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It's spring 1942. Caroline Graham is six months pregnant, overweight, irritable, and most decidedly bored with her "delicate" condition. She hates being tied down and resents her husband Cyril and her cousin Edward for being off on assignment and having fun while she's confined to the village. She grows more restless each day, and her good friend and confidant Leslie Atwater does his best to boost her spirits but fails miserably. What Caroline needs is a problem to solve, "something juicy" to challenge her mind. And, of course, that's exactly what she gets. Be careful what you wish for. First there's a rash of poison pen letters circulating in the village. Librarian Elspeth Hunter receives a letter, and is the first to die, presumably by her own hand. Other deaths follow. Are the sudden deaths connected to the letters? As weeks pass and the bodies mount, Caroline and Leslie discover a pattern that suggests something more sinister is at work. With Leslie's help, Caroline must use all her cunning and put her life at risk to uncover a cold-blooded murderer -- a remorseless killer who continues to raise the stakes in a deadly game of malice.
The first book in acclaimed epic fantasy author John Gwynne's Faithful and Fallen series, Malice is a tale of blind greed, ambition, and betrayal set in a world where ancient monsters are reawakening -- and a war to end all wars is about to begin. The world is broken. . .and it can never be made whole again. Corban wants nothing more than to be a warrior under King Brenin's rule -- to protect and serve. But that day will come all too soon. And the price he pays will be in blood. Evnis has sacrificed -- too much it seems. But what he wants -- the power to rule -- will soon be in his grasp. And nothing will stop him once he has started on his path. Veradis is the newest member of the warband for the High Prince, Nathair. He is one of the most skilled swordsman to come out of his homeland, yet he is always under the shadow of his older brother. Nathair has ideas -- and a lot of plans. Many of them don't involve his father, the High King Aquilus. Nor does he agree with his father's idea to summon his fellow kings to council. The Banished Lands has a violent past where armies of men and giants clashed in battle, the earth running dark with their heartsblood. Now, the stones weep red and giant wyrms stir, and those who can still read the signs see a danger far worse than all that has come before. . .
There are three rules for being best friends with a mafia princess: 1. Don't ask any personal questions. 2. Don't show up at her house unannounced. 3. Don't ever, ever let anyone know you're friends. For three years, I followed the rules. Vicky and I met once a week at the diner where I worked. I was her slice of normalcy, she was the one person I could confide in. It might have been unconventional, but it worked for us. One night, all hell broke loose and I got caught up in a battle of bloodshed where we almost lost our lives. I ended up face to face with Vicky's dangerous older brothers. Anthony, William, and Nicholas Civella--the made men of the Kansas City Mob. After fighting for my life and proving myself worthy, they brought me into their deadly world. It was glamorous but twisted. Torture, death, and crime followed me everywhere I went, chiseling away at parts of me until I wasn't the same anymore. Slowly, I betrayed my best friend, and fell in love. Chances are they'll ruin me. This thing between us has deadly consequences. But in this criminal world, I'm learning that the rules don't apply when you're the boss.
What I know: a boy in my class will one day unleash a deadly pandemic that wipes out two-thirds of the population. What I don’t know: who he is. In a race against the clock, I not only have to figure out his identity, but I’ll have to outwit a voice from the future telling me to kill him. Because I’m starting to realize no one is telling the truth. But how can I play chess with someone who already knows the outcome of my every move? Someone so filled with malice they’ve lost all hope in humanity? Well, I’ll just have to find a way—because now they’ve drawn a target on the only boy I’ve ever loved...
Do you write short fiction but long to s-t-r-e-t-c-h those tight little 55ers, flash pieces, and short stories into longer, publishable work? Do you have binders full of short pieces with characters you’d love to flesh out? Are you dying to tell the rest of these stories? If so,The Short and Long of Itis for you! Award-winning short fiction writer Paul Alan Fahey shows you how to expand and adapt your brief creations into longer, more satisfying stories, plays, novellas, and novels pitch perfect for publication in the e-age. This book will help you practice expanding your short fiction. Through detailed examples and hands-on exercises, you’ll learn how to: Adapt 55 fiction into flash fiction;Adapt flash fiction into short stories and plays;Adapt flash memoir into personal essays;Write a tight logline;Develop a story theme;Build three-act structure; andDevelop characters and enhance backstory.So grab a copy today and start writing longer stories tomorrow!
