Ste Curran
Published: 2004
Total Pages: 160
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Taking in ten works of gaming genius from video gaming's brief, rich history, Game Plan explores how these pivotal pieces of digital art evolved the industry. Conversations with creators and producers reveal the inspirations behind their masterworks, as well as giving insights into the development process itself. Games examined include Namco's pill-thrill Pac-Man, Shigeru Miyamoto's epoch-defining Mario 64, and Bell and Braben's mid-1980's space opera, Elite. Also featured is Tomb Raider, the UK's biggest selling game of all time, which turned Laura Croft from 500 triangles into a style icon, defined gaming's break into the mainstream at the end of the 1990s, and even won a BAFTA for its outstanding contribution to the interactive industry. Illustrated with original concept sketches, work in progress CGI renders, and screenshots of the finished creations, Game Plan offers a chance to both savor its past and catch a glimpse of its stellar future.