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One man harbors an ability that rivals the world's ruling powers... ...but also makes him the target of a vengeful deity who vows to destroy him. Can a simple mortal battle a goddess in the throes of madness and hope to survive? If you loved David Eddings' The Mallorean, this epic fantasy series is for you! Discover why enthusiastic fans say Greenway "does a great job of blending science and magic in a way that is captivating". Don't wait to embark on an adventure that will leave you breathless. BUY now!
Kallan Garrik is hunting the soulstealers who killed his wife. His determination and skill at eliminating these murderous predators earn him command of the elite Hunter's Brigade. A position known as The King's Steel. Thirty moons of tracking and killing have left him jaded and hollow. So, he is caught off guard when a routine investigation puts him on the trail of the most powerful and bloodthirsty adversary of his career. A trail of victims leads him to Castle Basset where he meets the alluring and mysterious hunter, Vala. Even together, they are all but devastated by the monster's strength. While recovering from their injuries, they learn their overwhelming opponent is but one of many. Their leader is focused on getting revenge against both their kingdoms...
One man harbors an ability that rivals the world's ruling powers... ...but also makes him the target of a vengeful deity who vows to destroy him. Can a simple mortal battle a goddess in the throes of madness and hope to survive? Bannor Starfist is newly engaged to his dream girl and happy with his life when he discovers he can bend reality - a rare trait inherited from a long line of Savants. But when word of a magical human reaches the insane goddess Hecate, it so enrages her that she turns his life into a waking nightmare. The goddess kidnaps Bannor's fiance and pits an army of devoted minions against him in an escalating reign of terror. Despite alliances with fellow Savants, Bannor's resolve fades with each defeat and he eventually falls into despair. Can he summon the strength to vanquish Hecate and her dark army, or will he ultimately lose everything in a battle for his very soul? If you loved David Eddings' The Mallorean, this epic fantasy is for you! Discover why enthusiastic fans say Greenway "does a great job of blending science and magic in a way that is captivating".
Edrun and Jina travel to the Kalalutorm Citadel of Amronulu, where they're greeted like long-lost relatives and offered the hospitality of the house for as long as they want. Now accepted as Lords of the Gathering, members of the ruling aristocracy of the Kalion Islands, Jina begins to heal rapidly but Edrun, plagued by questions and doubts, becomes morose and taciturn. To help jolly Edrun along, an expedition to the nearby Forest of Rabti where they can spend a few days hunting, drinking, and chasing milkmaids is suggested by friends. Once there, they're invited to spend the night in a stone ring sacred to the ancient Forest God but are ambushed and Edrun captured by Lord Garin, a chieftain. Garin has heard that Edrun enjoys the favour of the Gods and wants him to join with him in a war to re-conquer the wide lands his people once ruled without rival. This alliance would involve Edrun marrying Garin's daughter Taren...
Lorien vows to do whatever it takes to serve Reshor and protect her pregnant sister, Andrixine, the Sword Bearer...even if it means making a loveless political marriage. The game of politics and courtly manners turns out to be a far harsher duty than swordplay and battle. Ambassador Lord Arand of Eretia comes to Reshor to make politically astute marriages to protect his kingdom against Sendorland. He's been ordered to win Lorien for his queen's grandson. Arand and Lorien discover they have much in common and their resolve to put duty ahead of their own dreams soon becomes a torment. Arand has a gift for healing and music but has denied both for the sake of following family tradition and serving the throne as an ambassador. When enemies inside Reshor conspire with Sendorland to steal first Lorien's brothers and then Andrixine's newborn sons, Lorien and Arand find themselves in the middle of danger but in exactly the right place to avert total disaster. Their own misery makes them wonder if all their sacrifices mean anything. Doesn't Yomnian want his servants to be happy?
Tormented with guilt over the happenings in the Caves of Challenge, Prince Vantann Merripen watches over his siblings with a critical, judgmental and sometimes violent scrutiny. Prince Thomlin finally rebels and accidentally sets the course for an even more dangerous adventure than the one he and his brother endured in the Caves. Swept into a land that demonizes the second-born of twins, forbids magic, and is currently being terrorized by a coven of Nydiri, the twins very survival is threatened. Any use of magic carries the penalty of death. Contact with the coven means the same, for the Nydiri are actively seeking twins to complete a powerful spell they intend to weave at the height of a mysterious orange moon. And elvin twins are especially prized.
He can set fires with his mind, influence the actions of birds and animals, and read auras. He is a SpiritKin. Orphaned at age fourteen, Gage, vows to hunt down his parents' murderers and kill them. Driven from his home village, he travels to the Boar's Head--land set aside by the usurper Solith king for outcast SpiritKin. On the way he meets Breen and Daevith, fostered children of nobility who defy the usurper and kindle Gage's awareness of their cause. Can Gage use his magic to help restore the crown to its rightful owner?
Pepin Merripen learns that the two countries that had promised to protect the dragons, his dragons, have withdrawn their forces. Furious at this betrayal, he goes to Karsaba to take council with Mere Odain's young Queen. Although his father is willing to let Pepin resolve this situation, he soon finds out that Pepin has disappeared. Treyas follows his son's trail, but it ends where magic begins. Increasingly worried, Treyas attempts to follow the magical trail and ends up in Northern Karsaba. It soon becomes apparent that he has more to deal with than a disgruntled runaway youth. A powerful magiker claiming to be Pepin's birth mother has summoned him, and she will stop at nothing to see his control over the dragons become her own. With Pepin at her command, and thereby his dragons, she intends to rule not only Karsaba, but any land she chooses. It is up to Treyas and his friends to make sure that doesn't happen. But will Treyas lose his son to the powerful pull of the dragons?
Always a catch... For Bannor Starfist, the savant of reality, nothing is ever easy...including getting married. Fresh from an earth-shattering duel with allfather Odin, Bannor tries to start a new life in Malan with his cherished betrothed, Sarai. He hopes the worst of his troubles will be preparing for the elaborate royal marriage ceremonies. As usual, things don't go according to plan... Creation, annihilation, perpetuity... the words boom in Bannor's mind through his magical powers. The message is just a precursor to another big mess done Garmtur style. Daena, the savant of attractions turned immortal goddess, is up to something and Advocate Eternal Koass doesn't like the rumblings. Bannor goes to Eternity's Heart to speak on Daena's behalf and ends up the Shael Dal's latest draftee. The Protectorate has a problem. A million bloodthirsty war-mages are running rampant through the Ring Realms, destroying everything they come in contact with. The difficulty is, nobody can find them... except maybe someone with the reality-bending power of the Garmtur Shak'Nola. Bannor agrees to help but quickly learns the hard lesson that no good deed goes unpunished...
Edrun, Jina and the council agree that something needs to be done about the mysterious disappearances of young women of the Clans of the DrummGrissa. But late that night, before a plan of action can be agreed, a local guest-house becomes a raging inferno. All within perish; amongst them Harane, a Princess of a powerful clan and a Priestess of the Goddess Lute who was travelling to Hazek. Is there a conspiracy at work, one that extends into the highest echelons of both the Clans and the Temples? Digging too deeply might set the whole of the Kalion Islands alight with civil war. One man, it seems, is the key to everything--Edrun's old enemy Halgar Rassvorea, who's determined to finish Edrun off once and for all.