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Raiding the Icebox is a kaleidoscopic review of the avant-garde and radical subcultures of the twentieth century, and explains how the most powerful artistic statements of the era redrew the line between high and low art. Beginning with an analysis of the role of Diaghilev and the Russian Ballet, Wollen argues that modernism has always had a hidden, suppressed side which cannot easily be absorbed into the master-narrative of modernity. Wollen reviews the hopes, fears and expectations of artists and critics such as the Bauhaus movement, as fascinated by Henry Ford's assembly line as they were by the Hollywood dream factory, concluding with Guy Debord's caustic dystopian vision of an all-consuming "Society of the Spectacle." Finally, Wollen chronicles the emergence of a subversive sensibility as he explores some of the unexpected new cultural forms which non-Western artists are taking as modernism enters into crisis at the beginning of a new century: reversing the rules of the game and raiding the icebox of the West.
A book full of boxes. A box in itself. An unboxing. This book explores boxes in their broadest sense and size. It invites us to step into the field, unravel how and why things are contained and how it might be otherwise. By turning the focus of Science and Technology Studies (STS) to boxing practices, this collation of essays examines boxes as world-making devices. Gathered in the format of a field guide, it offers an introduction to ways of ordering the world, unpacking their boxed-up, largely invisible politics and epistemics. Performatively, pushing against conventional uses of academic books, this volume is about rethinking taken-for-granted formats and infrastructures of scholarly ordering - thinking, writing, reading. It diverges from encyclopedic logics and representative overviews of boxing practices and the architectural organization of monographs and edited volumes through a single, overarching argument. This book asks its users to leave well-trodden paths of linear and comprehensive reading and invites them to read sideways, creating their own orders through associations and relating. Thus, this book is best understood as an intervention, a beginning, an open box, a slim volume that needs expansion and further experiments with ordering by its users.
Majority of introductory courses of the object oriented programming presents a number of object constructions and syntax rules in certain programming language. However, mostly they do not illustrate the explained subject matter on the development of some non-trivial program, which would contain at least 20 mutually connected and cooperating classes.This book tries to fill this gap. It should serve as a basis for repeating the lessons and, at the same time, as a guide leading the students step by step through the development of the text conversation game (adventure), which should correspond to a set of conditions. Simultaneously it should help them to learn how to work with external libraries and frameworks.In the explanation, the passages describing what should be solved alternate with those going through the theory, how similar problem classes are solved, and with those entering the real steps for solving the assigned problem.The application described in this book as well as the framework on which the application stands can be a reasonable inspiration for teachers who search an example for exercise not only at universities but also at a number of secondary schools teaching programming.