Lovers and Liars brings together Paul Alan Fahey’s thrilling gay historical wartime romances for the first time in one box set. Contains the stories: Bomber's Moon: Following one’s heart can be a dangerous game, as Leslie Atwater discovers in this exciting story set during the early stages of the London Blitz. Leslie’s investigation into his lover Edward’s death takes him from Central London to a lighthouse on the English Channel. Tension mounts and, in a showdown with German spies, bombs fall, people die, and Leslie gets more than he bargains for in his search for the truth behind his lover’s untimely death. Weep Not for the Past: In early 1941, U-boats patrol offshore and are a constant threat to British livelihood, as are the daily bombings in London. Leslie befriends an enigmatic woman who resembles his favorite actress. But when disaster strikes, Leslie, Edward, and Leslie's cousin Caroline must work together to discover the truth. Was it a tragic accident or premeditated murder? A Manx Tale: In late summer 1941, Caroline and her new husband Cyril are honeymooning on the Isle of Man. In spite of the war raging around them, Caroline is enchanted by the small island’s history, quaint customs and superstitious beliefs. But as unexplainable events unfold, she becomes increasingly aware of sinister forces at work. Will logic and rationality prevail, or will it take a bit of magic and island whimsy to sort everything out? A Christmas in Kent: It's December 1941. Caroline, Cyril, Edward, and Leslie are home for Christmas from their recent exploits. On the surface all seems right within Caroline’s world, yet there’s something bothering her that can’t be ignored much longer. Christmas in Kent proves to be full of surprises. A Deadly Game of Malice: Caroline Graham is six months pregnant, miserable, and bored. Then a rash of poison pen letters circulate in the village and residents start to die. With Leslie’s help, Caroline must use all her cunning and put her life at risk to uncover a cold-blooded murderer -- a killer who continues to raise the stakes in a deadly game of malice. Kindred Spirit: A bomb explodes near St. Andrew’s Home for Boys, unearthing a skeleton of a young boy. As Leslie, Edward, and Robert set about identifying the remains, the shocking discovery stirs up an old antagonism between the two brothers and brings to light a series of repressed memories for Leslie. Ultimately, it rests on Leslie and Edward to solve the senseless murder of a kindred spirit.
Blair Russo makes the biggest mistake of her life when she hires private detective Jack Darrow to help solve the brutal slayings of her sister and brother-in-law. One unforgettable night in New York, Jack delivers a shocking message that turns Blair's world upside down. Jack's idea of fun is to play a deadly game, promising that people close to Blair will die in her hometown of Greenpointe, California-not now, but at some point in the future-all just for fun. More than a year passes before Blair receives a package from Jack-he's in town and he's ready to play. As Jack's game of murder begins, the body count steadily rises. Is Jack's game really what it seems? What secrets and lies are hiding behind the handsome and charismatic Jack Darrow? Does someone else know about the game? A deadly surprise is waiting where and when it is least suspected. Someone else has malice in mind.
"A propulsive mystery with high stakes and devious, masterful twists that will leave you guessing until the very last page. Diana Urban's latest had my jaw on the floor." —Jessica Goodman, bestselling author of They Wish They Were Us Let’s play a game. You have 24 hours to win. If you break my rules, she dies. If you call the police, she dies. If you tell your parents or anyone else, she dies. Are you ready? When Crystal Donavan gets a message on a mysterious app with a picture of her little sister gagged and bound, she agrees to play the kidnapper’s game. At first, they make her complete bizarre tasks: steal a test and stuff it in a locker, bake brownies, make a prank call. But then Crystal realizes that each task is meant to hurt—and kill—her friends, one by one. But if she refuses to play, the kidnapper will kill her sister. Is someone trying to take her team out of the running for a gaming tournament? Or have they uncovered a secret from their past, and wants them to pay for what they did... Author of All Your Twisted Secrets, Diana Urban’s explosive sophomore novel, These Deadly Games, is a must-read, propulsive YA thriller with deadly stakes, stunning twists, and a shocking ending you'll never forget—perfect for fans of I Know What You Did Last Summer and One of Us Is Lying.
Getting into the sinister comic-book world of "Malice" is just the beginning. Getting out of it is much, much harder.
Faith is told her destiny by Diana Dormer because she is the Chosen One who will stand alone against the vampires, the demons, and the forces of darkness.