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In the midst of the cold, wicked, and windy streets of Chicago, Deontay Miller and his right hand man, Chris, start out as petty hustlers in Cabrini Green housing projects one of the most notorious projects in America. (Home of TV’s own: Good Times, Cooly High, and Candy man just to name a few...). But once Doughboy, Chris cousin, turns them on to the drug game they apprehensively make the transition from stealing and selling bikes, to copping weight and distributing it in hand to hand transactions. Two years after being introduced to “The game” Deontay is now checking just as much bread as some of the older heads. But unfortunately for Deontay in the depts of the slums getting a little money often tends to make you a target, and Deontay is no exception. After refusing to be extorted by letting Black, the neighborhood bully “Hold something” a mere altercation escalades to Black making an attempt to Deontay’s life later on that night. But luckily Deontay escapes the hail of gun fire unscaved... The next day in broad daylight, Deontay murders Black in cold blood. This bold barbaric act captured the respect of his peers, causing Deontay’s name to ring throughout the streets.
Shocked by 9/11, the Great Recession, digital anxiety, and ecological collapse, the West suffers from nostalgia. People everywhere yearn for a utopian version of the past that never existed. Desperate for relief, many long to escape from the present. Some will stop at nothing to achieve it. In his essential new book, Grafton Tanner, author of Babbling Corpse: Vaporwave and the Commodification of Ghosts, argues that our nostalgia today is partly a consequence of the attention economy. At a time when historical literacy is crucial, and old prejudices are percolating into the present, Big Tech’s predictive algorithms are locking us into nostalgic feedback loops. The result is a precarious society with its gaze fixed on the good old days. Spanning from the ancient Sophists to Black Mirror, The Circle of the Snake is at once a reckoning with the myth of digital utopia and an incisive analysis of nostalgia as a weapon to spread fascism.
"What is the spell for?" Miranda asked curiously, stepping close beside him to squeeze through the first ring of trees. She didn't know of any goblin spells that used flowers unless they were crushed like herbs. "Do you really want to know?" murmured the elf absently, looking up at the dark crowns of the ancient oaks. "Yes," she said. She had always liked magic. He glanced back down at her then. "It's for you," he said. And the instant they passed the great trunks, his hand closed over her wrist. The powerful final volume of the Hollow Kingdom Trilogy Miranda has waited her whole life to come home to the goblin kingdom, but she never imagined she'd feel so alone there. Her beloved Marak, the center of her world since childhood, has reached the end of his reign. But Marak didn't raise a coward. Miranda needs all her courage when a mysterious elf lord takes her prisoner, reigniting an age-old battle. Caught between two hostile races, she becomes their greatest reason for war—and their only hope for a future. In this final volume of the Hollow Kingdom Trilogy, Clare B. Dunkle draws readers deep into her magical realm for one last incredible story.
They All Saw A Cat — New York Times bestseller and 2017 Caldecott Medal and Honor Book The cat walked through the world, with its whiskers, ears, and paws . . . In this glorious celebration of observation, curiosity, and imagination, Brendan Wenzel shows us the many lives of one cat, and how perspective shapes what we see. When you see a cat, what do you see? If you and your child liked The Girl Who Drank the Moon, Finding Winnie, and Radiant Child — you'll love They All Saw A Cat "An ingenious idea, gorgeously realized." —Shelf Awareness, starred review "Both simple and ingenious in concept, Wenzel's book feels like a game changer." —The Huffington Post
Longlisted for the 2022 National Book Award A Washington Post, Chicago Review of Books, Kirkus, and Christian Science Monitor Best Book of the Month “Inventive, funny and moving.” —The New York Times Book Review Translated from the German by Damion Searls Winner of the German Book Prize, Saša Stanišic’s inventive and surprising novel asks: what makes us who we are? In August, 1992, a boy and his mother flee the war in Yugoslavia and arrive in Germany. Six months later, the boy’s father joins them, bringing a brown suitcase, insomnia, and a scar on his thigh. Saša Stanišic’s Where You Come From is a novel about this family, whose world is uprooted and remade by war: their history, their life before the conflict, and the years that followed their escape as they created a new life in a new country. Blending autofiction, fable, and choose-your-own-adventure, Where You Come From is set in a village where only thirteen people remain, in lost and made-up memories, in coincidences, in choices, and in a dragons’ den. Translated by Damion Searls, it’s a novel about homelands, both remembered and imagined, lost and found. A book that playfully twists form and genre with wit and heart to explore questions that lie inside all of us: about language and shame, about arrival and making it just in time, about luck and death, about what role our origins and memories play in our lives.
Nina is a Lipan girl in our world. She's always felt there was something more out there. She still believes in the old stories. Oli is a cottonmouth kid, from the land of spirits and monsters. Like all cottonmouths, he's been cast from home. He's found a new one on the banks of the bottomless lake. Nina and Oli have no idea the other exists. But a catastrophic event on Earth, and a strange sickness that befalls Oli's best friend, will drive their worlds together in ways they haven't been in centuries. And there are some who will kill to keep them apart. Darcie Little Badger introduced herself to the world with Elatsoe. In A Snake Falls to Earth, she draws on traditional Lipan Apache storytelling structure to weave another unforgettable tale of monsters, magic, and family. It is not to be missed.
A brightly colored snake challenges readers to a game of hide and seek as he hides among familiar objects.
In the age of global capitalism, vaporwave celebrates and undermines the electronic ghosts haunting the nostalgia industry. Ours is a time of ghosts in machines, killing meaning and exposing the gaps inherent in the electronic media that pervade our lives. Vaporwave is an infant musical micro-genre that foregrounds the horror of electronic media's ability to appear - as media theorist Jeffrey Sconce terms it - "haunted." Experimental musicians such as INTERNET CLUB and MACINTOSH PLUS manipulate Muzak and commercial music to undermine the commodification of nostalgia in the age of global capitalism while accentuating the uncanny properties of electronic music production. Babbling Corpse reveals vaporwave's many intersections with politics, media theory, and our present fascination with uncanny, co(s)mic horror. The book is aimed at those interested in global capitalism's effect on art, musical raids on mainstream "indie" and popular music, and anyone intrigued by the changing relationship between art and commerce.
SNAKE CIRCLE is the final book of Roberta Sykes' SNAKE DREAMING trilogy.