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Lawrence Watt-Evans, author of the acclaimed Legends of Ethshar and Worlds of Shadows novels invites readers to embark on a rollicking journey in a brand-new fantasy series. Anrel Murau is a scholar, a young man with no magical ability even though he is the son of two powerful sorcerers. Anrel's lack of talent bars him from the ruling classes, but he is content to be a simple clerk. Upon returning to his childhood home after years of study in the capital, Anrel finds his friends and family held under the thumb of the corrupt local lord. When this lord murders a dear friend, Anrel finds that although he's not a sorcerer, he is not without other means to demand justice. If he can survive life on the run, that is. Carrying only his sword, a few coins, and his wit, Anrel must leave behind everything he has ever known, trust himself to unexpected allies, and outmaneuver leagues of enemies who will stop at nothing to keep his dangerous ideas from ever being heard. Magic and intrigue collide in a swashbuckling tale of daring escapes, beautiful witches, and one quiet young man's rise to hero—or traitor. Nothing will ever be simple for Anrel again, as his personal quest may provide more peril for those he holds dear. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Masters of Science Fiction and Fantasy Art profiles and celebrates the work of today’s leading practitioners of art of the fantastic, as well as a handful of gifted newcomers from around the globe. The range and impact of their work is both inspiring and far-reaching. These 28 masters have created images for television, movies, gaming, museum exhibits, theme park rides, and every area of publishing.Some of the artists featured only employ traditional painting techniques, while others use only digital methods, and many more blend the mediums to create their fantastical images. Each artist discusses his/her influences and techniques as well as offering tips to beginning artists. Science Fiction Grandmaster and Hugo Award–winning author Joe Haldeman contributes a foreword. Artists, science fiction fans, and art collectors will appreciate the outstanding artwork featured here. Featured artists include: —Brom —Jim Burns —Kinuko Y. Craft —Dan Dos Santos —Bob Eggleton —Donato Giancola —Rebecca Guay —James Gurney —Gregory Manchess —Stephan Martiniere —Terese Nielsen —John Picacio —Greg Spalenka —Shaun Tan —Charles Vess
"The Sorcerer's Apprentice" might conjure up images of Mickey Mouse from the Disney film Fantasia, or of Harry Potter. As this anthology reveals, however, "sorcerer's apprentice" tales--in which a young person rebels against, or complies with, an authority who holds the keys to magical powers--have been told through the centuries, in many languages and cultures, from classical times to today. This unique and beautifully illustrated book brings together more than fifty sorcerer's apprentice stories by a plethora of writers, including Ovid, Sir Walter Scott, and the Brothers Grimm. From Goethe's "The Pupil in Magic" to A.K. Ramanujan's "The Guru and His Disciple," this expansive collection presents variations of a classic passed down through countries and eras. Readers enter worlds where household objects are brought to life and shape-shifting occurs from human to animal and back again. We meet two types of apprentice: "The Humiliated Apprentice," a foolish bumbler who wields magic ineffectively and promotes obedience to authority; and "The Rebellious Apprentice" who, through ambition and transformative skills, promotes empowerment and self-awareness. In an extensive introduction, esteemed fairy-tale scholar Jack Zipes discusses the significance and meaning of the apprentice stories, the contradictions in popular retellings, and the importance of magic as a tool of resistance against figures who abuse their authority.
The third book in the Millennium's Rule fantasy series by international bestseller Trudi Canavan. Five years have passed since the Rebels confronted the Raen. Five years, in which the boy Rielle rescued, Qall, has safely grown up among the Travellers. Five years, in which Tyen has made a new home for himself, hidden from those who call him a traitor and the Spy. Five years of chaos in the world, barely contained by Baluka and the Restorers. Worlds are at war, some overrun by machines, some drained of magic as sorcerers seek immortality. As war threatens Rielle and Tyen's hard-won peace, and Qall comes of age, loyalties will be decided and tested. The promises they have made could change everything. Qall's very existence depends on them. Because Dahli has the means to restore the Raen to power, and he will stop at nothing to succeed.
Presents articles on the horror and fantasy genres of fiction, including authors, themes, significant works, and awards.
Jeremy Sebastian Moon is transported far from Earth where his dreams and his job in advertising provide comfort but not much happiness, a world where fantasy is reality. This new magical world presents to Jeremy his double, a dangerous wizard who wants him to take his place and stand before the Council of Mages. Jeremy’s mission before he returns home is to help the Mages battle the Evil in Thaumia. He encounters a beautiful thief, an enchantress and Nul, along his journey, but will his newfound powers take him back to Earth?
Gregory Kraft was cursed. At night he could see the ghosts and monsters ordinary people could not, and when he slept, he suffered prophetic dreams. He could see these things -- but he couldn't stop them.
In 1884 the "Bone Wars" between rival paleontologists were in full swing, driving fossil hunters to outrageous lengths in pursuit of the latest finds, when reports came out of the Wasatch Mountains in the Utah Territory of the most amazing discovery yet. An adventurer went into the mountains to investigate - and he didn't come back. Fresh from his adventures in the tunnels under Los Angeles, Tom Derringer is hired to find the missing man. With his assistant Betsy Vanderhart he sets out into the wilderness, where he finds more than he bargained for...
The gods had chosen the Domdur to rule the world, and had chosen Malledd to be their champion among the Domdur.They had not asked Malledd whether he wanted the job.Now a wizard has raised an army of the undead to overthrow the Domdur Empire, and the world awaits the divine champion who is to save them -- but will Malledd come?And if he does, can he be the savior the Domdur expect, or has the gods' favor turned elsewhere?
Godsworld was settled by Christian fundamentalists who sought to escape the sinful Earth. They were certain Earth was doomed, and spent a century in suspended animation to reach their new home. But Earth survived, and now the heathens have found them. John Mercy-of-Christ is leading the resistance to the invasion -- but the heathens have far more powerful technology than the Godsworlders.