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Annotation The 15 papers from the October 1999 workshop are arranged in five sessions: distributed virtual environments, applications, communication issues, language and modeling issues, and architectures. Specific papers topics include analysis of dead reckoning procedures by using hybrid automata, object and ownership management in air traffic control simulations, performance analysis of packet bundling techniques in DIS, HLA support in a discrete event simulation language, and simulation of multimedia systems based on actors and QoS synchronizers. No subject index. Annotation copyrighted by Book News, Inc., Portland, OR.
This book discusses the latest progresses and developments on complex systems research and intends to give an exposure to prospective readers about the theoretical and practical aspects of mathematical modelling, numerical simulation and agent-based modelling frameworks. The main purpose of this book is to emphasize a unified approach to complex systems analysis, which goes beyond to examine complicated phenomena of numerous real-life systems; this is done by investigating a huge number of components that interact with each other at different (microscopic and macroscopic) scales; new insights and emergent collective behaviours can evolve from the interactions between individual components and also with their environments. These tools and concepts permit us to better understand the patterns of various real-life systems and help us to comprehend the mechanisms behind which distinct factors shaping some complex systems phenomena being influenced. This book is published in conjunction with the International Workshop on Complex Systems Modelling & Simulation 2019 (CoSMoS 2019): IoT & Big Data Integration. This international event was held at the Universiti Sains Malaysia Main Campus, Penang, Malaysia, from 8 to 11 April 2019. This book appeals to readers interested in complex systems research and other related areas such as mathematical modelling, numerical simulation and agent-based modelling frameworks.
This book provides a comprehensive presentation of the concepts, properties, and applications of classical materials. It also provides the first unified treatment for the broad subject of classical materials. The authors use a fundamental approach to define the structure and properties of a wide range of solids on the basis of the local chemical bonding and atomic order present in the material. Emphasizing the physical and chemical origins of different material properties, this important volume focuses on the most technologically important materials being utilized and developed by scientists and engineers. This new book: • Provides a collection of chapters that highlight some important areas of current interest in polymer products and chemical processes •Focuses on topics with more advanced methods • Emphasizes precise mathematical development and actual experimental details • Analyzes theories to formulate and prove the physicochemical principles • Provides an up-to-date and thorough exposition of the present state of the art of complex materials • Familiarizes the reader with new aspects of the techniques used in the examination of polymers, including chemical, physicochemical, and purely physical methods of examination • Describes the types of techniques now available to the chemist and technician and discusses their capabilities, limitations, and applications This book presents peer-reviewed chapters and survey articles on review, research, and development in the fields of classical materials. The wide coverage makes this book an excellent reference book for researchers and graduate students on the subject. The new topics covered in this book will be an excellent resource for industries and academic researchers as well.
Embedded and ubiquitous computing systems have considerably increased their scope of application over the past few years, and they now also include missi- and business-critical scenarios. The advances call for a variety of compelling - sues, including dependability, real-time, quality-of-service, autonomy, resource constraints, seamless interaction, middleware support, modeling, veri?cation, validation, etc. The International Workshop on Software Technologies for Future Embedded and Ubiquitous Systems (SEUS) brings together experts in the ?eld of emb- ded and ubiquitous computing systems with the aim of exchanging ideas and advancing the state of the art about the above-mentioned issues. I was honored to chair the sixth edition of the workshop, which continued the tradition of past editions with high-quality research results. I was particularly pleased to host the workshop in the wonderful scenario of Capri, with its stunning views and traditions. The workshop started in 2003 as an IEEE event, and then in 2007 it became a ?agship event of the IFIP Working Group 10.2 on embedded systems. The last few editions, held in Hakodate (Japan), Vienna (Austria), Seattle (USA), Gyeongju (Korea), and Santorini (Greece), were co-located with the IEEE - ternationalSymposiumonObject/Component/Service-OrientedReal-TimeD- tributed Computing (ISORC). This year, SEUS was held as a stand-alone event for the ?rst time, and, - spite the additionalorganizationaldi?culties, it resultedina high-qualityevent, with papers from four continents (from USA, Europe, East Asia and Australia), (co-) authored and presented from senior scientists coming from academia or leading industrial research centers.
This book constitutes thoroughly revised and selected papers from the 8th International Conference on Model-Driven Engineering and Software Development, MODELSWARD 2020, held in Valletta, Malta, in February 2020. The 15 revised and extended papers presented in this volume were carefully reviewed and selected from 66 submissions. They present recent research results and development activities in using models and model driven engineering techniques for software development. The papers are organized in topical sections on​ methodologies, processes and platforms; applications and software development; modeling languages, tools and architectures.
The design of various virtual environments should be based on the needs of a diverse population of users around the globe. Interface design should be user centric and should strive for making the user's interaction as simple, meaningful, and efficient as possible. User Interface Design for Virtual Environments: Challenges and Advances focuses on challenges that designers face in creating interfaces for users of various virtual environments. Chapters included in this book address various critical issues that have implications for user interface design from a number of different viewpoints. This book is written for professionals who want to improve their understanding of challenges associated with user interface design issues for globally-dispersed users in various virtual environments.
This book constitutes the refereed proceedings of the Joint International Workshops on Interactive Distributed Multimedia Systems and Protocols for Multimedia Systems, IDMS/PROMS 2002, held in Coimbra, Portugal in November 2002.The 30 revised full papers presented were carefully reviewed and selected from 112 submissions. The papers are organized in topical sections on performance of protocols and applications, mobile multimedia systems, standards and related issues, quality of service, video systems and applications, resource management, and multimedia support.
The two-volume set LNCS 6987 and LNCS 6988 constitutes the refereed proceedings of the International Conference on Web Information Systems and Mining, WISM 2011, held in Taiyuan, China, in September 2011. The 112 revised full papers presented were carefully reviewed and selected from 472 submissions. The first volume includes 56 papers organized in the following topical sections: applications on Web information systems; applications of Web mining; distributed systems; e-government and e-commerce; geographic information systems; information security; and intelligent networked systems.