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The book comprises papers presented at the 7th International Conference on University Learning and Teaching (InCULT) 2014, which was hosted by the Asian Centre for Research on University Learning and Teaching (ACRULeT) located at the Faculty of Education, Universiti Teknologi MARA, Shah Alam, Malaysia. It was co-hosted by the University of Hertfordshire, UK; the University of South Australia; the University of Ohio, USA; Taylor’s University, Malaysia and the Training Academy for Higher Education (AKEPT), Ministry of Education, Malaysia. A total of 165 papers were presented by speakers from around the world based on the theme “Educate to Innovate in the 21st Century.” The papers in this timely book cover the latest developments, issues and concerns in the field of teaching and learning and provide a valuable reference resource on university teaching and learning for lecturers, educators, researchers and policy makers.
This book constitutes the refereed proceedings of the International Conference on Information and Communication Technology, ICT-EurAsia 2013, and the collocation of AsiaARES 2013 as a special track on Availability, Reliability, and Security, held in Yogyakarta, Indonesia, in March 2013. The 62 revised full papers presented were carefully reviewed and selected from a numerous submissions. The papers are organized in topical sections on e-society, software engineering, security and privacy, cloud and internet computing, knowledge management, dependable systems and applications, cryptography, privacy and trust management, network analysis and security, and multimedia security.
This book includes papers on intelligent expert systems and sustainability applications in the areas of data science, image processing, wireless communication, risk assessment, healthcare, intelligent social network mining, and energy. The recent growth of sustainability leads to a progressively new era of computing, where its design and deployment leverages significant impact on the intelligent systems research. Moreover, the sustainability technologies can be effectively used in the progressive deployment of various network-enabled technologies like intelligent sensors, smart cities, wearable technologies, robotics, web applications and other such Internet technologies. The thrust of this book is to publish the state-of-the-art research articles that deals with the design, development, implementation and testing of the intelligent expert systems and also to provide an overview of the sustainable management of these systems.
"This book provides insights into initiatives that enhance student learning and contribute to improving the quality of undergraduate STEM education"--Provided by publisher.
Communication, Management and Information Technology contains the contributions presented at the International Conference on Communication, Management and Information Technology (ICCMIT 2016, Cosenza, Italy, 26-29 April 2016, organized by the Universal Society of Applied Research (USAR). The book aims at researchers, scientists, engineers, and scholar students interested or involved in Computer Science and Systems, Communication, and Management.
This book demonstrates how blended learning improves access to and enhances the quality of higher education teaching and learning in Asian universities. It first discusses how leading universities in the region drive and support blended learning at the institutional level to enhance student learning engagement and outcomes. It then examines 10 effective implementations and lessons learned of blended learning practices across different disciplinary courses and programmes (humanities and language, science and engineering, social science and education, and others) in the region. The chapters in this book provide an overview of the opportunities and challenges of blended learning for improved access and enhanced quality of higher education, and offer insights into the promising blended learning policies and practices in Asian universities.
"This book explores how social software and developing community ontologies are challenging the way we operate in a performative space"--Provided by publisher.
Education is increasingly being involved with technological resources in order to meet the needs of emerging generations, consequently changing the way people teach and learn. Game-based learning is a growing aspect of pedagogical practice, and it is important to disseminate research trends and innovations in this field. The Handbook of Research on Immersive Digital Games in Educational Environments provides emerging research exploring the theoretical and practical aspects of digital games and technological resources and applications within contemporary education. Featuring coverage on a broad range of topics such as digital integration, educational simulation, and learning theories, this book is ideally designed for teachers, pre-service teachers, students, educational researchers, and education software developers seeking current research on diverse immersive platforms and three-dimensional environments that support the creation of digital games and other applications to improve teaching and learning processes.
This book constitutes the proceedings of the 19th International Conference on Technology Enhanced Assessment, TEA 2016, held in Tallinn, Estonia, in October 2016. The 16 full papers presented were carefully selected from 38 submissions. They are centered around topics like measurement of higher order skills; collaborative problem solving or presentation skills; the development of guidelines for authentication control; the role of self-assessment.