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This volume constitutes the thoroughly refereed post-conference proceedings of the Second Workshop on Adaptive and Learning Agents, ALA 2009, held as part of the AAMAS 2009 conference in Budapest, Hungary, in May 2009. The 8 revised full papers presented were carefully reviewed and selected from numerous submissions. They cover a variety of themes: single and multi-agent reinforcement learning, the evolution and emergence of cooperation in agent systems, sensor networks and coordination in multi-resource job scheduling.
Adaptive Agents and Multi-Agent Systems is an emerging and exciting interdisciplinary area of research and development involving artificial intelligence, computer science, software engineering, and developmental biology, as well as cognitive and social science. This book surveys the state of the art in this emerging field by drawing together thoroughly selected reviewed papers from two related workshops; as well as papers by leading researchers specifically solicited for this book. The articles are organized into topical sections on - learning, cooperation, and communication - emergence and evolution in multi-agent systems - theoretical foundations of adaptive agents
This volume constitutes the thoroughly refereed post-conference proceedings of the International Workshop on Adaptive and Learning Agents, ALA 2011, held at the 10th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2011, in Taipei, Taiwan, in May 2011. The 7 revised full papers presented together with 1 invited talk were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on single and multi-agent reinforcement learning, supervised multiagent learning, adaptation and learning in dynamic environments, learning trust and reputation, minority games and agent coordination.
Methods by which robots can learn control laws that enable real-time reactivity using dynamical systems; with applications and exercises. This book presents a wealth of machine learning techniques to make the control of robots more flexible and safe when interacting with humans. It introduces a set of control laws that enable reactivity using dynamical systems, a widely used method for solving motion-planning problems in robotics. These control approaches can replan in milliseconds to adapt to new environmental constraints and offer safe and compliant control of forces in contact. The techniques offer theoretical advantages, including convergence to a goal, non-penetration of obstacles, and passivity. The coverage of learning begins with low-level control parameters and progresses to higher-level competencies composed of combinations of skills. Learning for Adaptive and Reactive Robot Control is designed for graduate-level courses in robotics, with chapters that proceed from fundamentals to more advanced content. Techniques covered include learning from demonstration, optimization, and reinforcement learning, and using dynamical systems in learning control laws, trajectory planning, and methods for compliant and force control . Features for teaching in each chapter: applications, which range from arm manipulators to whole-body control of humanoid robots; pencil-and-paper and programming exercises; lecture videos, slides, and MATLAB code examples available on the author’s website . an eTextbook platform website offering protected material[EPS2] for instructors including solutions.
An autonomous agent is a computational system that acquires sensory data from its environment and decides by itself how to relate the external stimulus to its behaviors in order to attain certain goals. Responding to different stimuli received from its task environment, the agent may select and exhibit different behavioral patterns. The behavioral patterns may be carefully predefined or dynamically acquired by the agent based on some learning and adaptation mechanism(s). In order to achieve structural flexibility, reliability through redundancy, adaptability, and reconfigurability in real-world tasks, some researchers have started to address the issue of multiagent cooperation. Broadly speaking, the power of autonomous agents lies in their ability to deal with unpredictable, dynamically changing environments. Agent-based systems are becoming one of the most important computer technologies, holding out many promises for solving real-world problems. The aims of this book are to provide a guided tour to the pioneering work and the major technical issues in agent research, and to give an in-depth discussion on the computational mechanisms for behavioral engineering in autonomous agents. Through a systematic examination, the book attempts to provide the general design principles for building autonomous agents and the analytical tools for modeling the emerged behavioral properties of a multiagent system.
This book contains selected and revised papers of the European Symposium on Adaptive and Learning Agents and Multi-Agent Systems (ALAMAS), editions 2005, 2006 and 2007, held in Paris, Brussels and Maastricht. The goal of the ALAMAS symposia, and this associated book, is to increase awareness and interest in adaptation and learning for single agents and mul- agent systems, and encourage collaboration between machine learning experts, softwareengineeringexperts,mathematicians,biologistsandphysicists,andgive a representative overviewof current state of a?airs in this area. It is an inclusive forum where researchers can present recent work and discuss their newest ideas for a ?rst time with their peers. Thesymposiaseriesfocusesonallaspectsofadaptiveandlearningagentsand multi-agent systems, with a particular emphasis on how to modify established learning techniques and/or create new learning paradigms to address the many challenges presented by complex real-world problems. These symposia were a great success and provided a forum for the pres- tation of new ideas and results bearing on the conception of adaptation and learning for single agents and multi-agent systems. Over these three editions we received 51 submissions, of which 17 were carefully selected, including one invited paper of this year’s invited speaker Simon Parsons. This is a very c- petitive acceptance rate of approximately 31%, which, together with two review cycles, has led to a high-quality LNAI volume. We hope that our readers will be inspired by the papers included in this volume.
