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Use the Pharo interactive development environment to significantly reduce the cost of creating interactive visualizations. This book shows how Pharo leverages visualization development against traditional frameworks and toolkits. Agile Visualization with Pharo focuses on the Roassal visualization engine and first presents the basic and necessary tools to visualize data, including an introduction to the Pharo programming language. Once you’ve grasped the basics, you’ll learn all about the development environment offered by Roassal. The book provides numerous ready-to-use examples. You’ll work on several applications, including visualizing the training phase of reinforcement learning (a powerful machine learning algorithm) and generating software visualizations from GitHub. This book covers aspects that are relevant for engineers and academics to successfully design and implement interactive visualizations. What You Will Learn Implement agile data visualization using the Pharo programming language Chart, plot, and curve using Grapher Build and draw graphs using Mondrian Implement reinforcement learning (Q-Learning, from scratch) and use visualizations to monitor learning and state exploration Use GitHub Action to generate software visualizations (UML class diagram, test coverage) at each commit Who This Book Is For Programmers with some prior exposure to data visualization and computer vision who may be new to the Pharo programming language. This book is also for those with some Pharo experience looking to apply it to data visualization.
Cover classical algorithms commonly used as artificial intelligence techniques and program agile artificial intelligence applications using Pharo. This book takes a practical approach by presenting the implementation details to illustrate the numerous concepts it explains. Along the way, you’ll learn neural net fundamentals to set you up for practical examples such as the traveling salesman problem and cover genetic algorithms including a fun zoomorphic creature example. Furthermore, Practical Agile AI with Pharo finishes with a data classification application and two game applications including a Pong-like game and a Flappy Bird-like game. This book is informative and fun, giving you source code to play along with. You’ll be able to take this source code and apply it to your own projects. What You Will LearnUse neurons, neural networks, learning theory, and moreWork with genetic algorithms Incorporate neural network principles when working towards neuroevolution Include neural network fundamentals when building three Pharo-based applications Who This Book Is For Coders and data scientists who are experienced programmers and have at least some prior experience with AI or deep learning. They may be new to Pharo programming, but some prior experience with it would be helpful.
Crafting a visualization requires short and incremental developments, often costly both in time and effort. Agile Visualization promotes the use of the Pharo interactive development environment to significantly reduce the creation of a visualization. Pharo significantly leverages a visualization development against traditional visualization frameworks and toolkits. This book focuses on the Roassal visualization engine. Agile Visualization first presents the basic and necessary tools to visualize data. The development environment is subsequently described. The book then covers a domain-specific language framework to design and implement expressive and composable visualizations. Several applications are presented, covering epidemiological models, geographical information, network latency, and source code software analysis. Agile Visualization covers aspects that are relevant for practitioners, businesses, and academics to successfully design and implement a visualization.
"Pharo is a clean, innovative, open-source, live-programming environment. Deep into Pharo is the second volume of a series of books covering Pharo. Whereas the first volume is intended for newcomers, this second volume covers deeper topics. You will learn about Pharo frameworks and libraries such as Glamour, PetitParser, Roassal, FileSystem, Regex, and Socket. You will explore the language with chapters on exceptions, blocks, small integers, and floats. You will discover tools such as profilers, Metacello and Gofer."--Open Textbook Library.
Pharo is a modern open-source development environment for the classic Smalltalk-80 programming language. This book, intended for both students and developers, will guide you gently through the language and tools by means of a series of examples and exercises. We are making this book available to you under the Creative Commons Attribution-ShareAlike 3.0 license. You can either download the PDF for free from PharoByExample.org, or you can buy a softcover copy from lulu.com. (You can also pay for the PDF download from lulu.com, if you would like to make a contribution to this effort.) Additional material is available from the book's web page at PharoByExample.org.
"Enterprise Pharo is the third volume of the series, following Pharo by Example and Deep into Pharo. It covers enterprise libraries and frameworks, and in particular those useful for doing web development. The book is structured in five parts. The first part talks about simple web applications, starting with a minimal web application in chapter 1 on Teapot and then a tutorial on building a more complete web application in chapter 2. Part two deals with HTTP support in Pharo, talking about character encoding in chapter 3, about using Pharo as an HTTP Client (chapter 4) and server (chapter 5), and about using WebSockets (chapter 6). In the third part we discuss the handling of data for the application. Firstly we treat data that is in the form of comma-separated values (CSV) in chapter 7. Secondly and thirdly, we treat JSON (chapter 8) and its Smalltalk counterpart STON (chapter 9). Fourthly, serialization and deserialization of object graphs with Fuel is treated in chapter 10. Lastly, we discuss the Voyage persistence framework and persisting to MongoDB databases in chapter 11. Part four deals with the presentation layer. Chapter 12 shows how to use Mustache templates in Pharo, and chapter 13 talks about programmatic generation of CSS files. The documentation of applications could be written in Pillar, which is presented in chapter 14. How to generate PDF files from the application with Artefact is shown in chapter 15. The fifth part deals with deploying the web application. This is explained in chapter 16 that talks not only about how to build and run the application, but also other important topics like monitoring."--Open Textbook Library
This book provides an effective overview of the state-of-the art in software engineering, with a projection of the future of the discipline. It includes 13 papers, written by leading researchers in the respective fields, on important topics like model-driven software development, programming language design, microservices, software reliability, model checking and simulation. The papers are edited and extended versions of the presentations at the PAUSE symposium, which marked the completion of 14 years of work at the Chair of Software Engineering at ETH Zurich. In this inspiring context, some of the greatest minds in the field extensively discussed the past, present and future of software engineering. It guides readers on a voyage of discovery through the discipline of software engineering today, offering unique food for thought for researchers and professionals, and inspiring future research and development.
This book constitutes the refereed proceedings of the 30th International Conference on Advanced Information Systems Engineering, CAiSE 2018, held in Talinn, Estonia, in June 2018. The 37 papers presented in this volume were carefully reviewed and selected from 175 submissions. The papers are organized in topical sections on Process Execution, User-Oriented IS Development, Social Computing and Personalization, the Cloud and Data Services, Process Discovery, Decisions and the Blockchain, Process and Multi-level Modelling, Data Management and Visualization, Big Data and Intelligence, Data Modelling and Mining, Quality Requirements and Software, and Tutorials.
Like other sciences and engineering disciplines, software engineering requires a cycle of model building, experimentation, and learning. Experiments are valuable tools for all software engineers who are involved in evaluating and choosing between different methods, techniques, languages and tools. The purpose of Experimentation in Software Engineering is to introduce students, teachers, researchers, and practitioners to empirical studies in software engineering, using controlled experiments. The introduction to experimentation is provided through a process perspective, and the focus is on the steps that we have to go through to perform an experiment. The book is divided into three parts. The first part provides a background of theories and methods used in experimentation. Part II then devotes one chapter to each of the five experiment steps: scoping, planning, execution, analysis, and result presentation. Part III completes the presentation with two examples. Assignments and statistical material are provided in appendixes. Overall the book provides indispensable information regarding empirical studies in particular for experiments, but also for case studies, systematic literature reviews, and surveys. It is a revision of the authors’ book, which was published in 2000. In addition, substantial new material, e.g. concerning systematic literature reviews and case study research, is introduced. The book is self-contained and it is suitable as a course book in undergraduate or graduate studies where the need for empirical studies in software engineering is stressed. Exercises and assignments are included to combine the more theoretical material with practical aspects. Researchers will also benefit from the book, learning more about how to conduct empirical studies, and likewise practitioners may use it as a “cookbook” when evaluating new methods or techniques before implementing them in their organization.