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Evolutionary learning methods have been found to be useful in several areas in the development of intelligent robots. In the approach described here, evolutionary algorithms are used to explore alternative robot behaviors within a simulation model as a way of reducing the overall knowledge engineering effort. This paper presents some initial results of applying the SAMUEL genetic learning system to a collision avoidance and navigation task for mobile robots. (AN).
An overview of the basic concepts and methodologies of evolutionary robotics, which views robots as autonomous artificial organisms that develop their own skills in close interaction with the environment and without human intervention.
Darwin2K: An Evolutionary Approach to Automated Design for Robotics is an essential reference tool for researchers, professionals, and students involved in robot design or in evolutionary synthesis, design, and optimization. It is also necessary for users of Darwin2K. Researchers and hobbyists interested in genetic algorithms and artificial life techniques will find the book interesting. The primary purpose of this book is to describe a methodology for using computers to automatically design robots to meet the specific needs of an application. Details of many novel aspects of the methodology are presented, including an evolutionary algorithm for synthesizing and optimizing multiple objective functions, an algorithm for dynamic simulation of arbitrary robots, an extensible software architecture, and a new representation for robots that is appropriate for robot design. The methodology as a whole is significant in terms of its impact on robot design practices, and as a case study in building evolutionary design systems. Individual parts of the systems are also relevant to other areas. For example, the evolutionary algorithm can be used for design and optimization problems other than robotics, and the dynamic simulation algorithm can be used for analysis and simulation of existing robots or as a part of a manual design tool. The book also gives an overview of previous work in automated design of robots, and of evolutionary design in other engineering disciplines.
At any stage of development, any organism is required to go through a learning phase as a way to acquire and enhance certain skills. Similarly, legged robots perform a learning phase to obtain basic skills before implementing them in real specific applications. Walking skills are one of the first capabilities that need to be learned, as this allows the robots to traverse their environment. This work proposes A Directed Evolutionary Algorithm Learning method - which we henceforth refer to as the DEAL method. This method aims to direct the learning process by incorporating the robot learning experience, and hence, to reduce the time period required for the learning process to converge to a framed optimal solution. This will reduce the deployment time of the robot and as a result, the learning process will have a minimal impact on the wear and tear of the robot body and maximise the life of the robot when it is deployed on specific applications.
Researchers have obtained robots that display an amazing slew of behaviors and perform a multitude of tasks, including perception of environment, negotiating rough terrain, and pushing boxes. This volume offers a wide spectrum of sample works developed in leading research throughout the world about evolutionary mobile robotics and demonstrates the success of the technique in evolving efficient and capable mobile robots.
This invaluable book comprehensively describes evolutionary robotics and computational intelligence, and how different computational intelligence techniques are applied to robotic system design. It embraces the most widely used evolutionary approaches with their merits and drawbacks, presents some related experiments for robotic behavior evolution and the results achieved, and shows promising future research directions. Clarity of explanation is emphasized such that a modest knowledge of basic evolutionary computation, digital circuits and engineering design will suffice for a thorough understanding of the material. The book is ideally suited to computer scientists, practitioners and researchers keen on computational intelligence techniques, especially the evolutionary algorithms in autonomous robotics at both the hardware and software levels. Sample Chapter(s). Chapter 1: Artificial Evolution Based Autonomous Robot Navigation (184 KB). Contents: Artificial Evolution Based Autonomous Robot Navigation; Evolvable Hardware in Evolutionary Robotics; FPGA-Based Autonomous Robot Navigation via Intrinsic Evolution; Intelligent Sensor Fusion and Learning for Autonomous Robot Navigation; Task-Oriented Developmental Learning for Humanoid Robots; Bipedal Walking Through Reinforcement Learning; Swing Time Generation for Bipedal Walking Control Using GA Tuned Fuzzy Logic Controller; Bipedal Walking: Stance Ankle Behavior Optimization Using Genetic Algorithm. Readership: Researchers in evolutionary robotics, and graduate and advanced undergraduate students in computational intelligence.
This project contributed new principles for the development of intelligent, mobile robots performing complex tasks in unpredictable environments. In the behavior-based approach to robot design, the overall performance of the robot arises through the interaction of multiple, relatively simple, behaviors. The manual design of multiple interacting behaviors is difficult, labor-intensive and error-prone. One way to reduce the effort in the design of behavior-based robots is to develop an evolutionary approach in which the various behaviors, as well as their modes of interaction, evolve over time. Evolution may also provide a basis for the development of strategies for multiple-robot environments, for example, environments in which a robot is expected to adapt its behavior based on the current behavior of other agents or environmental conditions which themselves are changing over time. This project addressed in four complementary areas concerning the effectiveness of evolutionary algorithms for the design of autonomous robots: (1) learning multiple behaviors by asynchronous co-evolution; (2) continuous and embedded learning; (3) comparison with other reinforcement learning methods, and (4) the ability to evolve responses to changing environments. Results in each of these tasks are reported.
This book tackles quantum gravity via the so-called background field method and its effective action functional. The author presents an explicitly covariant and effective technique to calculate the de Witt coefficients and to analyze the Schwinger-de Wit asymptotic expansion of the effective action. He also investigates the ultraviolet behaviour of higher-derivative quantum gravity. The book addresses theoretical physicists, graduate students as well as researchers, but should also be of interest to physicists working in mathematical or elementary particle physics.
In this book the use of ER techniques for the design of self-organising group behaviours, for both simulated and real robots is introduced. The book tries to mediate between two apparently opposed perspectives: engineering and cognitive science. The experiments presented in the book and the results obtained contribute to the assessment of ER not only as a design tool, but also as a methodology for modelling and understanding intelligent adaptive behaviours.