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This Festschrift volume, published in celebration of the 25th Anniversary of Model Checking, features papers based on talks at the symposium "25 Years of Model Checking", 25MC, which was part of the 18th International Conference on Computer Aided Verification.
This book presents innovative and interdisciplinary applications of advanced technologies. It includes the scientific outcomes of the 9th DAYS OF BHAAAS (Bosnian-Herzegovinian American Academy of Arts and Sciences) held in Banja Vrućica, Teslić, Bosnia and Herzegovina on May 25–28, 2017. This unique book offers a comprehensive, multidisciplinary and interdisciplinary overview of the latest developments in a broad section of technologies and methodologies, viewed through the prism of applications in computing, networking, information technology, robotics, complex systems, communications, energy, mechanical engineering, economics and medicine, to name just a few.
This book constitutes the proceedings of the First International Conference on Computational Intelligence and Information Technology, CIIT 2011, held in Pune, India, in November 2011. The 58 revised full papers, 67 revised short papers, and 32 poster papers presented were carefully reviewed and selected from 483 initial submissions. The papers are contributed by innovative academics and industrial experts in the field of computer science, information technology, computational engineering, mobile communication and security and offer a stage to a common forum, where a constructive dialog on theoretical concepts, practical ideas and results of the state of the art can be developed.
This book constitutes the refereed proceedings of the 11th International Conference on Fundamental Approaches to Software Engineering, FASE 2008, held in Budapest, Hungary, in March/April 2008 as part of ETAPS 2008, the European Joint Conferences on Theory and Practice of Software. The 26 revised full papers presented together with 5 tool demonstrations were carefully reviewed and selected from 119 submissions. The papers are organized in topical sections on requirements and architectures, models and model transformations, conceptual models and UML, service engineering and adaptable services, verification and testing, and objects and components.
The Transactions on Pattern Languages of Programming subline aims to publish papers on patterns and pattern languages as applied to software design, development, and use, throughout all phases of the software life cycle, from requirements and design to implementation, maintenance and evolution. The primary focus of this LNCS Transactions subline is on patterns, pattern collections, and pattern languages themselves. The journal also includes reviews, survey articles, criticisms of patterns and pattern languages, as well as other research on patterns and pattern languages. This book, the third volume in the Transactions on Pattern Languages of Programming series, presents five papers that have been through a careful peer review process involving both pattern experts and domain experts. The papers present various pattern languages and a study of applying patterns and represent some of the best work that has been carried out in design patterns and pattern languages of programming over the last few years.
Annotation. This book constitutes the refereed proceedings of the 19th European Symposium on Programming, ESOP 2010, held in Paphos, Cyprus, in March 2010, as part of ETAPS 2010, the European Joint Conferences on Theory and Practice of Software. The 30 revised full papers, presented together with two invited talks (one abstract and one full), were carefully reviewed and selected from 121 full paper submissions. The topics addressed include programming paradigms and styles, methods and tools to write and specify programs and languages, methods and tools for reasoning about programs, methods and tools for implementation, and concurrency and distribution.
This book constitutes the refereed proceedings of the 22nd International Conference on Runtime Verification, RV 2022, held in Tbilisi, Georgia, during September 28-30, 2022. The 12 regular papers and 10 short papers presented in this book were carefully reviewed and selected from 40 submissions. The RV conference is concerned with all aspects of monitoring and analysis of hardware, software and more general system executions. Runtime verification techniques are crucial for system correctness, reliability, and robustness; they provide an additional level of rigor and effectiveness compared to conventional testing, and are generally more practical than exhaustive formal verification.
This volume contains the papers selected for presentation at the 2010 Inter- tionalConference onActiveMedia Technology(AMT2010),jointlyheldwiththe 2010 International Conference on Brain Informatics (BI 2010), at York Univ- sity, Toronto, Canada, during August 28-30, 2010. Organized by the Web Int- ligence Consortium (WIC) and IEEE Computational Intelligence Society Task Force on Brain Informatics (IEEE-CIS TF-BI), this conference was the sixth in the AMT series since its debut conference at Hong Kong Baptist University in 2001 (followed by AMT 2004 in Chongqing, China, AMT 2005 in Kagawa, Japan, AMT 2006 in Brisbane, Australia, AMT 2009 in Beijing, China). Active media technology (AMT) is a new area of research and development in intelligent information technology and computer science. It emphasizes the proactive, adaptive and seamless roles of interfaces and systems as well as new media in all aspects of digital life. Over the past few years, we have witnessed rapiddevelopmentsofAMT technologiesandapplicationsrangingfrombusiness and communication to entertainment and learning. Examples include Facebook, Twitter, Flickr, YouTube, Moodle, Club Penguinand GoogleLatitude. Such - velopmentshavegreatlychangedourlivesbyenhancingthewaywecommunicate and do business.
This is the second of a two-volume set that constitutes the refereed proceedings of the Second International Conference on Usability and Internationalization, UIHCII 2007, held in Beijing, China in July 2007. The papers of this second volume cover global and local user interfaces and are organized in topical sections on designing global and local products and services, as well as enhancing and personalizing the user experience.
This volume focuses on games to manage and facilitate rehabilitation. It emphasizes user practice, attitudes, and experience, and their changing place within developing rehabilitation frameworks. It looks at how users have adopted, integrated, and innovated with games to facilitate rehabilitation. Topics include game technology, game design and accessibility, web-based technologies vs pervasive and mobile technologies, social and collaborative aspects, and rehabilitative outcome. Games for rehabilitation are gaining interest from different communities such as medicine, psychology, and rehabilitation. A distinction can be made between games specifically made for rehabilitative purposes and games made for the general public but that are used in rehabilitation as well. Games have allowed the building of new/complementary forms for rehabilitation and offered new options to produce rehabilitative activities and experiences.