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THE REBEL SLAVES NEED A LEADER. EVEN IF HE'S A WIZARD. EVEN IF HE'S DEAD... The revolutionary DeCade died generations ago, leading the last great revolt of the planet Melange's churls against their despotic feudal masters. His staff and bones were broken and lost; only his songs remain. The churl Dulain joined the Resistance in his youth - an exile Resistance, devoted to readying the churls for their next great attempt at freedom. Now that moment finally nears. Back on Melange for the first time in years, Dulain must now hasten that revolt... or die. The Giant Gar is the mysterious stranger whom no one knows, a power greater than he seems. More powerful, perhaps, than churls, masters, or even the Resistance... This ebook edition contains new cover art by Ashley Cser, and an introduction by the author.
Tired of standing in the shadow of his parents--the most powerful wizards on the planet--Magnus Gallowglass sets out on his own adventure across the galaxy.
Interplanetary liberators Magnus and Alea land on the lost colony planet of Oldeira, where the peasantry lives in fear. Ghosts and dragons fill the woods, and the local Magician Lord is as likely to abuse the peasants as protect them. But how can Magnus convince the downtrodden to fight back against mystical powers they can't even see?
LIBERO PIROGIA! Magnus D'Armand, the renegade son of Rod Gallowglass, Warlock of Gramarye, has set out to prove himself twice the hero and liberator his father ever was. However, Magnus has inherited not only his father's awesome psychic gifts, but his uncanny knack for getting into trouble as well. Bored and in search of excitement, Magnus D'Armand has asked his sentient starship to find him a world in need of revolution. But on the lost colony world of Petrach, he finds far more than he's bargained for. Not only is the merchant city of Pirogia's fledgling republic about to be wiped off the map by an alliance of nobles determined to maintain aristocratic rule, but the lords are backed by shadowy and powerful off-world organizations interfering with the planet for their own self-serving reasons. Even the Rogue Wizard will need a miracle to keep Pirogia alive and free against such odds!
When Gar Pike—the Rogue Wizard—and his traveling companion Alea land their ship on a planet harboring a lost colony to do some minor repairs to the ship's computer, they decided to take some time for shore leave, and explore. It's not long before they meet one of the indigenous life forms of the planet: Fairies. As Gar and Alea explore more of the world and meet more of the inhabitants, they quickly come to realize that every clan is feuding with their neighboring clans. Though everyone secretly wants peace, nobody will listen to those with the courage to preach it, those who have been sent into exile for wanting everyone to get along. Posing as traders and healers, Gar and Alea team up with the Fairies, the Wee Folk, the Druid priests, and two particularly courageous exiles to reintroduce the abandoned Druidic religious tradition to the people and, hopefully, reintroduce peace to all the clans.
IN A WORLD OF ANARCHY AND CHAOS, ONLY THE STRONG SURVIVE... TO RULE THE WEAK Magnus D'Armand, the Rogue Wizard, travels the stars fighting injustice and oppression, sowing the seeds of freedom and revolution throughout the galaxy. But on the planet Durvie, he may have met his match: a lost colony founded by idealistic anarchists, whose civilization has long since crumbled into utter chaos. Dozens of greedy warlords, ruling through fear and violence, wage never-ending petty wars over land and loot while the common folk struggle just to survive. Over the centuries, the history and knowledge of the original colonists has been forgotten, and the people have reverted to a medieval state. With no central government to overthrow, it seems impossible for Magnus to restore peace and order - until he discovers the hidden knowledge harbored by the Fair Folk within the countryside's Hollow Hills.
THERE'S NO JUSTICE, AND LITTLE FREEDOM, IN A WORLD WHERE MIGHT MAKES RIGHT... The medieval planet of Maltroit seems to be repeating Earth's bloody history in the worst possible manner: endless feudal warfare, at the expense of peasants just trying to survive. It's up to the Rogue Wizard to give the downtrodden a crash course in revolution, and set in motion a plan for the common soldiers to take back power and end the bloodshed. Disguising himself as a mercenary soldier, teaching nobles the rudiments of democracy and schooling peasants in the basics of radical politics, before you can say "Magna Carta," the Rogue Wizard has bent the course of history and set the planet on a course toward peace and democracy.
A young man in his teens is transported from our world to a magical realm that contains seven levels of reality. Very quickly transformed by magic into a grown man of heroic proportions, he takes the name Able and sets out on a quest to find the sword that has been promised to him, a sword he will get from a dragon, the one very special blade that will help him fulfill his life ambition to become a knight and a true hero. Inside, however, Able remains a boy, and he must grow in every sense to survive the dangers and delights that lie ahead in encounters with giants, elves, wizards, and dragons. His adventure will conclude next year in the second volume of The Wizard Knight, The Wizard. Gene Wolfe is one of the most widely praised masters of SF and fantasy. He is the winner of the World Fantasy Award for Life Achievement, the Nebula Award, twice, the World Fantasy Award, twice, the John W. Campbell Memorial Award, the British Fantasy Award, and France's Prix Apollo. His popular successes include the four-volume classic The Book of the New Sun. With this new series, Wolfe not only surpasses all the most popular genre writers of the last three decades, he takes on the legends of the past century, in a work that will be favorably compared with the best of J. R. R. Tolkien, E. R. Eddison, Mervyn Peake, and T. H. White. This is a book---and a series---for the ages, from perhaps the greatest living writer in (or outside) the fantasy genre. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
LIBERTY IS TREASON Interstellar liberator Magnus Gallowglass, the renegade psychic wizard, travels the stars fighting injustice and oppression. But this time the Rogue Wizard may have encountered a tyrant even he can't overthrow: a stern Protector whose oppressive regime makes Oliver Cromwell's Commonwealth look like a Sunday-school picnic. For hundreds of years, this lost colony planet has preserved order by dictating every detail of its citizens' lives - where they live, what they think, even whom they may love and marry. Any dissent is punished with the torturer's rack. So successful is this brutal system that Magnus is hard-pressed to find anyone willing to oppose it - until he recruits a pair of star-crossed lovers to lead the revolution, and reeducates a band of deluded would-be aristocrats to become the planet's new rulers. Here is Christopher Stasheff in top form: swashbuckling, stylish, and slightly subversive adventure from the author of the bestselling "Warlock" chronicles.