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You've already learnt How To Become The Best Bubble Writer In The World Ever - now do it in 3D! In this great new addition to the Bubble Writer series, learn how to draw loads of great new bubble alphabets - and then learn how to take them off the page! Make your letters pop off the page with perspective, create real 3D letters of all shapes and sizes, try out stand-up letters, hanging letters, letters you can wear and many, many more! The book also comes with 8 brilliant sheets of press-out coloured card to help you achieve your bubble-writing creations.
How to Be the Best Bubblewriter in the World, Ever!, shows you how to create your own hand-drawnletters. The book contains over 70 alphabets, inspired by everything from hairy monsters to butterflies, insects to ice cream. Each double-page spread contains both the alphabet and an illustration that brings it to life. This book is designed to stimulate the creative minds of children of all ages.
This book offers the solution for 2D designer crossing over into 3D animation.
This book provides a comprehensive overview of the synthesis, properties, and emerging applications of 3D graphene. It begins with an introduction to 3D graphene and covers the methods for synthesizing and printing 3D graphene. The book explores the characteristics of 3D graphene, including its morphology, surface area, and porosity, and the techniques used for characterizing it. Architectural and chemical aspects of 3D graphene for emerging applications are discussed, including energy storage, environmental remediation, and biosensing. The book reviews recent advancements in 3D graphene for electrochemical sensors, biosensors, and optical sensors, as well as its use in flexible sensors. It also covers the use of graphene-based materials for the remediation of hydrogen sulfide gas and the removal of inorganic pollutants and pharmaceutical residues. The book further explores the use of 3D graphene in metal-ion and metal-air batteries, flexible and wearable batteries, and high-performance supercapacitors. It also covers its use in photovoltaics, fuel cells, and as electrocatalysts and photocatalysts for water splitting. Additionally, the book discusses the use of 3D graphene in flexible electronics, capacitive de-ionization of water, and theranostic applications. Finally, the book addresses the toxicity, stability, recycling, and risk assessments of 3D graphene, providing a comprehensive understanding of the material's safety and sustainability considerations. Overall, this book is a valuable resource for researchers, engineers, and students interested in the synthesis, properties, and applications of 3D graphene.
Discover the possibilities of immersive technology to deepen student engagement; activate learning through hunts, breakouts and labs; and explore global collaboration. Our classrooms are full of individuals who learn in diverse ways, and educators need creative teaching approaches to enrich learning for struggling students. When applied effectively, immersive technology in teaching can target students’ interests, provide flexibility for a range of skill levels and empower students’ choice in their learning. The Immersive Classroom highlights the possibilities of immersive technology to make a greater impact and reach all student populations. The book: • Provides step-by step instructions for how to mix individual tools to create an ecosystem of immersive technology. • Offers examples from leading educators who have implemented the tools and techniques discussed, giving readers easy-to-implement takeaways they can incorporate in their classrooms right away. • Includes interactive content, with more than 30 images that can be scanned in order to experience AR/VR tools for yourself! • Contains a robust index of more than 100 AR/VR tools along with device specifi cs and requirements. With this book, readers gain insights into customizing tools through app hacking and app smashing, and discover how pushing the use of augmented reality (AR) and virtual reality (VR) tools beyond their intended purpose can maximize their benefits, helping meet the needs of all students.
Provides an introduction to drawing in 3D, including step-by-step instructions that will help you get sketching and structuring in a matter of minutes. Includes embedded links for added online instructional videos that can be accessed with the Capstone 4D app.
Have yourself a merry Bubble Writer Christmas with this fantastic book! Bubble writers everywhere will find a wealth of Christmas bubble writing activities in this fun, festive book. There are new alphabets to copy, Christmas place settings, gift tags and tree decorations to make, ideas for family games, and much more. It also includes jolly Christmas characters and colorful stickers to help you make and decorate your creations. It's sure to keep every bubble writer busy for the entire holiday season!
There is a blind spot in recent accounts of the history, theory and aesthetics of optical media: namely, the field of the three-dimensional, or trans-plane, image. It has been widely used in the 20th century for very different practices - military, scientific and medical visualization - precisely because it can provide more spatial information. And now in the 21st century, television and film are employing the method even more. Appearing for the first time in English, Jens Schroeter's comprehensive study of the aesthetics of the 3D image is a major scholarly addition to this evolving field. Citing case studies from the history of both technology and the arts, this wide-ranging and authoritative book charts the development in the theory and practice of three-dimensional images. Discussing and analyzing the transformation of the socio-cultural and technological milieu, Schroeter has produced a work of scholarship that combines impressive historical scope with contemporary theoretical arguments.
This book "presents a variety of art activities aimed at stimulating children's writing - together with many display ideas." - back cover.
You know what's even better than playing games? Programming your own! Make your own online games, even if you're an absolute beginner. Let your imagination come to 3D life as you learn real-world programming skills with the JavaScript programming language - the language used everywhere on the web. This new edition is completely revised, and takes advantage of new programming features to make game programming even easier to learn. Plus, new effects make your games even cooler. When you're done, you're going to be amazed at what you can create. Jump right in! Start programming cool stuff on page 1. Keep building new and different things until the very last page. This book wants you to play. Not just play games, but play with code. Play with programming. Because the best way to learn something is to have fun with it! This second edition is updated from start to finish to make it even easier to get started programming in JavaScript. Every example has been updated to make it easier, with new example games to explore and new 3D effects that make your games even more fun! Want a red donut? You can make hundreds of them, spinning around like mad. Want to create a star field? Make a hundred or a thousand stars. Make them red, green, or blue. Explosions? Fireworks? Planets? It's up to you. And, using a code editor created especially for this book, you'll program right in your web browser. You'll see the results of your work and imagination right away - right next to the code that you just typed! Along the way, you'll pick up a ton of programming knowledge, and dive in even deeper with some more advanced chapters. Whatever you want to do, this book has your back. Best of all, you get to create awesome games and say, "I made this!" What You Need: You need the latest version of the Google Chrome Web browser, available for free from https://chrome.google.com. You also need an Internet connection to access the ICE Code Editor the first time. ICE Code Editor will be loaded onto your computer, so you won't need Internet access for later projects.