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David Singmaster believes in the presentation and teaching of mathematics as recreation. When the Rubik's Cube took off in 1978, based on thinly disguised mathematics, he became seriously interested in mathematical puzzles which would provide mental stimulation for students and professional mathematicians. He has not only published the standard mathematical solution for the Rubik's cube still in use today, but he has also become the de facto scribe and noted chronicler of the recreational mathematics puzzles themselves.Dr Singmaster is also an ongoing lecturer of recreational mathematics around the globe, a noted mechanical puzzle collector, owner of thousands of books related to recreational mathematical puzzles and the 'go to' source for the history of individual mathematical puzzles.This set of two books provides readers with an adventure into previously unknown origins of ancient puzzles, which could be traced back to their Medieval, Chinese, Arabic and Indian sources. The puzzles are fully described, many with illustrations, adding interest to their history and relevance to contemporary mathematical concepts. These are musings of a respected historian of recreational mathematics.
The history of mathematics is filled with major breakthroughs resulting from solutions to recreational problems. Problems of interest to gamblers led to the modern theory of probability, for example, and surreal numbers were inspired by the game of Go. Yet even with such groundbreaking findings and a wealth of popular-level books, research in recreational mathematics has often been neglected. The Mathematics of Various Entertaining Subjects now returns with a brand-new compilation of fascinating problems and solutions in recreational mathematics. This latest volume gathers together the top experts in recreational math and presents a compelling look at board games, card games, dice, toys, computer games, and much more. The book is divided into five parts: puzzles and brainteasers, geometry and topology, graph theory, games of chance, and computational complexity. Readers will discover what origami, roulette wheels, and even the game of Trouble can teach about math. Essays contain new results, and the contributors include short expositions on their topic’s background, providing a framework for understanding the relationship between serious mathematics and recreational games. Mathematical areas explored include combinatorics, logic, graph theory, linear algebra, geometry, topology, computer science, operations research, probability, game theory, and music theory. Investigating an eclectic mix of games and puzzles, The Mathematics of Various Entertaining Subjects is sure to entertain, challenge, and inspire academic mathematicians and avid math enthusiasts alike.
Sixteen columns from the French edition of Scientific American feature oddball characters and wacky wordplay in a mathematical wonderland of puzzles and games that also imparts significant mathematical ideas. 1992 edition.
Mathematical Labyrinths. Pathfinding provides an overview of various non-standard problems and the approaches to their solutions. The essential idea is a framework laid upon the reader on how to solve nonconventional problems — particularly in the realm of mathematics and logic. It goes over the key steps in approaching a difficult problem, contemplating a plan for its solution, and discusses set of mental models to solve math problems.The book is not a routine set of problems. It is rather an entertaining and educational journey into the fascinating world of mathematical reasoning and logic. It is about finding the best path to a solution depending on the information given, asking and answering the right questions, analyzing and comparing alternative approaches to problem solving, searching for generalizations and inventing new problems. It also considers as an important pedagogical tool playing mathematical and logical games, deciphering mathematical sophisms, and interpreting mathematical paradoxes.It is suitable for mathematically talented and curious students in the age range 10-20. There are many 'Eureka'- type, out of the ordinary, fun problems that require bright idea and insight. These intriguing and thought-provoking brainteasers and logic puzzles should be enjoyable by the audience of almost any age group, from 6-year-old children to 80-year-old and older adults.
Innovative Teaching: Best Practices from Business and Beyond for Mathematics Teachers provides educators with new and exciting ways to introduce material and methods to motivate and engage students by showing how some of the techniques commonly used in the business world — and beyond — are applicable to the world of education. It also offers educators practical advice with regard to the changing culture of education, keeping up with technology, navigating politics at work, interacting with colleagues, developing leadership skills, group behavior, and gender differences.Innovative Teaching demonstrates how the classroom environment is similar to the marketplace. Educators, like businesses, for example, must capture and hold the attention of their audience while competing with a constant stream of 'noise.' With the introduction of the Internet and the wide use of social media, promoters understand that they must not only engage their audience, but also incorporate audience feedback into the promotional work and product or service they offer. Innovative Teaching shows educators how to take the best practices from business — and beyond — and recombine these resources for appropriate use in the classroom.
In this book, trigonometry is presented mainly through the solution of specific problems. The problems are meant to help the reader consolidate their knowledge of the subject. In addition, they serve to motivate and provide context for the concepts, definitions, and results as they are presented. In this way, it enables a more active mastery of the subject, directly linking the results of the theory with their applications. Some historical notes are also embedded in selected chapters.The problems in the book are selected from a variety of disciplines, such as physics, medicine, architecture, and so on. They include solving triangles, trigonometric equations, and their applications. Taken together, the problems cover the entirety of material contained in a standard trigonometry course which is studied in high school and college.We have also added some interesting, in our opinion, entertainment problems. To solve them, no special knowledge is required. While they are not directly related to the subject of the book, they reflect its spirit and contribute to a more lighthearted reading of the material.
Forty-two perplexing puzzles by creator of Alice in Wonderland: Cakes in a Row, Looking-Glass Time, Arithmetical Croquet, Diverse Doublets, and others. Hints, solutions. Illustrations by John Tenniel.
Volume 1 - Monsters and MidgetsVolume 2 - Unique Characteristics of NumbersVolume 3 - Mathematical Magic