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This book applies a powerful framework in computational neuroscience (predictive coding and active inference) to explain psychiatric disorders that are characterised by pathologies of self-awareness. It shows how the self is best conceived of as an avatar or model made by the brain for the fundamental purpose of optimising basic bodily function. That avatar integrates and coordinates neurocomputation across the mind. It allows the mind to anticipate and respond to sensory information that bears on the organism’s prospects. The self is thus a model (avatar) made by the brain to allow the body to play the game of life. When activity in circuitry that implements the avatar is compromised a variety of psychiatric disorders result. Anatomy of an Avatar provides a theoretical framework for theories of embodied selfhood anchored in homoestatic regulation, as well as exploring psychiatric disorders involving the self and the empirical application of concepts of free energy minimisation, active inference and predictive processing. The book also includes key case studies in the cognitive neuropsychiatry of self awareness and test cases for philosophical concepts of self representation and the experience of self awareness. The book will be essential reading for those in the fields of psychology and consciousness, psychiatry, and philosophy.
Avatar, Assembled is a curated volume that unpacks videogame and virtual world avatars--not as a monolithic phenomenon (as they are usually framed) but as sociotechnical assemblages, pieced together from social (human-like) features like voice and gesture to technical (machine-like) features like graphics and glitches. Each chapter accounts for the empirical, theoretical, technical, and popular understandings of these avatar "components"--60 in total--altogether offering a nuanced explication of avatars-as-assemblages as they matter in contemporary society and in individual experience. The volume is a "crossover" piece in that, while it delves into complex ideas, it is written in a way that will be accessible and interesting to students, researchers, designers, and practitioners alike.
Explore the powers of DC Comics' greatest characters like never before through stunning anatomical cutaways and in-depth commentary from the Dark Knight. Concerned about the threat that so-called “metahumans” may pose to the world, Batman has begun compiling a detailed dossier on their incredible physiology and abilities. From villains like Killer Croc, Bane, and Brainiac, to Batman’s own comrades, including Superman and Cyborg, the file brings together the Dark Knight’s fascinating personal theories on the unique anatomical composition of these formidable individuals. This stunning and unique book delves into the incredible abilities of DC Comics characters like never before. Using beautifully illustrated anatomical cross sections depicting twelve different DC characters, the book, told from Batman’s unique perspective, will explore how these “metahumans” physical makeup differs significantly from that of the average person. From detailed theories on how Superman’s eyes shoot heat rays to an in-depth exploration of how Aquaman is able to breathe under water, the book delves into the deepest secrets of these classic characters. Also featuring chapters on the anatomy and abilities of Doomsday, Aquaman, Swamp Thing, Darkseid, Martian Manhunter, and more, this one-of-a-kind book will change the way you look at metahumans forever.
A guide to understanding the major genres of the story world by the legendary writing teacher and author of The Anatomy of Story, John Truby. Most people think genres are simply categories on Netflix or Amazon that provide a helpful guide to making entertainment choices. Most people are wrong. Genre stories aren’t just a small subset of the films, video games, TV shows, and books that people consume. They are the all-stars of the entertainment world, comprising the vast majority of popular stories worldwide. That’s why businesses—movie studios, production companies, video game studios, and publishing houses—buy and sell them. Writers who want to succeed professionally must write the stories these businesses want to buy. Simply put, the storytelling game is won by mastering the structure of genres. The Anatomy of Genres: How Story Forms Explain the Way the World Works is the legendary writing teacher John Truby’s step-by-step guide to understanding and using the basic building blocks of the story world. He details the three ironclad rules of successful genre writing, and analyzes more than a dozen major genres and the essential plot events, or “beats,” that define each of them. As he shows, the ability to combine these beats in the right way is what separates stories that sell from those that don’t. Truby also reveals how a single story can combine elements of different genres, and how the best writers use this technique to craft unforgettable stories that stand out from the crowd. Just as Truby’s first book, The Anatomy of Story, changed the way writers develop stories, The Anatomy of Genres will enhance their quality and expand the impact they have on the world.
The story of James Cameron and his crew's journey from "Avatar's" conception to the vast production effort is examined in the first authoritative and official record in words and pictures from the most significant film of today.
Celebrate the first decade of James Cameron’s Avatar and the beginnings of an epic cinematic journey. Delve into the majestic world of Pandora and discover the incredible wealth of creativity that led this story to become the highest-grossing film of all time and the winner of three Academy Awards. The World of Avatar celebrates, explores, and explains the spectacular world of Pandora—its extraordinary geology, flora and fauna, and the customs and beliefs of its people, the mysterious Na’vi. The book uniquely covers key content from all aspects of the burgeoning franchise. It combines original movie stills and artwork with stunning imagery from Cirque du Soleil’s Avatar-inspired show Toruk: The First Flight; and Disney World’s Pandora—The World of Avatar. With a foreword by Avatar star Zoe Saldana (Neytiri), and an introduction by producer Jon Landau, The World of Avatar concludes with a “sneak peek” of a new Avatar era, fuelling excitement for the long-awaited release of Avatar 2 in December 2022. © 2022 Twentieth Century Fox Film Corporation. All rights reserved.
How kids play in virtual worlds, how it matters for their offline lives, and what this means for designing educational opportunities.
Clan rivalries erupt amid turmoil in an untold story set immediately after the events of James Cameron’s 2009 blockbuster film Avatar! Jake Sully maintains his position as leader of the Omatikaya Na'vi tribe, but with their Hometree destroyed, he begins to doubt his place among them. As the Na'vi and human feud persists, tensions between the tribes begin to escalate as longstanding family animosities ignite--spawning treachery and betrayal! Writer Jeremy Barlow (AVP: Thicker than Blood, Star Wars: Darth Maul--Son of Dathomir) and artist Josh Hood (The Green Goblin, Star Trek: Mirror Broken, Ghost Rider) bridge the gap between Avatar and the highly anticipated sequel, Avatar 2, in this story of family, sacrifice, and survival! Collects Avatar: The Next Shadow #1-#4.
ANATOMY FOR THE ARTIST has become a classic in its field - a reference work of unparalled importance for all professionals and students of art, and an invaluable aid for those learning to draw. Professor Barcsay (1900-1988), who taught applied anatomy at the Budapest Academy of Fine Arts, offers a detailed portrayal of the human body for the fine artist in 142 full-page plates, illustrating magnificently a subject that has fascinated artists for centuries.
Previously published as "The Revolt" and "The Choice," this bind-up finds the virtual battle spilling into the real world, when Corgan is challenged by Brigand, the product of a clone experiment gone wrong.