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Stanislaw Mayakovsky once wrote a book about the cybernetic ant he designed to infiltrate a hive in order to gain precious knowledge about the Alien. Now a beautiful young thief has approached him to use his experience and expertise -- not in the pursuit of scientific knowledge but in the pursuit of precious Alien jelly. The mission is a perilous one, but the motives are compelling: wealth, power, and life itself!
New York Times bestselling authors Orson Scott Card and Aaron Johnston return to the prequels to Ender's Game following The Swarm with The Hive, book two in the Second Formic War. Card and Johnston continue the fast-paced hard science fiction history of the Formic Wars—the alien invasions of Earth’s Solar System that ultimately led to Ender Wiggin’s total victory in Ender's Game. A coalition of Earth’s nations barely fought off the Formics’ first scout ship. Now it’s clear that there’s a mother-ship out on edge of the system, and the aliens are prepared to take Earth by force. Can Earth’s warring nations and corporations put aside their differences and mount an effective defense? Ender's Game is one of the most popular and bestselling science fiction novels of all time. The Formic War series (The First Formic War and The Second Formic War) are the prequels to Ender’s story. THE ENDER UNIVERSE Ender series Ender’s Game / Speaker for the Dead / Xenocide / Children of the Mind / Ender in Exile / Children of the Fleet Ender’s Shadow series Ender’s Shadow / Shadow of the Hegemon / Shadow Puppets / Shadow of the Giant / Shadows in Flight The First Formic War (with Aaron Johnston) Earth Unaware / Earth Afire / Earth Awakens The Second Formic War (with Aaron Johnston) The Swarm / The Hive Ender novellas A War of Gifts / First Meetings At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
This time the humans are taking the offensive! Stan Myakovsky is a once-famous scientist fallen on hard times. Now he dodges spaceship repo men and dreams of the marketability of his cybernetic ant. Then a woman named Julie Lish walks into his life. She is beautiful, mysterious, and totally amoral. She is also skilled in the arts of thievery and Oriental self-defense. What's more, she has a plan so outrageous there might be one chance in a million to pull it off. Together Stan and Julie become the most unlikely pair of pirates in the universe. With a hijacked spaceship and a crew of hardcase misfits, they're searching for the ultimate pot of gold at the end of a bloody intergalactic rainbow: royal jelly from an alien hive. The only problem is that the fortune lies on the universe's most godforsaken planet. And once they get their hands on it, the'll have to fight their way past the aliens to get off the planet alive.
Volume 2.
In 1986, James Cameron's Aliens brought to theatres the horrors of a new kind of war against a terrifying enemy. Two years later, Dark Horse Comics released a direct follow-up to the events in the film. Years before any talk of a third Alien film, the comics series took fandom by storm, selling hundreds of thousands of copies. Thirty years later, Dark Horse is still a valued partner of 20th Century Fox and joins them in celebrating the anniversary of Aliens with the release of this oversize collection of the original comics series.
New York Times bestselling fantasy author Anne McCaffrey “interweaves an engrossing romance with a coming-of-age story”(Publishers Weekly) in this novel in the Tower and Hive series. Damia is the daughter of Prime Talents The Rowan and Jeff Raven. Her own telepathic and telekinetic abilities manifested at an early age, unimaginable powers even greater than her parents’, challenging to wield much less control. As willful as her mother ever was, Damia defies her family’s attempts to tame and train her—only to bond with Afra Lyon, a Talent who serves The Rowan, and who becomes the object of her affection. When she comes of age, Damia learns that a Prime of her capabilities and temperament has no time for love. Assigned to serve the farthest human colonized world from Earth, Damia leads a lonely existence until she telepathically connects with an alien presence in another galaxy—a potential threat not only to Damia, but to the love Afra wants to share with her...
Describes and lists the values of popular collectible comics and graphic novels issued from the 1950s to today, providing tips on buying, collecting, selling, grading, and caring for comics and including a section on related toys and rings.
Detective Anders Kramm awakens after a thirty-year cryogenic sleep to find that the alien threat has been kept at bay, but that the Company, which killed twelve of its top scientists, will go to extreme lengths to make sure that Kramm does not reveal their secrets to the world.
Two extraterrestrial species have haunted — and hunted — mankind throughout history: one a parasitic killing machine that uses humans as unwilling hosts for its lethal offspring, the other a relentless stalker that uses otherworldly stealth technology and weaponry to take men as grisly trophy kills. For over two decades, Dark Horse Comics has catalogued these terrifying contacts, harnessing the talents of a virtual who's who list of comics, science-fiction and fantasy illustrators to bring these tales to life. And now, one deluxe volume gathers all the best of these visual horrors into one arena. Aliens/Predator: Panel to Panel showcases page after page of some of the most compelling artwork ever seen in graphic fiction, stunning visions by John Bolton, Dave Dorman, Mark Schultz, Richard Corben, Mike Mignola, Doug Wheatley, Arthur Suydam, Mark A. Nelson, Alex Maleev, Den Beauvais, Glenn Fabry, Jon Foster, David Michael Beck, Sam Keith, Doug Mahnke and many, many more.
At the dawn of the century, John Yianni struck gold in creating Hive(R), a strategic game about using specialized bugs to surround an enemy bee. What makes this masterpiece so much fun is its simplicity. There are no complex rules that eject you from the puzzle mindset. Chance is off the table. There isn't even a board to set up. It's an intense duel with no sound... except for the satisfying "CLACK-CLACK" produced by the physical version. A quick search online will show that Hive claims a spot on virtually every list of top-ten strategy table games for two players. That is an important distinction-you can find the game of Hive without even searching for "the game of Hive." Alas, this beautiful game is starting to get its dues. And with that recognition, Hive strategies have crystallized and evolved... over and over. There are now many skilled players. So, if you're interested in competing at the highest level, you would benefit greatly from the perspective of a true master...Joe Schultz (Jewdoka), the 2017 Hive World Champion, exposes the intricacies of the game in "The Canon of Hive: Groundwork." As a devout practitioner of Judo, Jewdoka applies the principles of "the gentle way" to the game of Hive. This book will inspire you to maximize your efficiency and avoid the fruitless fight of strength vs. strength. You will also have the tools to create your own powerful style and perhaps one day claim the rank of champion.To facilitate your growing process, "Groundwork" quantizes the levels of Hive information into five levels: (1) Principle, (2) Fundamental, (3) Technique, (4) Tactic, and finally, (5) Strategy. By growing your skill in each level, you will have more room to expand your ability in the levels above. Because the main goal is to enable you to develop your own strategy, the bulk of this book hinges on level 3: Technique. In fact, 40 (yes 40!) technical tools sorted into five neat categories distilled for your creative combinations. But don't think that is the only part. The hinge is only as important as what it connects. You must start with your principle and ultimately arrive in your own Hive strategy.Despite having over 300 pages, Groundwork is an easy and captivating read. The bite-sized-chunk delivery allows you to learn something new or solidify a particular topic of interest within a restricted time frame. Just 5 min with this book is enough to unlock a hidden door that will help your gameplay right off the bat. You will want to come back to strengthen yourself time and time again. Groundwork is a great resource that will no doubt be a centerpiece on the lap of any interested player, no matter your skill level.Almost three years in the making, Groundwork has evolved to become the book that it is today. The long wait is over! Jewdoka is pleased to bring you "The Canon of Hive: Groundwork," with the blessing of the creator himself: "I have to say that this is an awesome book, I'm very impressed... This is a wonderful resource for the Hive community... It's such a joy reading the depth you have gone into." -John Yianni So, do you want to be the next Hive World Champion?