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Mercy and revenge are but two sides of the coin in the latest thrilling installment of bestselling author Daniel Abraham’s adaptation of George R. R. Martin’s classic fantasy! To the victors belong the spoils: thus has it always been for the savage nomads of the Dothraki. But when Daenerys finds that the spoils include helpless women, she intercedes—triggering angry dissension between Khal Drogo and his men. Drogo’s word is law . . . yet the strange ways of his Targaryen bride undercut his authority. Now wounded, Drogo is weaker still. Yet help comes from an unexpected quarter: Among the rescued women, a healer steps forward, eager to repay her debt. Meanwhile, across the sea, another debt is about to be paid. As Arya Stark fights to survive on the streets of King’s Landing, the newly crowned King Joffrey prepares an unpleasant surprise for her imprisoned father, Lord Eddard.
Dangerous secrets come to light as Daniel Abraham continues his inspired adaptation of George R. R. Martin’s A Game of Thrones. Assisted by the enigmatic Littlefinger, Lord Eddard Stark delves deeper into the death of his predecessor as King’s Hand, but the answers he finds only cast a wider net of suspicion over a royal court already reeking of corruption and treachery. Meanwhile, in the icy environs of Castle Black, the bastard Jon Snow learns a lesson in bravery and brotherhood from a self-confessed coward, Samwell Tarly.
This graphic novel adaptation contains more than fifty pages of exclusive content not available in the original comic books, including • a new Preface by George R. R. Martin • early renderings of key scenes and favorite characters from the novels • a walk-through of the entire creative process, from auditioning the artists to tweaking the scripts to coloring the final pages • behind-the-scenes commentary from Daniel Abraham, Tommy Patterson, and series editor Anne Groell You’ve read the books. You’ve watched the hit series on HBO. Now acclaimed novelist Daniel Abraham and illustrator Tommy Patterson bring George R. R. Martin’s epic fantasy masterwork A Game of Thrones to majestic new life in the pages of this full-color graphic novel. Comprised of the initial six issues of the graphic series, this is the first volume in what is sure to be one of the most coveted collaborations of the year. Winter is coming. Such is the stern motto of House Stark, the northernmost of the fiefdoms that owe allegiance to King Robert Baratheon in far-off King’s Landing. There Eddard Stark of Winterfell rules in Robert’s name. There his family dwells in peace and comfort: his proud wife, Catelyn; his sons Robb, Brandon, and Rickon; his daughters Sansa and Arya; and his bastard son, Jon Snow. Far to the north, behind the towering Wall, lie savage Wildings and worse—unnatural things relegated to myth during the centuries-long summer, but proving all too real and all too deadly in the turning of the season. Yet a more immediate threat lurks to the south, where Jon Arryn, the Hand of the King, has died under mysterious circumstances. Now Robert is riding north to Winterfell, bringing his queen, the lovely but cold Cersei, his son, the cruel, vainglorious Prince Joffrey, and the queen’s brothers Jaime and Tyrion of the powerful and wealthy House Lannister—the first a swordsman without equal, the second a dwarf whose stunted stature belies a brilliant mind. All are heading for Winterfell and a fateful encounter that will change the course of kingdoms. Meanwhile, across the Narrow Sea, Prince Viserys, heir of the fallen House Targaryen, which once ruled all of Westeros, schemes to reclaim the throne with an army of barbarian Dothraki—whose loyalty he will purchase in the only coin left to him: his beautiful yet innocent sister, Daenerys.
A New York Times bestselling epic. A blockbuster TV series. And now, George R. R. Martin’s breathtaking fantasy masterpiece makes its powerful graphic novel debut—with all the majesty, intrigue, full-blooded adventure, and sweeping, mythic vision that have made it a landmark work of imaginative literature. Beyond the legendary Wall, the vast battlement that stands between the kingdom of Winterfell and the untamed unknown, something sinister and supernatural is stirring in the frozen wastes. For the lifelong soldiers of the Night’s Watch, sworn to protect the realm, it is time to prepare for the nearly endless season of cold and snow that—along with something unspeakable—is closing in. For Eddard Stark, Lord of Winterfell and patriarch of a fierce and stoic clan, it is time to greet his king . . . and make ready for whatever destiny holds in store. For an arrogant young prince, it is time to reclaim his lost throne, by bartering his innocent sister to be a savage warlord’s bride. And for a princess bound for a strange and brutal realm, it is time to begin a journey of transformation from daughter to wife to queen. All across the Seven Kingdoms, the wheels of tumultuous, life-changing history have begun to turn.
