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With insider info and tips from the experts at Mojang, this is the definitive guide to Minecraft Dungeons. It is a dark and dangerous time. Corrupted by the Orb of Dominance, the evil Arch-Illager has gathered a loyal following of Illagers. Together they have ravaged the land, enslaving the peaceful Villagers and forcing them to do their bidding. The Villagers are in desperate need of a hero, and you are their only hope. Within the pages of this valuable book, you will find strategies for fighting malicious mobs, observations about the perils of each dungeon and advice about how to get your hands on rare and powerful items. You will also learn how to work as part of a team to vanquish the Arch-Illager once and for all. The fate of us all lies in your hands, brave hero. The Arch-Illager’s reign of terror ends now.
A hardcore dungeon core fantasy in space. Monks of the imperial order are sworn to be chaste, to cultivate their inner sense of balance, to be one with the universe. Well, all that went out the window when the empress had her men kill my best friend. No, I wasn't always this dungeon, this living planet, fortified by metal that rises into towers and forms chasms and intricate mazes filled with unholy creations of mine. But on that day of betrayal... I became all powerful. This is my story. It may offend you with its lewd nature. It may make you squirm... or smile. WARNING: Dungeon core for adults.
Not all adventures happen in Dungeons. Having returned from their time with the Army, Daniel and Asin must now complete the Dungeon in Karlak. To do so though, they will need to get better gear,more Skills and higher Levels. Taking a quest, the pair must leave Karlak to travel across the Kingdom of Brad and learn a few life-lessons along the way. The Adventures of Brad series is a traditional fantasy story with LitRPG elements.
Weapons, power, wealth! All of this can be found within the dungeons of the world. You just need to survive long enough to claim them.
Poetry from writer and poet, Beth May.
A Gifted Healer. A Dungeon Town. A Fate Yet to be Determined.
Both Cal and Dale have become stronger, each in spite of the other. The dungeon - Cal - knows exactly how much their strength has increased, and is working hard to become exponentially more powerful. His schemes are becoming more complex, and his dungeon - his body - more deadly. Dale has a nasty surprise waiting for him as he works to thwart the plans of the devious dungeon. Hearing a voice in his head that distracts him in critical moments, he must fight his mind as he battles deadly creatures. Unbeknownst to both, they are in for the fight of their lives as madness threatens the land...
When the Dungeon changes, a race to the finish begins. The Karlak Dungeon has re-opened with a brand new configuration. A whole new Dungeon awaits Daniel and Asin. Joined by Omrak, the party races to be the first to complete the Dungeon but must face new monsters, new traps and new floor layouts. Will the Adventurers complete the new Dungeon in time? A Dungeon's Soul is traditional fantasy story with LitRPG elements written in the Japanese light novel format of short, slice-of-life features.
Quantum Hughes' life is stuck on repeat. While trapped in The LOOP, he struggles to free himself from a glitch that forces him to re-live the same day over and over.
An immersive illustrated primer to the enchanted beings, magic users, and spells of Dungeons & Dragons, the leading fantasy role-playing game. This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the wizards, sorcerers, and other magic-makers for which the game is known. Featuring easy-to-follow and entertaining explanations of how spells are created and used in the game, along with original illustrations of the game's essential magical characters, this book shines a spotlight on the mystical side of D&D. The perfect jumping-on point for young fans of fantasy looking to give D&D a try, Wizards and Spells also features prompts to encourage creative problem-solving skills in the dangerous situations that may be encountered in a Dungeons & Dragons adventure.