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Go on a puzzle adventure through Wonderland with your favourite character, Alice. Step into the topsy-turvy dream world and crack 38 captivating puzzles, codes, riddles and other mind-boggling conundrums. Children love brainteasers, and this set of intriguing logic puzzles from the world of Wonderland is designed to inspire curious young minds. As well as fun logic and number puzzles, it's full of stunning graphics and illustrations that spark the imagination.
Travel with Alice down the rabbit hole into the fantastic world of Wonderland, and help a cast of extraordinary characters solve these tantalising puzzles and enigmas. Lewis Carroll, the author of Alice's Adventures in Wonderland and Through the Looking-Glass, was a huge fan of puzzles and was said to have invented the word ladder. In this book you can deduce the card hand of Tweedledee, decide which bottle contains the growing potion and calculate the White Queen's position on a chess board. Each of these puzzles is set within a short adventure of Alice's and accompanied by the original pen-and-ink illustrations by Sir John Tenniel. This collection includes: • Rebus puzzles • Word ladders • Lateral-thinking • Zigzag puzzles
Take a trip down the rabbit hole into a wondrous world of riddles and enigmas. In this fabulous collection you will discover a host of challenging puzzles, some will be familiar, while others are curiouser... and curiouser.
Characters from Alice's Adventures in Wonderland and Through the Looking-Glass populate these 88 intriguing puzzles. Mathematician Raymond Smullyan re-creates the spirit of Lewis Carroll's writings in puzzles involving word play, logic and metalogic, and philosophical paradoxes. Challenges range from easy to difficult and include solutions, plus 60 charming illustrations. "An ingenious book." — Boston Globe.
Alice's Adventures in Wonderland is an 1865 English children's novel by Lewis Carroll, a mathematics don at the University of Oxford. It details the story of a girl named Alice who falls through a rabbit hole into a fantasy world of anthropomorphic creatures. It is seen as an example of the literary nonsense genre. The artist John Tenniel provided 42 wood-engraved illustrations for the book.It received positive reviews upon release and is now one of the best-known works of Victorian literature; its narrative, structure, characters and imagery have had a widespread influence on popular culture and literature, especially in the fantasy genre. It is credited as helping end an era of didacticism in children's literature, inaugurating an era in which writing for children aimed to "delight or entertain". The tale plays with logic, giving the story lasting popularity with adults as well as with children. The titular character Alice shares her name with Alice Liddell, a girl Carroll knewscholars disagree about the extent to which the character was based upon her.
Go on a puzzle adventure with the masterful Sherlock Holmes. Step into the world of the famous sleuth and help him with his detective work by cracking the 38 captivating puzzles, codes, riddles and other mind-boggling quizzes. Children love mysteries, and this set of intriguing, brain-busting logic and number puzzles from the world of Sherlock Holmes is designed to inspire curious young minds. As well as fun puzzles, it is full of stunning graphics and illustrations that spark the imagination.
In 1865, English author CHARLES LUTWIDGE DODGSON (1832-1898), aka Lewis Carroll, wrote a fantastical adventure story for the young daughters of a friend. The adventures of Alice-named for one of the little girls to whom the book was dedicated-who journeys down a rabbit hole and into a whimsical underworld realm, instantly struck a chord with the British public, and then with readers around the world. Dodgson's playfulness-with language, with mathematical puzzles, with testy creatures such as the White Rabbit, the Mad Hatter and the Queen of Hearts-still confounds and teases lovers of fantasy fiction today. Alice acolytes continue to unravel the book's strange riddles, and constantly find new meaning in the unexpected underlying themes, from the trials of early adolescence to the value of nonsense. The conundrums and delights of Alice ensures its ongoing influence over modern pop culture. This unabridged replica edition features the original illustrations by English artist SIR JOHN TENNIEL (1820-1914), and is a treasured addition to any library.
Work your way through 250 riddles and brainteasers with Alice, the Mad Hatter, the Red Queen and the rest of Wonderland's unforgettable cast of characters. Solve this curious and curiouser selection of 250 puzzles, all drawn from the characters, language, and locations in Lewis Carroll's Alice's Adventures in Wonderland and its sequel Through the Looking Glass, and What Alice Found There. These perplexing and vexing conundrums, enigmas, and acrostics will test your powers of deduction, logic, and creativity. Featuring some of Carroll's own riddles and Sir John Tenniel's beloved original illustrations, this collection will take you straight down the rabbit hole and into a wondrous world with Alice. Bind-up of Lewis Carroll's Puzzles in Wonderland and Alice's Puzzles Through the Looking Glass.
Lewis Carroll devised many of the puzzles, riddles, and games in this collection. Puzzles range from easy to challenging for all age groups. Illustrated with reproductions of Sir John Tenniel's original drawings for Carroll's stories.
A marvellous addition to the highest level of the best-selling Reading Programme. Follow Alice and the White Rabbit down the rabbit hole and join in with their madcap adventures. Part of the Usborne Young Reading series, this retelling of Lewis Carroll's enduring and popular nonsensical tale is ideal for newly independent readers.