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"Lush, romantic, and exquisitely written . . . a rare, glittering jewel of a novel."—Sarah J. Maas, author of the New York Times bestselling Throne of Glass series "This is Aladdin like you've never imagined."—Renée Ahdieh, author of The Wrath and the Dawn She is the most powerful Jinni of all. He is a boy from the streets. Their love will shake the world. . . . When Aladdin discovers Zahra's jinni lamp, Zahra is thrust back into a world she hasn't seen in hundreds of years—a world where magic is forbidden and Zahra's very existence is illegal. She must disguise herself to stay alive, using ancient shape-shifting magic, until her new master has selected his three wishes. But when the King of the Jinn offers Zahra a chance to be free of her lamp forever, she seizes the opportunity—only to discover she is falling in love with Aladdin. When saving herself means betraying him, Zahra must decide once and for all: is winning her freedom worth losing her heart? As time unravels and her enemies close in, Zahra finds herself suspended between danger and desire in this dazzling retelling of the Aladdin story from acclaimed author Jessica Khoury.
Azra has just turned sixteen, and overnight her body lengthens, her olive skin deepens, and her eyes glisten gold thanks to the brand-new silver bangle that locks around her wrist. As she always knew it would, her Jinn ancestry brings not just magical powers but the reality of a life of servitude, as her wish granting is controlled by a remote ruling class of Jinn known as the Afrit. To the humans she lives among, she's just the girl working at the snack bar at the beach, navigating the fryer and her first crush. But behind closed doors, she's learning how to harness her powers and fulfill the obligations of her destiny. Mentored by her mother and her Zar "sisters," Azra discovers she may not be quite like the rest of her circle of female Jinn . . . and that her powers could endanger them all.
The Muslim ummah globally does not set trends and when it does it is usually not the right ones. Today the Muslims are divided into over 50 states and none engages in global politics and neither does any of them set the global agenda and thus affect global politics. If the ummah lived under the Khilafah assessing global trends would have practical ramifications as our assessment of the trends would lead to the Khilafah to take a position on global issues and act internationally based on this. But without the Khilafah, this exercise is not fruitless. We cannot start this exercise on the day the Khilafah is established, that would be very short sighted. But the plots and plans against the Ummah and Islam all take place in a global context, the ferocity and success of these plots will be affected by the emerging trends. Not comprehending global trends led to disaster in the past. This is why a report analysing the key global trends for remainder of the 21st century is a necessity for Muslims engaged in the work to bring about change. It is a necessity for the ummah as a whole in order to realise its position in the world
In the kingdom of Ra, eighteen-year-old Dan is an accomplished warrior, co-leader of his sibling group, the Hammer-Axe Six, and in line to become the king of Ra. In order to succeed, the three-time Hammer-Axe champion and warlord needs a great conquest to provide him with credibility. Led by his inherited warrior heart, Dan begins to plan an attack on the Southern Jungle. Unexpectedly, the Hammer-Axe Six are confronted and then mentally controlled by a group of telepaths called the Tat. The Tat are determined to eliminate the Hammer-Axe Six, at all cost, in order to prevent war. In addition, a Lightning Jinn is trying to intervene for purposes unknown to Dan. Consequently, an avalanche of unforeseen events takes place. As Dan's blind ambition leads him to take on risky challenges, turmoil builds and leads to cavalier behavior as he wonders whether he can live up to everyone's expectations. However, one thing is certain: he cannot fulfill his destiny without help from the Hammer-Axe Six. In this exciting fantasy, only time will tell if a young warrior destined to become a king will succumb to his inner urges and change his fate forever.
A Magic Ring, an unsuspecting mundane and a hidden world. What could go wrong? Henry Tsien has been living the quiet life of a mundane mortal until he stumbles upon a magical ring. Within, an ancient jinn resides, willing to grant him his deepest desires. Faced with gaining his greatest desires, Henry wishes for magic. Granted magic and magical knowledge in increments, Henry stumbles into a world of adventure and a hidden magical world that is more banal and wondrous than he could ever imagine. A Gamer’s Wish is book 1 of the GameLit fantasy trilogy Hidden Wishes. With game-like elements, incredible magic, a beautiful game-addicted Jinn as a companion, and shadowy supernatural organizations, this story is the adventure you’ve been waiting for. No romance or harems involved. Tags: gamelit, litrpg, urban fantasy, magic, mage, game system, jinn, djinn, sorceres, monsters, adventure, cityscape, powerful enemies, quests, gamer, magic ring, mystery, detective, supernatural.
Benjamin Bartholomew Piff is the luckiest kid on the earth! His wish for unlimited wishes brought him to the wonderful Wishworks Factory, he has one of the best jobs in the factory, and he’s finally found somewhere that feels like home. But his luck may be about to run out. After the war started by Ben’s evil cousin Penelope, most of the Jinns left the Wishworks Factory! The factory needs Jinn magic to grant wishes and bring hope to children everywhere. What’s even worse is that Jinns are threatening to wage war not only against the factory, but against all of humankind. And there’s more: Penelope has gone over the enemy’s side and taken over the Curseworks Factory. Her mission? To destroy Ben and Wishworks Factory.