The significantly expanded and updated new edition of a widely used text on reinforcement learning, one of the most active research areas in artificial intelligence. Reinforcement learning, one of the most active research areas in artificial intelligence, is a computational approach to learning whereby an agent tries to maximize the total amount of reward it receives while interacting with a complex, uncertain environment. In Reinforcement Learning, Richard Sutton and Andrew Barto provide a clear and simple account of the field's key ideas and algorithms. This second edition has been significantly expanded and updated, presenting new topics and updating coverage of other topics. Like the first edition, this second edition focuses on core online learning algorithms, with the more mathematical material set off in shaded boxes. Part I covers as much of reinforcement learning as possible without going beyond the tabular case for which exact solutions can be found. Many algorithms presented in this part are new to the second edition, including UCB, Expected Sarsa, and Double Learning. Part II extends these ideas to function approximation, with new sections on such topics as artificial neural networks and the Fourier basis, and offers expanded treatment of off-policy learning and policy-gradient methods. Part III has new chapters on reinforcement learning's relationships to psychology and neuroscience, as well as an updated case-studies chapter including AlphaGo and AlphaGo Zero, Atari game playing, and IBM Watson's wagering strategy. The final chapter discusses the future societal impacts of reinforcement learning.
Reinforcement learning encompasses both a science of adaptive behavior of rational beings in uncertain environments and a computational methodology for finding optimal behaviors for challenging problems in control, optimization and adaptive behavior of intelligent agents. As a field, reinforcement learning has progressed tremendously in the past decade. The main goal of this book is to present an up-to-date series of survey articles on the main contemporary sub-fields of reinforcement learning. This includes surveys on partially observable environments, hierarchical task decompositions, relational knowledge representation and predictive state representations. Furthermore, topics such as transfer, evolutionary methods and continuous spaces in reinforcement learning are surveyed. In addition, several chapters review reinforcement learning methods in robotics, in games, and in computational neuroscience. In total seventeen different subfields are presented by mostly young experts in those areas, and together they truly represent a state-of-the-art of current reinforcement learning research. Marco Wiering works at the artificial intelligence department of the University of Groningen in the Netherlands. He has published extensively on various reinforcement learning topics. Martijn van Otterlo works in the cognitive artificial intelligence group at the Radboud University Nijmegen in The Netherlands. He has mainly focused on expressive knowledge representation in reinforcement learning settings.
Building Intelligent Interactive Tutors discusses educational systems that assess a student's knowledge and are adaptive to a student's learning needs. The impact of computers has not been generally felt in education due to lack of hardware, teacher training, and sophisticated software. and because current instructional software is neither truly responsive to student needs nor flexible enough to emulate teaching. Dr. Woolf taps into 20 years of research on intelligent tutors to bring designers and developers a broad range of issues and methods that produce the best intelligent learning environments possible, whether for classroom or life-long learning. The book describes multidisciplinary approaches to using computers for teaching, reports on research, development, and real-world experiences, and discusses intelligent tutors, web-based learning systems, adaptive learning systems, intelligent agents and intelligent multimedia. It is recommended for professionals, graduate students, and others in computer science and educational technology who are developing online tutoring systems to support e-learning, and who want to build intelligence into the system. - Combines both theory and practice to offer most in-depth and up-to-date treatment of intelligent tutoring systems available - Presents powerful drivers of virtual teaching systems, including cognitive science, artificial intelligence, and the Internet - Features algorithmic material that enables programmers and researchers to design building components and intelligent systems
Many real-world decision problems have multiple objectives. For example, when choosing a medical treatment plan, we want to maximize the efficacy of the treatment, but also minimize the side effects. These objectives typically conflict, e.g., we can often increase the efficacy of the treatment, but at the cost of more severe side effects. In this book, we outline how to deal with multiple objectives in decision-theoretic planning and reinforcement learning algorithms. To illustrate this, we employ the popular problem classes of multi-objective Markov decision processes (MOMDPs) and multi-objective coordination graphs (MO-CoGs). First, we discuss different use cases for multi-objective decision making, and why they often necessitate explicitly multi-objective algorithms. We advocate a utility-based approach to multi-objective decision making, i.e., that what constitutes an optimal solution to a multi-objective decision problem should be derived from the available information about user utility. We show how different assumptions about user utility and what types of policies are allowed lead to different solution concepts, which we outline in a taxonomy of multi-objective decision problems. Second, we show how to create new methods for multi-objective decision making using existing single-objective methods as a basis. Focusing on planning, we describe two ways to creating multi-objective algorithms: in the inner loop approach, the inner workings of a single-objective method are adapted to work with multi-objective solution concepts; in the outer loop approach, a wrapper is created around a single-objective method that solves the multi-objective problem as a series of single-objective problems. After discussing the creation of such methods for the planning setting, we discuss how these approaches apply to the learning setting. Next, we discuss three promising application domains for multi-objective decision making algorithms: energy, health, and infrastructure and transportation. Finally, we conclude by outlining important open problems and promising future directions.