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All scales, fins and feathers considered, there’s so much to explore when it comes to the endlessly exciting and dramatically diverse inhabitants of the wizarding world! From Acromantulas to Thestrals, this beautiful book details every monster, beast or creature that has ever appeared in any official Harry Potter book, film, or theatrical production. The Unofficial Harry Potter Bestiary includes more than 200 fascinating, magical creatures in all, with each entry providing a number of important classifications, including first appearance in Harry Potter lore, location, disposition, physical appearance, attack abilities, defenses and intriguing story facts. We've also included rich descriptions for each entry, detailing each creature's history (or biography, in the case of specific creature characters), habitat and impact on the various stories from throughout the Wizarding World. So feed your inner magizoologist’s hunger for knowledge, learn more about these incredible creatures (including stories about them passed down through generations by historians and mythologists) and discover how to spot them in the wild—or even your own backyard.
Here is the book Merlin could have given a young Arthur . . . if only it had existed. Out of the millions of Harry Potter fans worldwide, there are tens of thousands who want to really do the magical things J.K. Rowling writes about. But would-be wizards must rely on information passed down from wizard elders. Is there a Hogwarts anywhere in the real world? A real Albus Dumbledore? Where is the book these aspiring wizards need? Luckily for all those fans, Oberon Zell-Ravenheart, today’s foremost genuine wizard, has written the essential handbook. What’s more, he has gathered some of the greatest names in Wicca—including Ellen Evert Hopman, Raymond Buckland, Raven Grimassi, Patricia Telesco, Jesse Wolf Hardin, Morning Glory Zell-Ravenheart, and many more into a modern-day “Grey Council” to publish for the first time everything an aspiring wizard needs to know. Lurking within the pages of Grimoire for the Apperntice Wizard are: Biographies of famous wizards of history and legend Detailed descriptions of magickal tools and regalia (with full instructions for making them) Rites and rituals for special occasions A bestiary of mythical creatures The Laws of Magick Myths and stories of gods and heroes Lore and legends of the stars and constellations Instruction for performing amazing illusions, special effects, and many other wonders of the magical multiverse Praise forGrimoire for the Apprentice Wizard “I can’t think of a better, more qualified person to write a Handbook for Apprentice Wizards. Oberon is a Wizard.” —Raymond Bucklland, author of Buckland’s Complete Book of Witchcraft “Oberon is not only extremely learned in the magickal arts but he communicates that knowledge with wit and charm.” —Fiona Horne, author of Witch: A Magickal Journey and star of Mad, Mad, Mad House
Here Is the Book Merlin Could Have Given a Young Arthur...If Only It Had Existed. Oberon Zell-Ravenheart shares magickal practices in his new book Companion for the Apprentice Wizard. Unlike his first best-selling book, Grimoire for the Apprentice Wizard, which focused on the lessons one must learn to become a Wizard, Oberon focuses on taking you to the next level by putting those lessons to use with hands-on magickal training. Chapters are based on the Departments of Oberon's Grey School of Wizardry: Alchemy Beast Mastery Ceremonial Magick Cosmology and Metaphysics Divination Healing Lifeways Lore Mathemagicks Metapsychics Nature Performance Magic Practice Sorcery Wizardry Wortcunning Inside you will find materials and exercises from the vaults of the Grey School, and instruction from the faculty. Step-by-step instructions are provided for: How to make a Wizard’s wand How to make your own runes How to make a pocket sundial How to make and use a firebow How to make the milky way galaxy How to make your own amulets and talismans Potions for all purposes How to conjure illusions and create special effects And many other amazing projects... Companion for the Apprentice Wizard also includes a number of hand-drawn, full-page diagrams of magickal objects to copy, cut out, and assemble, including: Spinners for psychokinesis A Planetary Hour Calculator The Mariner’s Astrolabe A winged dragon A model of the mystic pyramid A model of Leonardo da Vinci’s Ornithopter
Most people don't believe in monsters, but you know the truth. They're real, and it's your task to bring them down. This revised edition of Monster of the Week brings that adventure to life.Monster of the Week is a standalone action-horror RPG for 3-5 people. Hunt high school beasties a la Buffy the Vampire Slayer, travel the country to bring down unnatural creatures like the Winchester brothers of Supernatural, or head up the government investigation like Mulder and Scully.This book contains everything you need to tackle Bigfoot, collar a chupacabra, and drive away demons. In this revised edition, you'll find:
Unleash the Beasts! For millennia historians, artists and scientists have chronicled their ideas and discoveries of mythological and magical monsters in encyclopedias known as bestiaries. From Asia to America, Japan to the jungles of South Africa, the vast menagerie of exotic and legendary creatures has populated the imaginations of all cultures for centuries. Beautifully illustrated and fantastically detailed, Dracopedia: The Bestiary is a modern, but no less unsettling reimagining of the ancient version. It is an A-to-Z artist's guide to animals of the legendary world. Some, like the griffin and yeti, may be familiar to you. Others--like the enigmatic questing beast and ferocious manticore--may seem new and strange. Some may even haunt your dreams. Inside the bestiary, you will find: • Secrets of each animal's evolution--origins, habitat, anatomy, diet and more. • Fantastic illustrations created using pencil sketches and digital coloring. • Four-stage demonstrations taking you from concept and design to under-painting and finishing details. By drawing on the forms and features of more pedestrian animals, you'll learn how to give shape to the bizarre creatures that roam the depths of your imagination, adding to the bestiary of the ages.
Just in time for Halloween, this lavishly illustrated sequel to the "New York Times" bestseller "A Practical Guide to Dragons" showcases the spooky, unexpected, and always fascinating world of such monsters as giants, goblins, and mummies.
Stories about legendary creatures of myth and magic! An anthology of extraordinary stories about legendary creatures of myth and magic features works by Tanith Lee, T.H. White, Jane Yolen, and Gene Wolfe _The Man Who Painted the Dragon GriauleÓ by Lucius Shepard _Draco, DracoÓ by Tanith Lee _The Rule of NamesÓ by Ursula K. Le Guin _The Black HornÓ by Jack Dann _Walk Like a mountainÓ by Manly Wade Wellman _Treaty in TartessosÓ by Karen Anderson _The Woman Who Loved the Centaur PholusÓ by Gene Wolfe _The Sleep of TreesÓ by Jane Yolen _The Hardwood PileÓ by L. Sprague de Camp _The Blind MinotaurÓ by Michael Swanwick _Landscape with SphinxesÓ by Karen Anderson _Simpsons Lesser SphynxÓ by Esther M. Friesner _Gods Hooks!Ó by Howard Waldrop _A Leg Full of RubiesÓ by Joan Aiken _The Valor of Cappen VarraÓ by Poul Anderson _The TrollÓ by T. H. White _Return of the GriffinsÓ by A. E. Sandeling _The Last of His BreedÓ by Rob Chilson At the publisher's request, this title is sold without DRM (Digital Rights Management).
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
From unicorns and trolls to werewolves and griffins, this comprehensive guide is the key to discovering every magical creature from myth, folklore and legend around the world.