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This volume adds to previous historical and political studies about 'Gladiator' with essays about the movie's relation to pop culture and contemporary discourses. It not only relates 'Gladiator' to traditional cinema aspects such as heroism, music, acting, studio culture, and visual effects, but it also connects the film to sports, religion, and the environment, expanding the ways in which the film can be evaluated by modern audiences. The volume can be read by individuals or in classroom settings, especially as a recommended text for students studying the ancient world in film.
This volume adds to previous historical and political studies about 'Gladiator' with essays about the movie’s relation to pop culture and contemporary discourses. It not only relates 'Gladiator' to traditional cinema aspects such as heroism, music, acting, studio culture, and visual effects, but it also connects the film to sports, religion, and the environment, expanding the ways in which the film can be evaluated by modern audiences. The volume can be read by individuals or in classroom settings, especially as a recommended text for students studying the ancient world in film.
Identifies key – and in some cases previously overlooked – cult horror films from around the world and reappraises them by approaching and interrogating them in new ways. New productions in the horror genre occupy a prominent space within the cinematic landscape of the 21st century, but the genre's back catalogue of older films refuses to be consigned to the motion picture graveyard just yet. Interest in older horror films remains high, and an ever-increasing number of these films have enjoyed an afterlife as cult movies thanks to regular film festival screenings, television broadcasts and home video releases. Similarly, academic interest in the horror genre has remained high. The frameworks applied by contributors to the collection include genre studies, narrative theory, socio-political readings, aspects of cultural studies, gendered readings, archival research, fan culture work, interviews with filmmakers, aspects of film historiography, spatial theory and cult film theory. Covering a corpus of films that ranges from recognised cult horror classics such as The Wicker Man, The Shining and Candyman to more obscure films like Daughters of Darkness, The Legend of the 7 Golden Vampires, Shivers, Howling III: The Marsupials and Inside, Broughton has curated an international selection of case studies that show the diverse nature of the cult horror subgenre. Be they star-laden, stylish, violent, bizarre or simply little heard-of obscurities, this book offers a multitude of new critical insights into a truly eclectic selection of cult horror films.
A Critical Companion to Julie Taymor is the most updated and holistic volume on the director currently published. Situating Taymor’s work within the intersections of story and spectacle, contributors to this collection examine issues of creativity, gender, sexuality, and adaptation by focusing on themes from Taymor’s oeuvre including martyrdom, musicality, fidelity, postmodern representations, feminism and queerness, identity, desire, trauma, revenge, hybridity, and obscenity. The result reveals Julie Taymor to be a globally-influenced American director who exhibits and exemplifies the authentic artistry of ingenious storytelling and deserves scholarly attention. This work will be of particular interest to scholars of film, philosophy, popular culture, gender, feminisms, and queer identities.
Peplum or "sword-and-sandal" films--an Italian genre of the late 1950s through the 1960s--featured ancient Greek, Roman and Biblical stories with gladiators, mythological monsters and legendary quests. The new wave of historic epics, known as neo-pepla, is distinctly different, embracing new technologies and storytelling techniques to create an immersive experience unattainable in the earlier films. This collection of new essays explores the neo-peplum phenomenon through a range of topics, including comic book adaptations like Hercules, the expansion of genre boundaries in Jupiter Ascending and John Carter, depictions of Romans and slaves in Spartacus, and The Eagle and Centurion as metaphors for America's involvement in the Iraq War.
‘Left or Right? Directing Lateral Movement in Film’ offers an in-depth analysis of film, television, and new media directing from a perspective of clearly articulated directorial concept linked to the placement and movement of performers in shot design. This book strives to demonstrate the mechanism of directional bias and how the effects of perceptual mechanisms can help film directors and image-makers to control, regulate, and modify the viewer’s perception of characters and story movement, ultimately leading to higher quality creations. This highly hands-on, practical book provides novel insights into the significance of laterality effects, equipping film directors, and image-makers who want to create aesthetically valuable and well-crafted visual products with functional tools to employ. The book also examines lateral organization in regard to biological sex, gender identity, class, races, ethnicity, religions, and age in LGBTQ+ films and porn cinema. ‘Left or Right? Directing Lateral Movement in Film’ holds broad appeal from experiences directors or cinematographers with an established body of work to students working to understand the language of cinema. It will also appeal to film and media theorists, as well as teachers of visual arts education.
A runner for a shady errand—and sometimes shifty smuggling—service finds an unexpected partner in his half-human, teenage half-brother! In the future, a decent job is hard to find, especially if you’re a hard-worn scoundrel with commitment issues. But there’s one position that’s always open—an errand runner. Jace is a lifelong solo act running miscellaneous tasks, often dangerous, and hardly legal, for the most questionable of clients. But when his thirteen-year-old half-human half brother comes to live with him, he’s got two mouths to feed and there’s only one way he knows how to put money on the table. Between evading the law, running from angry aliens, and jumping off skyscrapers, can Jace survive being a big brother? Navigating to the furthest depths of the solar system, the only thing weirder than the vastness of space is family. You can outrun monsters, but you can’t outrun duty! Collects Errand Boys #1–#5.
The King Arthur we imagine did not exist in history. He is the result of stories told and retold, changed and added to by storytellers for centuries, each making the story reflect the storyteller’s time and values. The chapters in this book look at movies, manga, comic books, a television show, and traditional books released since 1960 to explore some of the ways King Arthur has been reimagined in the past 60 years. Interpreting Avalon High and The Kind Who Would Be King, Camelot 3000 and King Arthur vs. Dracula, Fate/Zero, John Steinbeck’s The Acts of King Arthur and His Noble Knights, the influence of Arthurian legend on Harry Potter, Terry Gilliam’s The Fisher King, John Boorman’s Excalibur, Jerry Zucker’s First Knight, Antoine Fuqua’s King Arthur, Guy Ritchie’s King Arthur: The Legend of the Sword, Matthew Vaughn’s Kingsman: The Secret Service, Iris Murdoch’s The Time of the Angels, and the BBC series Merlin, the authors find that while we are still interested in the idea of King Arthur, we may also want his story to be more racially and gender inclusive, less elitist, and in some cases, more secular.
In Harry Turtledove's The Gladiator, the Soviet Union won the Cold War. The Russians were a little smarter than they were in our own world, and the United States was a little dumber and a lot less resolute. Now, more than a century later, the world's gone Communist, and capitalism is a bad word. For Gianfranco and his friend Annarita, a couple of teenagers growing up in Milan, life in a heavily regimented, surveillance-rich command economy is just plain dreary. The eventual withering-away of the state doesn't look like it's going to happen anytime soon. Annarita's a hard-working student and a member of the Young Socialists' League. Gianfranco is a lot less motivated--but on the other hand, his father's a Party apparatchik. The biggest excitement in their lives is a wargame shop called The Gladiator, which runs tournaments, and stocks marvelous complex games you can't find anywhere else. Then, abruptly, the shop is shut down. Someone's figured out that The Gladiator's games are teaching counterrevolutionary capitalist principles. The Security Police are searching high and low for the shop's proprietors, who've not only vanished into thin air, but have left behind sets of fingerprints that aren't in the records of any government on earth. Only one staffer is left: Gianfranco and Annarita's friend Eduardo. He's on the run, and he comes to them in secret with an astonishing story: he's a time trader from our own timeline, accidentally left behind when the store was evacuated. The only way Eduardo can get home to his own timeline is if Gianfranco and Annarita can help him reach one of the other time trader sites in this world--and the Security Police will be on their tails all the way there. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.