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Practicing computer engineers and graduate students in computer architecture alike will find this reference book invaluable as it describes the tradeoffs and design philosophy that lead to the development of the Alpha architecture and its implementation. Alpha Architecture and Implementation provides a comprehensive description of all major aspects of Alpha systems. The book includes an overview of the history of RISC development in the computer industry and at Digital, the Alpha Architecture, all the major processor chips, and system implementations. The book also covers RISC concept and design styles, and provides an overview of other RICS architectures and descriptions of the new SPARC, MIPS, Power PC and PA-RISC microprocessors introduced in 1995. The book also discusses operating system porting issues, compiler techniques and binary translation. Dileep Bhankdarkar was a senior consulting engineering in the Alpha Systems Business Group at Digital Equipment Corporation. He has been responsible for leading the technical direction and product strategy of Alpha Personal Systems, Alpha and VAX Servers and High Performance Computing. He was the architecture manager for microVAX, chief architect for VAX vector processing and co-architect of the PRISM RISC architecture on which Alpha is based. He has a BTech degree in electrical engineering from the Indian Institute of Technology in Bombay, and an MS and PhD in electrical engineering from Carnegie-Mellon University. Dileep holds 15 US patents and is senior member of IEEE. He is the author of more than 30 technical publication on computer architecture, semiconductor technology and performance analysis. He currently works for Intel Corporation. Only comprehensive treatise on Alpha Architecture, chips and systems. Insider's view of Alpha A comprehensive discussion of Alpha with overviews of competing architectures.
Alpha Architecture Reference Manual, Third Edition is the authoritative reference on the definition of Alpha architecture. Revised by the Alpha Architecture Committee, this book contains a complete description of the common architecture required of all implementations and describes the interfaces to support the Windows NT, Digital UNIX, and OpenVMS operating systems. The third edition reflects the latest implementations of the architecture, including the 21164A, 21164PC, and 21264. Some of the extensions to the architecture and the enhancement to the technical content include: new byte and word load, store and sign-extend operations; new multimedia instructions; new population enumeration and floating-point square root instructions; new instructions to improve data cache efficiency and updated Windows NT section. The Alpha chip is the fastest chip on the marketplace today. It runs Windows NT, UNIX and OpenVMS operating systems. New base-level server configurations provide four times the memory of current systems. Contains updated Windows NT section to reflect current technical port to Alpha Includes new insights into the software aspects of the implementation Covers new multimedia instructions for increased performance with high-end graphics applications
A comprehensive reference and guide book to the world's #1 64-bit processor, Alpha from Digital Equipment Corporation. The book explains the motivation and rationale for the Alpha architecture, and how to use its instruction set to solve real problems.
Alpha AXP Architecture Reference Manual, Second Edition describes the required behavior of all Alpha implementations, as seen by the machine-language programmer. This book discusses Alpha single-board computers, which have been introduced to cover the high-end embedded controller market. Organized into five parts, this edition begins with an overview of the instruction-set architecture. This text then describes the supporting PALcode routines for three operating systems. Other parts consider a particular console implementation that is specific to platforms that support the OpenVMS AXP or DEC OSF/1 operating systems. This book discusses as well the specific operating system PALcode architecture. The final part provides a discussion of console issues for Windows NT with its PALcode description. This book is a valuable resource for machine-language programmers.
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
The new RISC-V Edition of Computer Organization and Design features the RISC-V open source instruction set architecture, the first open source architecture designed to be used in modern computing environments such as cloud computing, mobile devices, and other embedded systems. With the post-PC era now upon us, Computer Organization and Design moves forward to explore this generational change with examples, exercises, and material highlighting the emergence of mobile computing and the Cloud. Updated content featuring tablet computers, Cloud infrastructure, and the x86 (cloud computing) and ARM (mobile computing devices) architectures is included. An online companion Web site provides advanced content for further study, appendices, glossary, references, and recommended reading. - Features RISC-V, the first such architecture designed to be used in modern computing environments, such as cloud computing, mobile devices, and other embedded systems - Includes relevant examples, exercises, and material highlighting the emergence of mobile computing and the cloud
This book describes the architecture of microprocessors from simple in-order short pipeline designs to out-of-order superscalars.
Artificial intelligence is everywhere – from the apps on our phones to the algorithms of search engines. Without us noticing, the AI revolution has arrived. But what does this mean for the world of design? The first volume in a two-book series, Architecture in the Age of Artificial Intelligence introduces AI for designers and considers its positive potential for the future of architecture and design. Explaining what AI is and how it works, the book examines how different manifestations of AI will impact the discipline and profession of architecture. Highlighting current case-studies as well as near-future applications, it shows how AI is already being used as a powerful design tool, and how AI-driven information systems will soon transform the design of buildings and cities. Far-sighted, provocative and challenging, yet rooted in careful research and cautious speculation, this book, written by architect and theorist Neil Leach, is a must-read for all architects and designers – including students of architecture and all design professionals interested in keeping their practice at the cutting edge of technology.
The past few years have seen a rapid growth in image processing and image communication technologies. New video services and multimedia applications are continuously being designed. Essential for all these applications are image and video compression techniques. The purpose of this book is to report on recent advances in VLSI architectures and their implementation for video signal processing applications with emphasis on video coding for bit rate reduction.Efficient VLSI implementation for video signal processing spans a broad range of disciplines involving algorithms, architectures, circuits, and systems. Recent progress in VLSI architectures and implementations has resulted in the reduction in cost and size of video signal processing equipment and has made video applications more practical.The topics covered in this volume demonstrate the increasingly interdisciplinary nature of VLSI implementation of video signal processing applications, involving interactions between algorithms, VLSI architectures, circuit techniques, semiconductor technologies and CAD for microelectronics.
This book constitutes the refereed proceedings of the 4th International Workshop on Systems, Architectures, Modeling, and Simulation, SAMOS 2004, held in Samos, Greece on July 2004. Besides the SAMOS 2004 proceedings, the book also presents 19 revised papers from the predecessor workshop SAMOS 2003. The 55 revised full papers presented were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on reconfigurable computing, architectures and implementation, and systems modeling and simulation.