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A new age dawns in the Multiverse—and the balance of power shifts—in this Magic: The Gathering novel that brings readers to the heart of a Planeswalker struggle Jace Beleren is a planeswalker who has taken the path of least resistance. He is gifted and powerful, but chooses not to push himself. Part of an inter-planar consortium that deals in magical artifacts, Jace has some power and influence. He also has a certain amount of security. That’s all about to change when Liliana—a dark temptress with demons of her own—comes into his life, bringing with her more possibilities and more problems. Under attack from external interests, a friend dies because of decisions Jace made. Upset with himself and fearing for his life, Jace sets out to find who is behind this new threat. What he uncovers along the way, an inter-planar chase filled with peril, will alter everything he knows.
Downtrodden and powerless, Planeswalker Tezzeret must do everything he can to return to his former glory—even if it means relying on old enemies From the ashes of defeat, Tezzeret rises again. Beaten to within an inch of his life and left for dead by the psychic sorcerer Jace Beleren, Tezzeret has lost control of the Infinite Consortium—an interplanar cabal he commanded with a power and influence few in the Multiverse have ever achieved. Now he must turn to a former enemy for help: the dragon Nicol Bolas, perhaps the only Planeswalker in the Multiverse powerful enough to get him back on his feet. Bolas, however, has his reservations. What can Tezzeret give him that he doesn’t already have? So begins Tezzeret’s search for the secret of etherium—a magical alloy infused with all the power of the Blind Eternities—thought to have been lost with the disappearance of the great sphinx, Crucius the Mad. Tezzeret’s quest is clear, but his thirst for revenge clouds his decisions. Will he achieve his goal, or will he be bested by his own ambition?
Urza Triumphant The war between Urza and Mishra is over. Brooding on the death of his brother at the hands of extraplanar forces, Urza drifts among the planes. But the end of the Brothers’ War has transformed him into something greater. Deep within his heart, a spark has been kindled to a flame that cannot be quenched. Urza has become a planeswalker.
Ride with the Horsemen of the Apocalypse as they seek to unearth a plot that could plunge all of Creation into chaos! Ages before the events of Darksiders and Darksiders II, two of the feared Horsemen—Death and War—are tasked with stopping a group of renegades from locating the Abomination Vault: a hoard containing weapons of ultimate power and malice, capable of bringing an end to the uneasy truce between Heaven and Hell . . . but only by unleashing total destruction. Created in close collaboration with the Darksiders II teams at Vigil and THQ, Darksiders: The Abomination Vault gives an exciting look at the history and world of the Horsemen, shining a new light on the unbreakable bond between War and Death.
The stakes are higher than ever as Jace races to crack the code of Ravnica's mysterious Implicit Maze Confronted with the mystery of the Implicit Maze and the rumblings of a guild war, planeswalker Jace Beleren tried to retreat from the action. But when his elf friend Emmara Tandris is kidnapped by members of the Cult of Rakdos—a ‘thrill kill’ guild looking to curry favor with more powerful guildmasters—he has no choice but to engage. Jace succeeds in finding Emmara, but the two are now deep into enemy territory, with few options to free themselves. As Jace struggles to get them to safety, he begins to piece together the greater mystery of the Implicit Maze. It's now a race to see who will unlock its secrets.
Before the Brothers’ War. Before the five colors of magic. Before history itself, the plane of Dominaria was ruled by the Thran. They built machines and artifacts, the likes of which have never since been seen. But amid this civilization, a shadow took root, one that would stretch its arms across space and time. The hideous evil of Phyrexia was born.
When money is no object, discretion is essential, and time is of the essence, the police are not an option. That’s when the wealthy and powerful call on the men of Fortis—a trio of former government agents with elite military training—not to mention charm and good looks... Now that Evan DaCosta has recovered from an injury sustained in his work with the CIA, he’s ready to continue his life of adventure, intrigue, and service. That means joining Fortis—and taking on the recovery of precious jewels stolen from a prestigious auction house. The list of suspects is long, but Evan is focused on the possibility of an inside job. Now he’ll have to go undercover and stay close to the gorgeous business manager, Nia James. That won’t be a problem....But if she’s the thief, she just may steal his heart in the process... A gifted salesperson, Nia worked hard to get where she is today. Now, with her career at stake, she can’t afford to be distracted by a man. Yet when Evan walks into the auction house, all six foot three of solid muscle poured into a tailored suit, Nia can’t help feeling safe, protected—and turned on. The feeling is mutual, and soon, despite their private misgivings, Nia and Evan become intensely entangled. But can their relationship survive their secrets?...
Discover the monstrous realm of Ikoria in this thrilling story, inspired by Magic: The Gathering's card set Ikoria: Lair of Behemoths! Lukka is a proud captain of the Coppercoats, the elite military force that defends Drannith from the savage monsters lurking outside its city walls. For the Coppercoats, the only good monster is a dead monster. Lukka's world is forever altered when he unexpectedly forms a mystical connection with a ferocious, winged cat. But such bonds are high crimes in Drannith, punishable by death. Running for his life, Lukka flees the very home he was sworn to protect. Now an outcast monster "bonder," Lukka must survive the wilds of Ikoria while being ruthlessly hunted by his former brothers-in-arms, including the sadistic General Kudro. With help from planeswalker Vivien Reid, can Lukka learn to tame his newfound powers before he wields vengeance--and an army of nightmarish monsters--against his beloved Drannith?
The Hegemonic Council has scanner eyes everywhere. If anyone is caught doing a forbidden act by the scanner eyes, they are vaporized. Scanner eyes are in every public place, and soon to be in private residences. The populace doesn't seem to mind too much, as their government has gotten rid of disease, hunger, unemployment, war, and other problems. Boris Johnson is part of an underground rebellion, the rather unorganized Democratic League. Plot after plot to unseat or assassinate the Hegmonic leader is squashed by a secretive group called the Brotherhood of Assassins, who has spies everywhere. The Hegemonic government is on the side of control and order, the Democratic League is on the side of personal freedoms, and the Brotherhood of Assassins are on the side of Chaos.