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"Designing different 'types,' conveying emotion, adding props and costumes, developing a personal style
All stories have characters, and whether its a film, game, book, or comic, all characters need to be designed. Character design has become a distinct discipline in the entertainment industry, and character designers are employed by film and game companies across the globe to bring life to scripts and ideas. In this book, illustrator and character designer Kevin Crossley provides a complete overview of character design. Starting with the basics of materials, equipment, and sofware, Kevin will explain the processes professional character designers follow to develop characters for publishing, games, and film. From ideas and thumbnails, anatomy and reference, through effective drawing, 3D mock-ups and full turnarounds, Kev explains how a character designer works to achieve professional results.
"This tense wire of a novel thrums with suspense. . . . [this book] just might be the highlight of your summer.”–The New York Times Cheryl Strayed's Wild meets The Revenant in this heart-pounding story of survival and revenge in the unforgiving wilderness. After: Jess is alone. Her cabin has burned to the ground. She knows if she doesn’t act fast, the cold will kill her before she has time to worry about food. But she is still alive—for now. Before: Jess hadn’t seen her survivalist, off-the-grid dad in over a decade. But after a car crash killed her mother and left her injured, she was forced to move to his cabin in the remote Canadian wilderness. Just as Jess was beginning to get to know him, a secret from his past paid them a visit, leaving her father dead and Jess stranded. After: With only her father’s dog for company, Jess must forage and hunt for food, build shelter, and keep herself warm. Some days it feels like the wild is out to destroy her, but she’s stronger than she ever imagined. Jess will survive. She has to. She knows who killed her father…and she wants revenge.
Provides instructions on drawing and instilling movement in animal and human animated characters, including children, individualizing characters, and revealing emotion, and offers an interview with one of the directors of "The Lion King" and advice on becoming a professional animator
Skulduggery, Valkyrie and Omen return in the 14th and penultimate novel in the internationally bestselling Skulduggery Pleasant series – and their most epic test yet...
Just as a landscape without a human element can be stark or impersonal, a character without an adequate setting deprives ones perception of context. Whether in animation, film or video game production, it takes a unique skill set to generate background art that compliments but does not compete with the actors employed or the creative output of character designers. Impeccable Scene Design presents in a cohesive manner the fundamental elements in the development of effective scene design, as well as the necessary tools and skill sets. Ranging from the basics of concept, perspective and composition to the key components that make up a scene: landscapes, environments, cityscapes, atmosphere and still objects - this book is a tremendous resource. Includes invaluable advice on client negotiation, tools and software that makes this title a must for students, teachers and practitioners alike.
Follow this lively and entertaining book as it illuminates the basics of effective character design. Whether male or female, animal, monster or alien - certain rules apply that animate the figure and elevate it from a two-dimensional plane. Knowledge of a
What makes the difference between great video game animation and the purely functional, and how does this relatively new medium of non-linear animation creation differ from the more traditional fields of film and television? This book demystifies the animation side of game development, explaining every step of the process while providing valuable insights and work philosophies for creating the best possible game animation for beginners and professionals alike. Taking readers through a complete game production, this book provides a clear understanding of expectations of the game animator at every stage, featuring game animation fundamentals and how they fit within an overall project to offer a holistic approach to the field of game animation. Key Features Accumulated knowledge based on nearly two decades of insightful experience in all areas of video game animation. Reinterprets the classic 12 animation principles for video games, and establishes the fundamentals of creating great video game animation, and how to achieve them. \ A step-by-step explanation of every stage of a game production from the animator’s perspective, offering readers a complete understanding of the expectations of a video game animator. Interviews with notable game animators featuring behind-the-scenes insight and advice. Accompanying animation rig, tutorials and other resources at www.gameanim.com/book.
Packed with illustrations, this book explains the methods and techniques of animation preproduction, with a focus on story development and character design.