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Animating Calculus is designed to help you explore calculus and visualize concepts through the use of computation and animation. This collection of 22 labs, together with the computer algebra system Mathematica, can be used for self-study, demonstration, or as a laboratory supplement to an existing calculus sequence. Standard calculus topics as well as new and unusual extensions and applications are presented, including derivatives and rate of change, calculus and landing airplanes, population dynamics and iteration, the fundamental theorem, The Buffon needle problem, numerical and symbolic integration, rolling wheels (round and square), subtleties of the harmonic series, and more. Animating Calculus includes exercises and demonstrations that focus on important and fundamental ideas and applications rather than the everyday mechanics of a computer algebra system. Sophisticated animations are used to clarify geometric concepts in calculus. In addition, discussions of numerical and graphical pitfalls help the student to understand the importance of verifying results. Originally published by W. H. Freeman, this new TELOS edition of Animating Calculus includes the full set of labs for DOS/Windows as well as Macintosh platforms.
Applies the principles of process philosophy and Deleuzian film aesthetics to animation as a genre and medium.
This is the captivating story of mathematics' greatest ever idea: calculus. Without it, there would be no computers, no microwave ovens, no GPS, and no space travel. But before it gave modern man almost infinite powers, calculus was behind centuries of controversy, competition, and even death. Taking us on a thrilling journey through three millennia, professor Steven Strogatz charts the development of this seminal achievement from the days of Aristotle to today's million-dollar reward that awaits whoever cracks Reimann's hypothesis. Filled with idiosyncratic characters from Pythagoras to Euler, Infinite Powers is a compelling human drama that reveals the legacy of calculus on nearly every aspect of modern civilization, including science, politics, ethics, philosophy, and much besides.
The internationally bestselling authors of The Cartoon Introduction to Economics return to make calculus fun The award-winning illustrator Grady Klein has teamed up once again with the world’s only stand-up economist, Yoram Bauman, Ph.D., to take on the daunting subject of calculus. A supplement to traditional textbooks, The Cartoon Introduction to Calculus focuses on the big ideas rather than all the formulas you have to memorize. With Klein and Bauman as our guides, we scale the dual peaks of Mount Derivative and Mount Integral, and from their summits, we see how calculus relates to the rest of mathematics. Beginning with the problems of speed and area, Klein and Bauman show how the discipline is unified by a fundamental theorem. We meet geniuses like Archimedes, Liu Hui, and Bonaventura Cavalieri, who survived the slopes on intuition but prepared us for the avalanche-like dangers posed by mathematical rigor. Then we trek onward and scramble through limits and extreme values, optimization and integration, and learn how calculus can be applied to economics, physics, and so much more. We discover that calculus isn’t the pinnacle of mathematics after all, but its tools are foundational to everything that follows. Klein and Bauman round out the book with a handy glossary of symbols and terms, so you don’t have to worry about mixing up constants and constraints. With a witty and engaging narrative full of jokes and insights, The Cartoon Introduction to Calculus is an essential primer for students or for anyone who is curious about math.
A high-school mathematics teacher who learned how to sequence and present ideas during his 30-year career presents a bridge for beginning calculus students to study independently in preparation for a traditional calculus curriculum or as supplemental material for students who are currently in a calculus class.
Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) Packed full of practical examples of how physics can be applied to your own games and applications Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.
John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character animation, automated cinematography, and a real-time computer game. Source code, animations, imag
Formal systems that describe computations over syntactic structures occur frequently in computer science. Logic programming provides a natural framework for encoding and animating such systems. However, these systems often embody variable binding, a notion that must be treated carefully at a computational level. This book aims to show that a programming language based on a simply typed version of higher-order logic provides an elegant, declarative means for providing such a treatment. Three broad topics are covered in pursuit of this goal. First, a proof-theoretic framework that supports a general view of logic programming is identified. Second, an actual language called λProlog is developed by applying this view to higher-order logic. Finally, a methodology for programming with specifications is exposed by showing how several computations over formal objects such as logical formulas, functional programs, and λ-terms and π-calculus expressions can be encoded in λProlog.
An accessible introduction to real analysis and its connectionto elementary calculus Bridging the gap between the development and history of realanalysis, Introduction to Real Analysis: An EducationalApproach presents a comprehensive introduction to real analysiswhile also offering a survey of the field. With its balance ofhistorical background, key calculus methods, and hands-onapplications, this book provides readers with a solid foundationand fundamental understanding of real analysis. The book begins with an outline of basic calculus, including aclose examination of problems illustrating links and potentialdifficulties. Next, a fluid introduction to real analysis ispresented, guiding readers through the basic topology of realnumbers, limits, integration, and a series of functions in naturalprogression. The book moves on to analysis with more rigorousinvestigations, and the topology of the line is presented alongwith a discussion of limits and continuity that includes unusualexamples in order to direct readers' thinking beyond intuitivereasoning and on to more complex understanding. The dichotomy ofpointwise and uniform convergence is then addressed and is followedby differentiation and integration. Riemann-Stieltjes integrals andthe Lebesgue measure are also introduced to broaden the presentedperspective. The book concludes with a collection of advancedtopics that are connected to elementary calculus, such as modelingwith logistic functions, numerical quadrature, Fourier series, andspecial functions. Detailed appendices outline key definitions and theorems inelementary calculus and also present additional proofs, projects,and sets in real analysis. Each chapter references historicalsources on real analysis while also providing proof-orientedexercises and examples that facilitate the development ofcomputational skills. In addition, an extensive bibliographyprovides additional resources on the topic. Introduction to Real Analysis: An Educational Approach isan ideal book for upper- undergraduate and graduate-level realanalysis courses in the areas of mathematics and education. It isalso a valuable reference for educators in the field of appliedmathematics.
Have you ever wanted to include believable physical behaviors in your games and projects to give them that extra edge? Physics for JavaScript Games, Animation, and Simulations teaches you how to incorporate real physics, such as gravity, friction, and buoyancy, into your HTML5 games, animations, and simulations. It also includes more advanced topics, such as particle systems, which are essential for creating effects such as sparks or smoke. The book also addresses the key issue of balancing accuracy and simplicity in your games and simulations, and the final chapters provide you with the information and the code to make the right choice for your project. Physics for JavaScript Games, Animation, and Simulations assumes you have a basic knowledge of JavaScript and HTML5. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts in an approachable way, so you’ll be able to follow the logic and easily adapt the principles to your own applications. The book is packed full of practical examples of how you can apply physics to your own games and applications. Spring behaviors can be used for anything from tweaking lowrider suspension to creating cloth simulation; flotation mechanics enable the simulation of submersibles or dirigibles; you can even create your own solar system with accurate orbits and gravity. It doesn’t matter if you’re modeling the Lorentz force in an electromagnetic field or you’re modeling the lift force in a flight simulator, Physics for JavaScript Games, Animation, and Simulations enables you to fill your games and applications with accurate and realistic effects.