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A NEW YORK TIMES BESTSELLER An Indie Bestseller! An Indie Next Pick! The blockbuster co-writing debut of Amanda Foody and C. L. Herman, All of Us Villains begins a dark tale of ambition and magick... You Fell in Love with the Victors of the Hunger Games. Now Prepare to Meet the Villains of the Blood Veil. The Blood Moon rises. The Blood Veil falls. The Tournament begins. Every generation, at the coming of the Blood Moon, seven families in the remote city of Ilvernath each name a champion to compete in a tournament to the death. The prize? Exclusive control over a secret wellspring of high magick, the most powerful resource in the world—one thought long depleted. But this year a scandalous tell-all book has exposed the tournament and thrust the seven new champions into the worldwide spotlight. The book also granted them valuable information previous champions never had—insight into the other families’ strategies, secrets, and weaknesses. And most important, it gave them a choice: accept their fate or rewrite their legacy. Either way, this is a story that must be penned in blood. The All of Us Villains Duology: #1) All of Us Villains #2) All of Our Demise At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
“Much like Donna Tartt’s The Secret History, M. L. Rio’s sparkling debut is a richly layered story of love, friendship, and obsession...will keep you riveted through its final, electrifying moments.” —Cynthia D’Aprix Sweeney, New York Times bestselling author of The Nest "Nerdily (and winningly) in love with Shakespeare...Readable, smart.” —New York Times Book Review On the day Oliver Marks is released from jail, the man who put him there is waiting at the door. Detective Colborne wants to know the truth, and after ten years, Oliver is finally ready to tell it. A decade ago: Oliver is one of seven young Shakespearean actors at Dellecher Classical Conservatory, a place of keen ambition and fierce competition. In this secluded world of firelight and leather-bound books, Oliver and his friends play the same roles onstage and off: hero, villain, tyrant, temptress, ingénue, extras. But in their fourth and final year, good-natured rivalries turn ugly, and on opening night real violence invades the students’ world of make-believe. In the morning, the fourth-years find themselves facing their very own tragedy, and their greatest acting challenge yet: convincing the police, each other, and themselves that they are innocent. If We Were Villains was named one of Bustle's Best Thriller Novels of the Year, and Mystery Scene says, "A well-written and gripping ode to the stage...A fascinating, unorthodox take on rivalry, friendship, and truth."
Nobody remembers how the Causality War started; that’s sort of the point. We were time warriors, and we broke time. But I was the one who ended it: ended the fighting, tidied up the damage as much as I could. Then I came here, to the end of it all, and gave myself a mission: to never let it happen again.
Gathers selections from literature and history depicting both real and fictitious criminals, murderers, confidence men, hypocrites, traitors, spies, and tyrants
Disney's Villains meet Gotham in this gritty fairy tale-inspired crime series. Mary Elizabeth Heart is a high school senior by day, but by night she's an intern at the Monarch City police department. She watches with envy from behind a desk as detectives come and go, trying to contain the city's growing crime rate. For years, tension has simmered between the city's wealthy elite, and their plans to gentrify the decaying neighborhood called the Scar - once upon a time the epicenter of all things magic. When the daughter of one of the city's most powerful businessmen goes missing, Mary Elizabeth is thrilled when the Chief actually puts her on the case. But what begins as one missing person's report soon multiplies, leading her down the rabbit hole of a city in turmoil. There she finds a girl with horns, a boyfriend with secrets, and what seems to be a sea monster lurking in a poison lake. As the mystery circles closer to home, Mary finds herself caught in the fight between those who once had magic, and those who will do anything to bring it back. This dark and edgy YA series explores the reimagined origins of Maleficent, Ursula, Captain Hook, and other infamous Disney Villains like you've never seen before.
Eleven-year-old Barclay Thorne yearns for the quiet life of a mushroom farmer, but after unwittingly bonding with a beast in the forbidden Woods, he must seek Lore Keepers to break the bond and return home.
Covers 177 of the most infamous assassins, serial killers, frauds, gangsters, murderers, terrorists, thieves, and traitors of American history.
Winner of the AIGA'S International Competition for Notable Graphic Design. “It’s both an architecture and movie fan’s dream.” - Los Angeles Times "Strikingly designed." - Publishers Weekly “Explores the cinematic tradition of antiheroes with architecturally significant private spaces." - Architectural Digest “A fascinating gift for that highbrow nerd in your life.” - Syfy Wire Why do bad guys live in good houses? From Atlantis in The Spy Who Loved Me to Nathan Bateman's ultra-modern abode in Ex Machina, big-screen villains often live in architectural splendor. From a design standpoint, the villain’s lair, as popularized in many of our favorite movies, is a stunning, sophisticated, envy-inducing expression of the warped drives and desires of its occupant. Lair: Radical Homes and Hideouts of Movie Villains, celebrates and considers several iconic villains’ lairs from recent film history. From futuristic fantasies to deathtrap-laden hives, from dwellings in space to those under the sea, pop culture and architecture join forces in these outlandish, primarily modern homes and in Lair, which features buildings from fifteen films, including: Dr. Strangelove Or: How I Learned to Stop Worrying and Love the Bomb Star Wars The Incredibles Blade Runner 2049 You Only Live Twice The Ghost Writer Body Double North by Northwest Edited by acclaimed architect Chad Oppenheim with Andrea Gollin, Lair includes interviews with production designers and other industry professionals such as Ralph Eggleston, Richard Donner, Roger Christian, David Scheunemann, Gregg Henry, and Mark Digby. Contributors include director Michael Mann, cultural critic Christopher Frayling, museum director Joseph Rosa, and architect Amy Murphy. Architectural illustrations and renderings by Carlos Fueyo provide multiple in-depth views of these spaces.
For fans of Stranger Things, Riverdale and The Raven Cycle. Can a group of teenagers hold back the otherworldly horror that stalks the woods? On the edge of town a beast haunts the woods, trapped in the Gray, its bonds loosening... Uprooted from the city, Violet Saunders doesn't have much hope of fitting in at her new school in Four Paths, a town almost buried in the woodlands of rural New York. The fact that she's descended from one of the town's founders doesn't help much, either—her new neighbours treat her with distant respect, and something very like fear. When she meets Justin, May, Isaac, and Harper, all children of founder families, and sees the otherworldly destruction they can wreak, she starts to wonder if the townsfolk are right to be afraid. When bodies start to appear in the woods, the locals become downright hostile. Can the teenagers solve the mystery of Four Paths, and their own part in it, before another calamity strikes?
Everyone will want to get their hands on this book to lift the flaps, peek in pockets, and reveal all of these fairy-tale villains' secrets For a twist on well-known tales, the giant, the wolf, and the witch each have their own interactive flaps, hiding spots, and a personality card. Dig into this book to see the diabolical thoughts inside the villains' heads, what lurks beneath their disguises, or the victims of their last meals (now comfortably settled inside their stomachs ). Personality cards show strengths and weaknesses, pastimes, physical characteristics, favorite meals and--of course--their favorite books. And if the wolf bites your fingers while you're reading, you can always pull his tail...