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Change is coming to Theah's western nations. Tensions rise as disenfranchised, war-weary people grow restless under the unrelenting rule of the nobility. Now, the people look towards revolution as the only respite.
Piracy on the Seven Seas has reached a fever pitch. The black flag poses a constant danger for merchants and navies, as unscrupulous brigands seek their fortunes. But there are more dangers afoot than pirates: beasts lurking under the waves, rumors of haunted and immortal ghost ships...and the demon named "Reis." This book contains material for 7th Sea: Second Edition including new Backgrounds, Advantages, Stories and Sorceries. It also includes five new Pirate Nations: Numa, the land where legends were born and never left. La Bucca, the once-prison island turned headquarters for international intrigue. The Atabean Islands, where the ghosts of Rahuri ancestors sail alongside native peoples. Aragosta, home of the Brotherhood of the Coast and a pirate paradise. Jaragua, self-liberated slave colony and home of a new Sorcery called Kap Sevi. Pirate Nations also includes new setting materials for 7th Sea featuring the Devil Jonah, the dreaded Reis and Theah's first multinational, the Atabean Trading Company. There be adventure aplenty in these lands, more than any one crew can hope to see in a lifetime.
Change has come to the people of Aztlan. The Theans arrived one hundred years ago and failed in their ambitions of conquest, but their words and desires changed everything. For the first time in thousands of years, the Aztlani people speak of a unified land. The three old nations vie for dominance of their splintered empire, and their ambitions consume all who walk these lands.
"7th Sea Hereoes & Villains book gives you 40 Heroes and 40 Villains to use in your game, It discusses heroism, villainy and possible redemption for lost souls who have fallen into darkness and includes new Advantages, Backgrounds and other systems for use with 7th Sea: Second Edition."--Back cover.
[CALL OF CTHULHU ROLEPLAYING] ATOMIC-AGE CTHULHU brings Lovecraftian horror roleplaying into the post-war golden age. Here you find background and history that led to the development of the 1950s world, along with new skills and professions for your investigators. A number of Sinister Seeds are included to help you grow your own 1950s horrors, but seven complete adventures are ready for you to spring on your unsuspecting players.
ELDRITCH EVOLUTIONS is the first collection of short stories by Lois H. Gresh, one of the most talented writers working these days in the realms of imagination. These tales of weird fiction blend elements wrung from science fiction, dark fantasy, and horror. Some stories are bent toward bizarre science, others are Lovecratian Mythos tales, and yet others are just twisted. They all share an underlying darkness, pushing Lovecraftian science and themes in new directions. While H.P. Lovecraft incorporated the astronomy and physics ideas of his day (e.g., cosmos-within-cosmos and other dimensions), these stories speculate about modern science: quantum optics, particle physics, chaos theory, string theory, and so forth. Full of unique ideas, bizarre plot twists, and fascinating characters, these tales show a feel for pacing and structure, and a wild sense of humor. They always surprise and delight.
"This book contains material for 7th Sea: Second Edition including new mechanics for Poetry Duels, Backgrounds, Advantages, Stories and Sorceries. It also includes five new Nations ..."--Back cover.
Constable Clark of Coldwater Falls, was desperate for attention. Hed been in touch with every sanatorium and hospital from New York to Boston and theres not an empty bed to be found since the stock market crash last year. Theyre full to brimming with suicidal businessmen and investors. Hes holding a man in his jail exhibiting some rather... extraordinary behaviors. The delusion is complete and total he walks on all fours and he wont speak a word. They say he even eats out of a bowl and refuses utensils! Not a shred of human behavior left in him.
Explore cities full of adventure and mystery, thwarting the plots if Villains and uncovering vast conspiracies! "Cities are physical manifestations of the best of us... and the worst of us" -Dontello Vaspucci What's Inside? Two fully-detailed cities and a fleshed-out city building system for 7th Sea. Capitals in Full Scale Two major cities of Theah - Vaticine City and Iskandar - brought to life in wondrous detail for the first time. Vaticine City is home of the Holy Mother Church and the hub of smuggling, crime, and corruption, while for the unrighteous and the adventurous, Iskandar never sleeps. Build-Your-Own-City Cities of Faith and Wonder includes a robust city-building system, allowing you and your players to create your own capital, township, village, or metropolis from the ground up. Whether you're looking to put your own personal touch on Théah, or create a vast and interconnected hub as a basis for an entire story, the tools you need are found within! Expand Your 7th Sea Game This tome contains details of four additional cities (Carleon, Port Cendres, Nieuwehoop, and Paix), written and designed by a diverse group of creators using the city-building mechanics in the book!