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A thrilling debut novel where fantasy and science fiction meet, dragons aren't as innocent as they look, and nothing is quite what it seems. Anne has spent most of her thirteen years dreaming of the day she and her best friend Penelope will finally leave Saint Lupin's Institute for Perpetually Wicked and Hideously Unattractive Children. When the big day arrives, a series of very curious happenings lead to Anne being charged with an epic quest. Anne, Penelope, and new questing partner Hiro have only days to travel to strange new locales, solve myriad riddles, and triumph over monstrous foes--or face the horrible consequences. Packed with action, humor, and endless heart, this debut novel marks the first volume in an irresistible and original fantasy series.
Get ready for dragons, robots, and an even more dangerous quest in this hilarious, unputdownable sequel to The Adventurer's Guide to Successful Escapes. Anne, Penelope, and Hiro are nominated for Best Illegal Quest That Nearly Destroyed the Entire World at the annual Quest Academy Awards, but they barely get to enjoy it before a strange boy tricks Anne into activating a new quest. Her charge: kill the dragon queen. The problem is, Anne doesn't want to kill any dragons. But the mysterious boy does, even if it means igniting a devastating war between people and dragons. The only chance Anne and the others have to stop it is to get to the queen first. Along the way, they'll have to navigate ancient mines, avoid erupting volcanoes, outsmart robots, and survive the dragon trials. And, of course, get a passing grade on their quest. Packed with action, humor, and endless heart, this is a truly irresistible middle grade fantasy tale.
Fantasy gets a clever refresh in the final book of this witty, action-packed, and hilarious middle grade adventure trilogy. At Saint Lupin's Completely Ordinary School Where Nothing Bizarre Ever Happens Most Especially Not Illegal Quests That Destroy Famous Landmarks, students are not taught about pirates. They're not taught how to identify them, how to befriend them, or even how to fight them...which leaves the school completely open to pirate invasion. And on the first day of classes, that's precisely what happens. When a pirate captain and her crew steal an ancient Prophecy Medallion, Anne, Penelope, and Hiro are caught up in yet another adventure. After accidentally activating a quest, Anne and her friends have no choice but to complete the task and deliver the medallion to the supreme pirate ruler, Octo-Horse-Pirate. But the quest and the medallion are not what they seem, and Octo-Horse-Pirate is no run-of-the-mill villain. To complete the quest, Anne will have to uncover the truth about her mysterious past-and, just maybe, save the whole world in the process. Filled to the brim with heart-pounding action, miniature dragons, attacking chickens, and (sometimes friendly) pirates, The Adventurer's Guide to Treasure (and How to Steal It) is a laugh-out-loud, fast-paced adventure that will leave you breathless.
This witty introduction to number theory deals with the properties of numbers and numbers as abstract concepts. Topics include primes, divisibility, quadratic forms, and related theorems.
This introductory guide to DUNGEONS & DRAGONS is an illustrated primer to many of the characters you can play in D&D, along with their essential weapons and adventuring tools. In this illustrated guide, you're transported to the legendary and magical worlds of Dungeons & Dragons, where you are presented with one-of-a-kind entries for different types of warriors, as well as the weaponry these fighters need for D&D adventuring. This guide includes detailed illustrations of the weapons, armor, clothing, and other equipment that fighters use, and offers the tools young, aspiring adventurers need for learning how to build their own characters, including sample profiles, a flowchart to help you decide what type of warrior to be, and brainstorming challenges to start you thinking like an adventurer whether on your own or in the midst of an exciting quest with friends and fellow players.
Provides a reference to dozens of basic-level wilderness survival, from telling time by the sun and building a raft to creating an open fire and purifying water.
45 step-by-step, illustrated activities that teach kids everything from how to see like an owl to build the world's coolest fort from sticks. (ages 8-12) Calling all adventurers! Want to know how to build a fort from nothing but sticks? Or find your way through the forest? This survival guide is your ticket to getting down and dirty in nature and learning to make the coolest things with your own two hands. Look inside to learn how to: • Use a knife without bleeding • Sleep in the woods without freezing • Escape a bear without getting eaten • Poop in the woods without falling down • Find your way home without a GPS • Eat bugs without throwing up • And so much more!
An immersive illustrated primer to the enchanted beings, magic users, and spells of Dungeons & Dragons, the leading fantasy role-playing game. This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the wizards, sorcerers, and other magic-makers for which the game is known. Featuring easy-to-follow and entertaining explanations of how spells are created and used in the game, along with original illustrations of the game's essential magical characters, this book shines a spotlight on the mystical side of D&D. The perfect jumping-on point for young fans of fantasy looking to give D&D a try, Wizards and Spells also features prompts to encourage creative problem-solving skills in the dangerous situations that may be encountered in a Dungeons & Dragons adventure.
From the murky and ominous Yemgar Swamp to the bustling and treacherous streets of Brightport, the continent of Ellara provides endless opportunities and challenging pursuits for brave adventurers to experience. Explore the thrilling, unpredictable world of Theria with The Adventurer's Guide to Theria: Vol 1: Ellara, following in the footsteps of legendary characters from the Dungeons and Randomness podcast-famous and infamous, triumphant and tragic.With this handbook as your guide, you will find everything you need to recreate classic sagas from the show or to devise your own epic tales within the world of Theria. Characters, maps, weapons, magic items, monsters, dungeons, and even the cast of the show are at your disposal.In this 5th Edition-compatible volume you'll find:The continent of Ellara, arranged by region, featuring 25 towns, cities, and settlements-each with their own history, culture, and intrigue.Hundreds of stunning pieces of art that bring the characters, locations, items, and monsters of Theria to life.The authentic Therian Endurant class, a staple of the D&R podcast, now in the palms of your energy-charged hands. Use the power of the emotional spectrum to lay waste to your foes or protect your allies with powerful, world-shaking abilities!More than150 tables to aid with character creation, random encounters, and every possible occasion.Descriptions of bone-chilling diseases, madness effects, and critical hit and fumble tables unique to Theria to make your players cheer and shout in equal measure.Slices of Ellaran life, with food, recipes, and alcoholic beverages to make a character's night out even more eventful.Over 300 Ellaran NPCs brought to life, with unique backstories and stats for use throughout your campaigns.A spectacular array of unique beasts, monsters, demons, and more to challenge your players.Theria is now in your hands.We wish you all the luck in the world!