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Adventures With An Interdimensional Psychopath: An Introduction To Madness By: Wayne Keeler The Author Wayne Keeler wanted to challenge the impossible and to try and open the imagination of people to see possibilities and think outside the box. The author is an advent philosopher and one strong theory that he mulls around thinking about is the Alternate Dimensional theory, which basically states that when a decision is made, infinite and endless possibilities branch off, creating alternate worlds that can vary either very drastically or very minimally. The only thing that limits the possibilities is one’s own imagination. But, while this can be a dual edged sword, this can also lead to truly wondrous and beautiful ideas that can bring about a beautiful world. Join Lily Extravagund on her adventure with an interdimensional psychopath to see the worlds in a new light. Lily Extravagund was a normal girl, studying and preparing for her future in the upper echelon. A simple tool to be used to help her sister get a step higher, until she runs into a complete and utter strange stranger. When she confronts them, it’s at this moment that when her world gets turned upside down and inside out. When things start looking up, they immediately spiral in ways beyond imagination. When her life hits the lowest possible point, the stranger intervenes again to introduce her to new possibilities that changes her life forever. With these changes, she could never go back to seeing how things were again.
A GAME OF CAT...AND CAT? Movie star Jason Carter is on vacation in Peru. All he wants is a break, but what he finds is a lost civilization of extra-dimensional Incas bent on conquest of the entire world! Nor is Carter alone. His allies include a bloodthirsty Amazon, an archaeologist, a bank robber, three alien vegetables and a scoop-crazed gossip columnist - and not one of them knows what to do next. Only Carter's cat seems unruffled by the growing danger. In true feline fashion, she acts like she's in charge of the planet. Maybe she is.
There are three things Kori knows for sure about her life: One: Her army general dad is insanely overprotective. Two: The guy he sent to watch her, Cade, is way too good-looking. Three: Everything she knew was a lie. Now there are three things Kori never knew about her life: One: There’s a device that allows her to jump dimensions. Two: Cade’s got a lethal secret. Three: Someone wants her dead. The Infinity Division series is best enjoyed in order. Reading Order: Book #1 Infinity Book #2 Omega Book #3 Alpha
Young Jonathan Joestar’s life is forever changed when he meets his new adopted brother, Dio. For some reason, Dio has a smoldering grudge against him and derives pleasure from seeing him suffer. But every man has his limits, as Dio finds out. This is the beginning of a long and hateful relationship! -- VIZ Media
A magic apocalypse. Refugees from Earth. A new world. Elves, orcs, and dragons! Portals from Overworld have appeared on Earth, and beings intent on conscripting humanity into the mysterious Trials have invaded. Earth is doomed. Humanity has been exiled. Can Jamie save mankind? Jamie Sinclair, a young man with unique gifts, must find a way for his family and friends to survive Earth's destruction and build a new home in Overworld. The Trials is not a game. Will Jamie survive its challenges? Join Jamie as he struggles through the brutal Trials while wrestling with his new magics and Overworld's game-like dynamics. A fantasy post-apocalyptic survival story of one man's journey to save humanity.
These woods are dark and full of monsters... In 1991, hell was unleashed upon Saint Christopher's Summer Camp for Kids. The killers left behind piles of bodies and rivers of blood. Some say a family of inbred cannibals was responsible. A masked psychopath with a butcher's knife is another popular theory. Some still believe a camp counselor lost his mind and went crazy on everyone with an axe. But there's also the mysterious, derelict factory that sits nearby, atop Kill Hill. A place where urban legends are manufactured, the grotesque and bizarre. Twenty-five years later, the factory on Kill Hill is still said to be operational, but no one can get near it. It's safely guarded along with the secrets within. But there are a few loose strings and hitman Frank Harmon has been sent to tie them up. His kill list is short, but the night is long and full of unspeakable horrors. With the help of a few college students on an impromptu camping adventure, Frank must contain the mess at Kill Hill before it spreads to the neighboring towns. Before it infects the entire country. Before it invades the entire world. From the fantastical, high-octane mind of Tim Meyer, author of Sharkwater Beach and In the House of Mirrors, comes his most frightening tale yet! Summer camp this year is at your own risk.
From the New York Times bestselling author of the Sisters Grimm and NERDS comes a new action-packed middle-grade series with aliens, robots, and kids saving the world! Finn Foley has a lunchbox, and when he opens it, weird things come out . . . like a seven-foot-tall robot and a strange, blinking device that glues itself to his chest. The lunchbox also opens wormholes--shortcuts through space--that take Finn to the farthest corners of the galaxy. Sounds awesome, right? Not so much. Rocketing through the cosmos attracts the attention of the Plague, a race of gigantic bugs. The thing on Finn's chest belongs to them--it's the most dangerous weapon in the universe--and they want it back. To fight the Plague, Finn will need the lunchbox, as well as an unlikely squad: Lincoln, the bully; Julep, the coolest girl in school; Kate, Finn's unicorn-obsessed little sister; and Highbeam, a robot spy from another galaxy. If they can learn to work together, they just might have a chance, but the bugs are coming, and they'll stop at nothing to get their weapon--even if it means destroying the world.
American agent Erin Grayson is assigned to seduce international businessman Reece Champion. But she's been set up. Reece is an agent, too--and a vampire.
A classic children's adventure of icy seas and cold-blooded pirates, wolves, mermaids and the bravery of one girl determined to save her sister The cold bites and the sea lashes in this page-turning adventure on the ice seas. No one but ten-year-old Siri dares to face treacherous sailors, hungry wolves and the arctic winter to save her younger sister from the dreaded Captain Whitehead and his ice sea pirates.
A green-hued, dark-fantasy, old-school mini-setting and bestiary set in a twisted middle-England. Situated in the middle of Havenland is an area known by the ancestors as the Middle Havenlands. They don't use that name much anymore, preferring to talk lazily, and skip letters. In strange accents, often misheard and little understood by those outside of the central region, they call it 'The Midderlands', and themselves 'Midfolk' or 'Midderlanders'. Everywhere though, the Midderlands is tainted by a green-tinged menace that rises from 'Middergloom', the deep and mysterious realms beneath the surface. It affects nature and order. Sometimes subtly and sometimes catastrophically. Middergloom is often described as hell bathed in green fire and flames. Green-tinged, viscid slime; noxious, acrid vapours; and miasmas of hopelessness creep upwards from below. Amongst them, viridian-coloured demons, lime-green tentacles, and other malachite horrors claw their way to the surface to wreak havoc. The Lords of the land are always working to keep things at bay. They fight endlessly as if holding back a torrent of despair. Things stir in this viridian-hued landscape. Evil eyes blink and watch. Teeth and claws scratch and sharpen. Gaping maws slobber and drool. All is not content in the Midderlands.