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Characters from Alice's Adventures in Wonderland and Through the Looking-Glass populate these 88 intriguing puzzles. Mathematician Raymond Smullyan re-creates the spirit of Lewis Carroll's writings in puzzles involving word play, logic and metalogic, and philosophical paradoxes. Challenges range from easy to difficult and include solutions, plus 60 charming illustrations. "An ingenious book." — Boston Globe.
Work your way through 250 riddles and brainteasers with Alice, the Mad Hatter, the Red Queen and the rest of Wonderland's unforgettable cast of characters. Solve this curious and curiouser selection of 250 puzzles, all drawn from the characters, language, and locations in Lewis Carroll's Alice's Adventures in Wonderland and its sequel Through the Looking Glass, and What Alice Found There. These perplexing and vexing conundrums, enigmas, and acrostics will test your powers of deduction, logic, and creativity. Featuring some of Carroll's own riddles and Sir John Tenniel's beloved original illustrations, this collection will take you straight down the rabbit hole and into a wondrous world with Alice. Bind-up of Lewis Carroll's Puzzles in Wonderland and Alice's Puzzles Through the Looking Glass.
Alice's Adventures in Wonderland is an 1865 English children's novel by Lewis Carroll, a mathematics don at the University of Oxford. It details the story of a girl named Alice who falls through a rabbit hole into a fantasy world of anthropomorphic creatures. It is seen as an example of the literary nonsense genre. The artist John Tenniel provided 42 wood-engraved illustrations for the book.It received positive reviews upon release and is now one of the best-known works of Victorian literature; its narrative, structure, characters and imagery have had a widespread influence on popular culture and literature, especially in the fantasy genre. It is credited as helping end an era of didacticism in children's literature, inaugurating an era in which writing for children aimed to "delight or entertain". The tale plays with logic, giving the story lasting popularity with adults as well as with children. The titular character Alice shares her name with Alice Liddell, a girl Carroll knewscholars disagree about the extent to which the character was based upon her.
Algorithmic puzzles are puzzles involving well-defined procedures for solving problems. This book will provide an enjoyable and accessible introduction to algorithmic puzzles that will develop the reader's algorithmic thinking. The first part of this book is a tutorial on algorithm design strategies and analysis techniques. Algorithm design strategies — exhaustive search, backtracking, divide-and-conquer and a few others — are general approaches to designing step-by-step instructions for solving problems. Analysis techniques are methods for investigating such procedures to answer questions about the ultimate result of the procedure or how many steps are executed before the procedure stops. The discussion is an elementary level, with puzzle examples, and requires neither programming nor mathematics beyond a secondary school level. Thus, the tutorial provides a gentle and entertaining introduction to main ideas in high-level algorithmic problem solving. The second and main part of the book contains 150 puzzles, from centuries-old classics to newcomers often asked during job interviews at computing, engineering, and financial companies. The puzzles are divided into three groups by their difficulty levels. The first fifty puzzles in the Easier Puzzles section require only middle school mathematics. The sixty puzzle of average difficulty and forty harder puzzles require just high school mathematics plus a few topics such as binary numbers and simple recurrences, which are reviewed in the tutorial. All the puzzles are provided with hints, detailed solutions, and brief comments. The comments deal with the puzzle origins and design or analysis techniques used in the solution. The book should be of interest to puzzle lovers, students and teachers of algorithm courses, and persons expecting to be given puzzles during job interviews.
More than two hundred new and challenging logic puzzles—the simplest brainteaser to the most complex paradoxes in contemporary mathematical thinking—from our topmost puzzlemaster (“the most entertaining logician who ever lived,” Martin Gardner has called him). Our guide to the puzzles is the Sorcerer, who resides on the Island of Knights and Knaves, where knights always tell the truth and knaves always lie, and he introduces us to the amazing magic—logic—that enables to discover which inhabitants are which. Then, in a picaresque adventure in logic, he takes us to the planet Og, to the Island of Partial Silence, and to a land where metallic robots wearing strings of capital letters are noisily duplicating and dismantling themselves and others. The reader’s job is to figure out how it all works. Finally, we accompany the Sorcerer on an alluring tour of Infinity which includes George Cantor’s amazing mathematical insights. The tour (and the book) ends with Satan devising a diabolical puzzle for one of Cantor’s prize students—who outwits him! In sum: a devilish magician’s cornucopia of puzzles—a delight for every age and level of ability.
Forever Undecided is the most challenging yet of Raymond Smullyan’s puzzle collections. It is, at the same time, an introduction—ingenious, instructive, entertaining—to Gödel’s famous theorems. With all the wit and charm that have delighted readers of his previous books, Smullyan transports us once again to that magical island where knights always tell the truth and knaves always lie. Here we meet a new and amazing array of characters, visitors to the island, seeking to determine the natives’ identities. Among them: the census-taker McGregor; a philosophical-logician in search of his flighty bird-wife, Oona; and a regiment of Reasoners (timid ones, normal ones, conceited, modest, and peculiar ones) armed with the rules of propositional logic (if X is true, then so is Y). By following the Reasoners through brain-tingling exercises and adventures—including journeys into the “other possible worlds” of Kripke semantics—even the most illogical of us come to understand Gödel’s two great theorems on incompleteness and undecidability, some of their philosophical and mathematical implications, and why we, like Gödel himself, must remain Forever Undecided!
The Tao Is Silent Is Raymond Smullyan's beguiling and whimsical guide to the meaning and value of eastern philosophy to westerners. "To me," Writes Smullyan, "Taoism means a state of inner serenity combined with an intense aesthetic awareness. Neither alone is adequate; a purely passive serenity is kind of dull, and an anxiety-ridden awareness is not very appealing." This is more than a book on Chinese philosophy. It is a series of ideas inspired by Taoism that treats a wide variety of subjects about life in general. Smullyan sees the Taoist as "one who is not so much in search of something he hasn't, but who is enjoying what he has." Readers will be charmed and inspired by this witty, sophisticated, yet deeply religious author, whether he is discussing gardening, dogs, the art of napping, or computers who dream that they're human.
This book features a unique approach to the teaching of mathematical logic by putting it in the context of the puzzles and paradoxes of common language and rational thought. It serves as a bridge from the author's puzzle books to his technical writing in the fascinating field of mathematical logic. Using the logic of lying and truth-telling, the au
The author of Forever Undecided, Raymond Smullyan continues to delight and astonish us with his gift for making available, in the thoroughly pleasurable form of puzzles, some of the most important mathematical thinking of our time.