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The Collector’s Guide strives to be a trusted partner in the business of art by being the most knowledgeable, helpful and friendly resource to New Mexico’s artists, art galleries, museums and art service providers. Through a printed guidebook, the World Wide Web and weekly radio programs, we serve art collectors and others seeking information about the art and culture of New Mexico.
A spooky doll story filled with thrills and chills, for fans of Mary Downing Hahn and Neil Gaiman. Josie always liked visiting her grandmother's house. But when she's forced to move there, she starts to feel like something is a little . . . off. Her grandmother has some very strange rules:Never leave your windows open after dark.No dolls in the house.Never, ever go by the house in the woods.A little spooked, Josie is relieved to find that her school seems pretty normal. She even manages to make friends with a popular girl named Vanessa. When Vanessa invites Josie back to her house to hang out, Josie doesn't question it. Not even when Vanessa takes her into the woods, and down an old dirt road, toward the very house her grandmother had warned her about . . .The house that has been calling for her.
This reference work covers the supernatural and speculative fiction published by Arkham House Publishers, Inc., of Sauk City, Wisconsin. In 1937, promising Wisconsin writer August Derleth decided to publish a collection of the stories of his recently deceased friend, H. P. Lovecraft. After two years of failed attempts, Derleth and another Lovecraft fan, Donald Wandrei, published the collection themselves under the name of Arkham. In the years that followed, Arkham House published the works of many of the foremost American and British writers of weird fiction, including Basil Copper, Lord Dunsany, Robert E. Howard, and Robert Bloch. Arkham published Ray Bradbury's first book, Dark Carnival, in 1947. The work begins with a history of the house and biography of August Derleth; it also includes a chapter on H. P. Lovecraft's connection to Arkham. The main body of the text consists of chronologically listed descriptions and current values of the more than 230 titles published by Arkham House and its two imprints, Mycroft & Moran and Stanton & Lee. These entries detail editions, reprints, special points, restoration, care, buying and selling, investment, and future trends. Other features include alphabetical indeces of titles and authors, lists of scarcity and value ranking, a list of annual stock lists and catalogs, and a bibliography of reference literature. The book is illustrated throughout with dust jacket reproductions and photographs.
Pokemon Palooza! How much is your childhood obsession with Charizard, Blastoise and Venusaur worth? Find out with Pokemon Cards: The Unofficial Ultimate Collector's Guide. Filled with 8,000 Trading Card Game cards and values, this must-have reference is packed with all 73 current TCG expansion sets, every ultra rare and secret rare cards (GX, EX, 1st Edition, and more) and checklists for every expansion set. Also included: expert tips for collecting and investing from the star of YouTube's PrimetimePokemon, author Ryan Majeske. Inside you'll discover TCG cards hotter than Charmander's flaming tail, including the rarest and most valuable card on the secondary market: a Pikachu illustrator card worth $54,000! Enjoy the thrill of the hunt, the memories and the excitement of the worldwide phenomenon that is Pokemon.
Shows and describes selected buttons from ancient Egypt to the present, offers advice on collecting, and explains how buttons are made
"In clear, practical terms, industry veterans James L. Halperin and Gregory J. Rohan provide you wih invaluable guidance on how to: document your collection, safeguard your collection, evaluate your collection, sell your collection, minimize taxes upon transfer, make the most effective charitable gift, help your heirs--and much more. Completely revised and updated to include the most recent federal tax law changes and new information on collectibles and charitable planning."--Back cover.
A guide to the video game provides information on its controls, tips, walkthroughs, and strategies.