat Woman"—enlisted an African American man named George Pearls to rob their reclusive neighbor, Jennie Merrill, at her estate. During the attempted robbery, Merrill was shot and killed. The crime drew national coverage when it came to light that Dana and Dockery, the alleged murderers, shared their huge, decaying antebellum mansion with their goats and other livestock, which prompted journalists to call the estate "Goat Castle." Pearls was killed by an Arkansas policeman in an unrelated incident before he could face trial. However, as was all too typical in the Jim Crow South, the white community demanded "justice," and an innocent black woman named Emily Burns was ultimately sent to prison for the murder of Merrill. Dana and Dockery not only avoided punishment but also lived to profit from the notoriety of the murder by opening their derelict home to tourists. Strange, fascinating, and sobering, Goat Castle tells the story of this local feud, killing, investigation, and trial, showing how a true crime tale of fallen southern grandeur and murder obscured an all too familiar story of racial injustice.
“An enchanting, ghostly story that had me in its grip until the last page."—Jennifer A. Nielsen, New York Times and USA Today best-selling author of The False Prince “Keep calm and carry on.” That’s what Katherine Bateson’s father told her, and that’s what she’s trying to do: when her father goes off to the war, when her mother sends Kat and her brother and sister away from London to escape the incessant bombing, even when the children arrive at Rookskill Castle, an ancient, crumbling manor on the misty Scottish highlands. But it’s hard to keep calm in the strange castle that seems haunted by ghosts or worse. What’s making those terrifying screeches and groans at night? Why do the castle’s walls seem to have a mind of their own? And why do people seem to mysteriously appear and disappear? Kat believes she knows the answer: Lady Eleanor, who rules Rookskill Castle, is harboring a Nazi spy. But when her classmates begin to vanish, one by one, Kat must uncover the truth about what the castle actually harbors—and who Lady Eleanor really is—before it's too late.
In this stunning sequel to Howl's Moving Castle, Diana Wynne Jones has again created a large-scale, fast-paced fantasy in which people and things are never quite what they seem. There are good and bad djinns, a genie in a bottle, wizards, witches, cats and dogs (but are they cats and dogs?), and a mysterious floating castle filled with kidnapped princesses, as well as two puzzling prophecies. The story speeds along with tantalizing twists and turns until the prophecies are fulfilled, true identities are revealed, and all is resolved in a totally satisfying, breathtaking, surprise-filled ending. Abdullah was a young and not very prosperous carpet dealer. His father, who had been disappointed in him, had left him only enough money to open a modest booth in the Bazaar. When he was not selling carpets, Abdullah spent his time daydreaming. In his dreams he was not the son of his father, but the long-lost son of a prince. There was also a princess who had been betrothed to him at birth. He was content with his life and his daydreams until, one day, a stranger sold him a magic carpet. All fans of classic fantasy books deserve the pleasure of reading those by Diana Wynne Jones, whose acclaim included the World Fantasy Award for Life Achievement. As Neil Gaiman stated, she was "quite simply the best writer for children of her generation." The three books in the World of Howl are: Howl's Moving Castle Castle in the Air House of Many Ways Other beloved series from Dianna Wynne Jones include the Chronicles of Chrestomanci and the Dalemark Quartet.
Slavery is back. America, 1962. Having lost a war, America finds itself under Nazi Germany and Japan occupation. A few Jews still live under assumed names. The 'I Ching' is prevalent in San Francisco. Science fiction meets serious ideas in this take on a possible alternate history.
Everyone is getting ready for the big royal party, but the Glitter Princess's puppies are hiding throughout the castle. With more than 40 glittery flaps to lift, readers can join in the adventure by helping to find the lost puppies. Full color.