Law & Order meets Men in Black in this graphic novel adaptation of an unproduced TV pilot script by the author of A Game of Thrones—a never-before-seen story brought to life for the first time! SECOND CITY. FIRST CONTACT. Ten years ago, representatives from an interstellar collective of 314 alien species landed on Earth, inviting us to become number 315. Now, after seemingly endless delays, the Starport in Chicago is operational, a destination for diplomats, merchants, and tourists alike. Inside, visitors are governed by intergalactic treaty. Outside, the streets belong to Chicago’s finest. Charlie Baker, newly promoted to the squad that oversees the Starport district, is eager to put to practical use his enthusiasm for all things extraterrestrial; he just never expected to arrive on his first day in the back of a police cruiser. Lieutenant Bobbi Kelleher is married to the job, which often puts her in conflict with Lyhanne Nhar-Lys, security champion of Starport and one of the galaxy’s fiercest warriors. Undercover with a gang of anti-alien extremists, Detective Aaron Stein has no problem mixing business with pleasure—until he stumbles upon evidence of a plot to assassinate a controversial trade envoy with a cache of stolen ray guns. Now the Chicago PD must stop these nutjobs before they piss off the entire universe. Based on a TV pilot script written by George R. R. Martin in 1994 and adapted and illustrated by Hugo Award–nominated artist Raya Golden, this bold and brilliant graphic novel adaptation at last brings Martin’s singular vision to rollicking life. With all the intrigue, ingenuity, and atmosphere that made A Game of Thrones a worldwide phenomenon, Starport launches a new chapter in the career of a sci-fi/fantasy superstar.
Stark choices mark the latest installment of Daniel Abraham’s acclaimed adaptation of the fantasy masterwork by George R. R. Martin. . . . In the aftermath of Jaime Lannister’s brutal attack upon Eddard Stark and his men, King Robert meets with the wounded Eddard—and presents him with a choice of evils: either Eddard accepts the heavy mantle of the King’s Hand once more . . . or Robert will appoint Jaime to the position. Adding to the troubles of House Stark, Tyrion Lannister wins his freedom from Catelyn Stark; now the Imp returns to his father, intent on revenge for his treatment at the hands of Cat and her mad sister. Meanwhile, far to the north, the bastard Jon Snow becomes a sworn brother of the Night’s Watch and must put his loyalty to the Starks aside.
A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform--told in a graphic novel format. Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.
NOW THE ACCLAIMED HBO SERIES GAME OF THRONES—THE MASTERPIECE THAT BECAME A CULTURAL PHENOMENON Winter is coming. Such is the stern motto of House Stark, the northernmost of the fiefdoms that owe allegiance to King Robert Baratheon in far-off King’s Landing. There Eddard Stark of Winterfell rules in Robert’s name. There his family dwells in peace and comfort: his proud wife, Catelyn; his sons Robb, Brandon, and Rickon; his daughters Sansa and Arya; and his bastard son, Jon Snow. Far to the north, behind the towering Wall, lie savage Wildings and worse—unnatural things relegated to myth during the centuries-long summer, but proving all too real and all too deadly in the turning of the season. Yet a more immediate threat lurks to the south, where Jon Arryn, the Hand of the King, has died under mysterious circumstances. Now Robert is riding north to Winterfell, bringing his queen, the lovely but cold Cersei, his son, the cruel, vainglorious Prince Joffrey, and the queen’s brothers Jaime and Tyrion of the powerful and wealthy House Lannister—the first a swordsman without equal, the second a dwarf whose stunted stature belies a brilliant mind. All are heading for Winterfell and a fateful encounter that will change the course of kingdoms. Meanwhile, across the Narrow Sea, Prince Viserys, heir of the fallen House Targaryen, which once ruled all of Westeros, schemes to reclaim the throne with an army of barbarian Dothraki—whose loyalty he will purchase in the only coin left to him: his beautiful yet innocent sister, Daenerys.
In the latest installment of Daniel Abraham’s masterly adaptation of George R. R. Martin’s fantasy classic, the bonds of family and sanity are tested. At last, Catelyn Stark and her prisoner, Tyrion Lannister, have reached the Eyrie, the lofty citadel of Catelyn’s sister, Lysa, the grieving widow of Jon Arryn. Because Lysa believes that the Lannisters were responsible for her husband's death, Catelyn had thought to find an ally in this forbidding refuge. Instead the refuge seems more like a prison . . . and the “ally” a fearful and vindictive madwoman. Meanwhile, across the Narrow Sea, Daenerys Targaryen is also faced with a sibling’s madness—her brother, Viserys, impatient for the crown promised him by Khal Drogo, grows increasingly unable to hold his rage in check.
Daniel Abraham’s riveting adaptation of the fantasy masterwork by George R. R. Martin continues. When three lords owing allegiance to Riverrun come to King’s Landing to complain of Ser Gregor Clegane, it falls to Eddard Stark, in the absence of the king, to pass judgment. He declares the brutish Clegane, a bannerman of House Lannister, guilty of treason and dispatches men to bring him to justice. Knowing that this will increase the enmity of the powerful Lannisters, Eddard decides that he must send his daughters, Sansa and Arya, home to Winterfell. Meanwhile, another Lannister, Tyrion—the Imp—gains savage new allies in his quest for vengeance against Lady Stark. And Eddard, enlightened by the unwitting Arya, moves against Cersei Lannister . . . yet acts with a mercy he may come to regret.