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“Once one understands the nature and magnitude of defuturing as the negation of world futures, how one has to account for the history and making of the material world – including design - dramatically changes. Defuturing as our condition forces the generation of a new philosophy of design.” With these thoughts this book presents a radically new understanding of the history, context and futures of designing. First published in 1999, now reissued with a new preface by the author, Defuturing: A New Design Philosophy is a prescient and powerful account of what it means to comprehend that we live in world that is taking away futures for ourselves and non-human others. Arguing that designing is doubly implicated in this process, first in its roles in helping to create the unsustainable, but second, re-thought through the lens of defuturing, as a mode of acting in the world that can help contest the negation of the world, Defuturing transforms our comprehension of designing and of how futures can be constituted. Working not through abstract theorizing but through the analysis of concrete examples, the book uses historical material on design to expose the archaeology of defuturing. Shattering the illusion that the future simply “is”, Defuturing confronts designing with the challenge of remaking while offering the elements of a new practical reasoning of design acting.
"Introduces the idea of defuturing, which is first employed here as a deconstructive method to expose foundational flaws in those worlds so familiar to us. It places the significance of understanding design before all concerned people while also confronting design students and professionals with a practical retooling exercise" (Amazon)
The Philosophy of Design is an introduction to the fundamental philosophical issues raised by the contemporary practice of design. The first book to systematically examine design from the perspective of contemporary philosophy, it offers a broad perspective, ranging across key philosophical areas such as aesthetics, epistemology, metaphysics and ethics. The first part of the book explores central issues about the nature of design and its products, and the rationality of design methods. A central theme is that Modernist ideas, such as those offered by Loos and Gropius, provide important responses to these philosophical issues. In the second part of the book, these Modernist ideas serve as touchstones in the exploration of key issues for design, including: the place of aesthetics in design; designs relation to personal expression; the meaning of function; and designs relation to consumerism. The social responsibility of designers, and the impact of design practice on ethical reasoning are also discussed. Written in an accessible style, The Philosophy of Design presents a new perspective on design and a provocative reassessment of the Modernist legacy. It will engage students and designers with current philosophical debates, helping them to bring into clearer focus the meaning of contemporary design, and its unique challenges and possibilities.
Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games.
This book explores and explains the fundamentals of interior design. Because it does not emphasize current trends and fashion, its value will be long lasting.
The author outlines the major ideas and issues that have emerged in the growing movement of green architecture and sustainable design over the last thirty years. The book asks individuals to understand how the philosophy of sustainable design can affect their own work.
Throughout history, nature has served as an inspiration for architecture and designers have tried to incorporate the harmonies and patterns of nature into architectural form. Alberti, Charles Renee Macintosh, Frank Lloyd Wright, and Le Courbusier are just a few of the well- known figures who have taken this approach and written on this theme. With the development of fractal geometry--the study of intricate and interesting self- similar mathematical patterns--in the last part of the twentieth century, the quest to replicate nature’s creative code took a stunning new turn. Using computers, it is now possible to model and create the organic, self-similar forms of nature in a way never previously realized. In Fractal Architecture, architect James Harris presents a definitive, lavishly illustrated guide that explains both the “how” and “why” of incorporating fractal geometry into architectural design.
A frank explanation for designers on how to create and implement a practical process for creating functional visual communication Feeling uninspired? That shouldn't keep you from creating great design work. Design is not about luck, inspiration, or personal expression.
A comprehensive survey of the many different forms of design argument for the existence of God.