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Hasbro's dice game YAHTZEE sells some 50 million copies every year, thanks to a winning combination of simple rules, competitive scoring, and modest price. But until now, most players relied on dumb luck in their quest for victory. Advantage YAHTZEE provides a surefire winning edge: an original strategy developed by an expert on game theory that virtually guarantees a high score, yet is simple and straightforward enough for the average player to use on every roll. There are millions of fiercely devoted YAHTZEE players out there, and this is the game-beating system they've been waiting for.
The Milton Bradley game of YAHTZEE, with its five dice and special score sheets, sold in the millions last year. Now experienced players and newcomers alike can enjoy the game anywhere (in a moving car, for instance), without worrying about losing any of the dice. It's an ingenious use of the scratch-off concept made familiar by lottery games, and which has made a big hit in books such as "Scratch & Solve(R) Hangman." The object of YAHTZEE is to get high-ranking combinations of the dice, similar to poker hands. With this version, competitors "roll" by scratching. Using two copies of the book, readers can complete in exciting head-to-head competitions, where both players start each round with the same roll.
Do you delight in high-fiving your peers in a fit of jubilation upon rolling a Yahtzee? Learn how to conjure more of those special moments with The Yahtzee Manifesto.Learn the latest tips, tricks, and strategies. Explore the game's rich history and colorful characters. Brush up on Yahtzee rules and tabletop gaming etiquette.Master the Yahtzee scorecard and learn how to make your own.Increase your high score potential with strategic insights that only the World Yahtzee Institute can provide.Senior dice researchers Louise Proctor and Rick McCallister draw on over 65 years of combined Yahtzee-playing experience to delve into the game's innermost crevices. Take your Yahtzee obsession to the next level with The Yahtzee Manifesto. Join the revolution today!
This book constitutes the refereed proceedings of the 7th International Conference on Computers and Games, CG 2010, held in Kanazawa, Japan, in September 2010. The 24 papers presented were carefully reviewed and selected for inclusion in this book. They cover a wide range of topics such as monte-carlo tree search, proof-number search, UCT algorithm, scalability, parallelization, opening books, knowledge abstraction, solving games, consultation of players, multi-player games, extraversion, and combinatorial game theory. In addition a wide range of computer games is dealt with, such as Chinese Checkers, Chinese Chess, Connect6, Go, Havannah, Lines of Action, Pckomino, Shogi, Surakarta, and Yahtzee.
No more dice to lose, and it can go anywhere: everybody s a winner with this addictive new book! Just as with Hasbro s real YAHTZEE game, players get to roll five dice three times to find their highest score. But instead of throwing actual dice, they "scratch" them off the page, lottery-styleand keep only the dice they want as they go for better combinations with their remaining rolls. With multiple copies of the book, readers can stage head-to-head competitions. And for extra fun, players can compare their score with the author s, with the score obtained using perfect strategy, and with the best possible score you could get if you had x-ray vision.-Hasbro s popular game meets our own best-selling "Scratch & Solve" series for assured success- Today, more than 50 million YAHTZEE games are sold annually-Written by one of the most esteemed puzzle creators around, a championship winner and bestselling author whose work has appeared in America s top newspapers- This easy-to-play and portable version of YAHTZEE can go anywhere, and be enjoyed solo: it s perfect for trips, commutes, or whenever there are a few minutes to spare"
Designed for the introductory computing and computer science course, the student-friendly Computer Science Illuminated, Eighth Edition provides students with a solid foundation for further study, and offers non-majors a complete introduction to computing. Fully revised and updated, the eighth edition of this best-selling text retains the accessibility and in-depth coverage of previous editions, while incorporating all-new material on cutting-edge issues in computer science. Authored by the award-winning team Nell Dale and John Lewis, the text provides a unique and innovative layered approach, moving through the levels of computing from an organized, language-neutral perspective.
Presents a practical guide for parents that teaches them how to invest time and creativity in their children, and offers advice on how to reclaim their role as their children's primary influence.
Patrice Evans is The Assimilated Negro, a hyperobservant, savagely pop-savvy instigator bent on pranking the crap out of our modern racial discourse. Since the debut of his popular “Ghetto Pass” column for Gawker.com, Evans has been the rare voice capable of speaking to junkies for both White Castle and Colson Whitehead with equal insight and aplomb. His first book, Negropedia, is a wide-ranging, deeply idiosyncratic tour through the tricky racial landscape of the Obama era, aimed at pop-culture consumers at the intersecting fan bases of South Park and Chappelle’s Show, Scott Pilgrim and The Boondocks. Whether deconstructing Lil Wayne’s “no homo hypocrisy,” outlining the all-important Clair Huxtable code for finding a mate, or assessing Susan Sontag’s street cred, Evans provides a stream of daring outsider anthropology.
The most comprehensive craps book ever written, this is the book that gives readers everything needed to get a real, verifiable edge at the game of craps. The authors, two of the greatest living dice controllers, share, in words and pictures, their secret Golden Touch technique and give the edge needed to beat the house. Readers will learn several keys to winner craps, including how the game is really played, how to develop a Golden Touch controlled throw, which are the best and worst bets and "buy" bets, how to reduce the hit of the house edge by using the five count, how to push the casino to give a better game than advertised, how to set the dice to reduce or increase the appearance of different numbers, and how to judge what a real edge means.
World-renowned game designer Reiner Knizia has written the absolute classic on dice games and strategies. Straightforward and easy-to-read, this little gem gives detailed instructions, comprehensive odds, and insightful strategies on nearly 150 dice games and variations-several of which appear only within these pages.