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Discover with Playmobil the most iconic people, places, and time periods throughout history. Discover with Playmobil the most iconic people, places, and time periods throughout history, from Ancient Greece, the Renaissance, and the modern ages to Kublai Khan, Shakespeare, and Albert Einstein. Richard Unglik, a professional photographer and child at heart, uses Playmobil figurines and scenery to create a humorous look at world history. Each double page showcases a famous historical figure, civilization, or historical event. Readers of all ages will enjoy this tongue-in-cheek, unique guide to world history, and all things Playmobil!
It's the middle of a heat wave, and Charlie Schroeder is dressed in heavy clothing and struggling to row a replica eighteenth-century bateau down the St. Lawrence River. Why? Months earlier, Schroeder realized he knew almost nothing about history. But he wanted to learn, so the actor spent a year reenacting it. This book is Schroeder's account of the time he spent chasing Celts in Arkansas, raiding a Viet Cong village in Virginia, and flirting with frostbite en route to "Stalingrad" in Colorado. Along the way, he illuminates just how much the past can teach us about the present.--From back cover.
An exciting blend of fact and fiction and comic-book style illustrations make learning about Ancient Greece fun in this book in the Good Times Travel Agency series.
* Where did Sinbad Sail? * Who Fired the Phoenix? * The Boy Who Cried Werewolf * The Great Rough Beast * Postscript on Prester John * The Secret of Hyperborea * What Gave All Those Mammoths Cold Feet? And many more--fictional? authoritative? fantastic? deadpan?--investigations into the real, the true...and the things that should be true PREFACE BY PETER S. BEAGLE ILLUSTRATED BY GEORGE BARR "Although the wombat is real and the dragon is not, nobody knows what a wombat looks like and everyone knows what a dragon looks like." Not a novel, not a book of short stories, Adventures in Unhistory is a book of the fantastic--a compendium of magisterial examinations of Mermaids, Mandrakes, and Mammoths; Dragons, Werewolves, and Unicorns; the Phoenix and the Roc; about places such as Sicily, Siberia, and the Moon; about heroic, sinister, and legendary persons such as Sindbad, and Aleister Crowley, and Prester John; and--revealed at last--the Secret of Hyperborea. The facts are here, the foundations behind rumors, legends, and the imaginations of generations of tale-spinners. But far from being dry recitals, these meditations, or lectures, or deadpan prose performances are as lively, as crazily inventive, as witty as the best fiction of the author, a writer praised by Gardner Dozois as "one of the great short story writers of our times." Who, on the subject of Dragons, could write coldly, dispassionately, guided only by logic? Certainly not Avram Davidson. Certain facts, these facts, deserve more than recitation; they deserve flourish, verve, gusto, style--the late, great Avram Davidson's unique voice. That prose which, in the words of Peter S. Beagle's Preface to this volume, "cries out to be read aloud."
Recounts the true-life adventures of 30 unique human beings such as Marco Polo and Amelia Earhart.
Join the Binkertons, twins Josh and Emma and their little sister, Libby, as they return to the Good Times Travel Agency -- and end up knee-deep in an ancient Chinese rice paddy! Adventures in Ancient China is an engaging mix of adventure and historical information about life in China during first century A.D. Kids will learn about Chinese society, inventions, medicine, the Silk Road, the Great Wall, nomadic warriors and much more. They'll love the book's contemporary comic-book look, while parents, teachers and librarians will appreciate the well-researched story line and solid factual information.
Take a journey to a vanished world with the ADVENTURES IN TIME series - stories so exciting you won't believe they're all true Prepare to enter the most dramatic conflict the world has ever seen, as historian Dominic Sandbrook takes us on a spine-tingling, heart-stopping adventure. We witness the Second World War first-hand through the eyes of ordinary people living in extraordinary times, from the women who worked all night in factories to the chess players who cracked unbreakable codes. Because in total war, no life is left untouched... The Adventures in Time series brings the past alive for twenty-first century children. These stories are every bit as exciting as those of Harry Potter or Matilda Wormwood. The only difference is they actually happened...
Explore the conceptual origins of wargames and role-playing games in this unprecedented history of simulating the real and the impossible. From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.