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When old friends and enemies suddenly reappear in Ooo, Finn and Jake have to abandon their work building a dungeon and try to save the day, but they might need some help.
Finn and Jake try to stop a skeleton named Lich from destroying the Land of Ooo.
"Originally published in single magazine form as Adventure Time 30-34"--Title page verso.
Finn is about to fall head-first into an adventure so intense, he'll never remember it! Finn tries to take on the Mnemonoid only to wake up in the future with no recollection what has happened in the time jump! With his pals Jake, Princess Bubblegum, and Marceline, Finn must remember how to beat this mean dude before he forgets everything else! Collects issues #30-34.
Finn, Jake, and Marceline, on the hunt for Ewlbo—the wizard who gave BMO a computer virus—race to find out the truth before BMO’s gone for good. Can Marceline’s totally radical hacking skills save the day? Or is something about to go very wrong?! Also featuring the backup stories “The Devilish Devourer of Delicious Delicacies” and “Princess of Rad Hats (Part One)”!
In 2010, Cartoon Network debuted a new animated series called Adventure Time, and within just a few short years the show became both a pop culture phenomenon and a critical darling. But despite all the admiration, not many works of scholarship have assessed the show through a critical lens. This anthology is an attempt to fill this scholarly oversight and spark a wider conversation about the show's deeper themes. Across 15 scholarly essays, this book's contributors study Adventure Time from a variety of angles, proving just how insightful the series really is. From a consideration of BMO's queer identity to a psychoanalytic reading of Lemongrab and an examination of how anime has impacted the show, the topics explored in this anthology are diverse and unique and are likely to appeal to scholars and fans alike.
Exploring the Land of Ooo: An Unofficial Overview and Production History of Cartoon Network’s "Adventure Time" is a guide through the colorful and exuberant animated television series that initially aired from 2010 to 2018. Created by visionary artist Pendleton Ward, the series was groundbreaking and is credited by many with heralding in a new golden age of animation. Known for its distinct sense of humor, bold aesthetic choices, and memorable characters, Adventure Time has amassed a fan-following of teenagers and young adults in addition to children. Popularly and critically acclaimed, the show netted three Annie awards, eight Emmys, and a coveted Peabody. In this thorough overview, author Paul A. Thomas explores the nuances of Adventure Time’s characters, production history, ancillary media, and vibrant fandom. Based in part on interviews with dozens of the creative individuals who made the show possible, the volume comprises a captivating mix of oral history and primary source analysis. With fresh insight, the book considers the show’s guest-directed episodes, outlines its most famous songs, and explores how its characters were created and cast. Written for fans and scholars alike, Exploring the Land of Ooo ensures that, when it comes to Adventure Time, the fun truly will never end.
Adventure Time and Philosophy is a monster-beating, wild ride of philosophical mayhem. The authors have come together to understand and explore one of the deepest and most thoughtful television shows ever to assault human brain waves. Where Adventure Time shows us what the world could be like, this book screws open our cranial lids, mucks about in the mess that is our heads, and attempts to come to some answers about the nature of reality. Adventure Time challenges everything we know about life, meaning, heroism, and even burritos. And it’s time to give the show some serious thought. Adventure Time and Philosophy is a chance to put down your broadsword, put your exhausted monster-slaying feet up, and try to figure out why you spend your time rescuing people in distress and fighting for justice. What is justice anyway? If you don’t happen to have your pocket edition of the Enchiridion on hand, and Billy the Hero *wicked guitar solo* hasn’t been returning your calls, pick up Adventure Time and Philosophy and learn what it means to be a real hero! The authors of the chapters will prove that Adventure Time is much more than a cartoon, it’s a way of life. . . . It’s also the future!-—a post-apocalyptic future 10,000 years after the Great Mushroom War, actually. Who better to have as companions than Finn and Jake when taking on Plato, Nietzsche, and Baudrillard or encountering the Slime Princess, the Ice King, and Marceline the Vampire Queen. In a review of the show in Entertainment Weekly, Darren Franich characterized Adventure Time as a “hybrid sci-fi/fantasy/horror/musical/fairy tale, with echoes of Calvin and Hobbes, Hayao Miyazaki, Final Fantasy, Richard Linklater, Where the Wild Things Are, and the music video you made with your high school garage band.” This book is filled with chapters written by a colorful cast of characters who enlighten us about the profound and life-affirming spiritual subtext and dark comedic elements of an awesomely fantastic show.
Special stand-alone issue with original series artist Brooke Allen. Ever wonder how the Lumberjanes first met? Take a trip back to the first day at camp and see how their friendship to the max got started.
Reggie has won KING FOR A DAY! And it turns out his first act as King is to demand… that everyone else to form a band with him? Okay that’s actually not so bad; I was expecting way worse from Reggie. Wait, never mind, I’m getting word that DESPITE this very enjoyable and conflict-free premise, when Jughead plays around with the new music video for “The Reggies” and accidentally uploads an altered and embarrassing clip to the internet, everyone becomes enraged at our favorite crown-wearing hamburger-loving pal! Even Betty, and she’s the greatest! She doesn’t get mad unless it’s really important! ANYWAY: Jughead will face CONSEQUENCES, but at least they’ll be interesting AND HILARIOUS to read about!