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This book is ideal for high school & engineering students as well as hobbyists who have just started out building projects in Electrical and Electronics fields. The book starts with electrical and electronics fundamentals necessary for execution of projects. The basic knowledge is introduced first followed by a schematic diagram, components list and the theory behind the project to be performed is given. The projects have been divided into three segments corresponding to beginners, intermediate and engineering levels. The materials required to build the projects are commonly available at the corner shop and are less expensive than you think. FeaturesIdeal for beginners, high school (intermediate), engineering students and hobbyistsUseful for knowing basics of electronic components, circuit, and home lab setup.Practical for doing projects at home or school laboratory
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These projects are fun to build and fun to use Make lights dance to music, play with radio remote control, or build your own metal detector Who says the Science Fair has to end? If you love building gadgets, this book belongs on your radar. Here are complete directions for building ten cool creations that involve light, sound, or vibrations -- a weird microphone, remote control gizmos, talking toys, and more, with full parts and tools lists, safety guidelines, and wiring schematics. Check out ten cool electronics projects, including * Chapter 8 -- Surfing the Radio Waves (how to make your own radio) * Chapter 9 -- Scary Pumpkins (crazy Halloween decorations that have sound, light, and movement) * Chapter 12 -- Hitting Paydirt with an Electronic Metal Detector (a project that can pay for itself) Discover how to * Handle electronic components safely * Read a circuit diagram * Troubleshoot circuits with a multimeter * Build light-activated gadgets * Set up a motion detector * Transform electromagnetic waves into sound Companion Web site * Go to www.dummies.com/go/electronicsprojectsfd * Explore new projects with other electronics hobbyists * Find additional information and project opportunities
From why use DTP, to who uses it, to Software used in DTP, the author Bittu Kumar takes you through all fundamental elements necessary for performing a good job with Desktop Publishing. Aided by step-by-step instructions, actual screen shots, illustrations and specific attributes in using MS Word, Microsoft Paint and MS Publisher this book details how to be a successful Desktop Publisher. More importantly, you become fully aware of why you must consider significantly important five questions when applying design principles in desktop publishing projects: 1. What is the DTP project designed to do? 2. What is the project designed to communicate? 3. What format will best communicate the project's message? 4. What design constraints does the project budget impose? 5. What design techniques will help the viewer understand the project's message? It also briefly informs you how to put these five graphic design tools – Space, Fonts, Color, Illustration & Photography and Consistency - to good use when designing and executing a desktop publishing work.