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An experienced math teacher shares the 250 10-minute quizzes he developed that helped boost his students' mental math skills and their scores on standardized tests. Topics covered include addition, subtration, multiplication, division, numeration, patterns, percents, ratio, rounding, prime numbers, geometry and much more. Includes ready-to-use, reproducible answer sheets. Geared to the NCTM standards. For use with Grades 4-8.
B & T County 06-14-2001 $12.95.
Intuitive and constructive ideas for educating children, whether or not one is homeschooling.
Howard Gardner's groundbreaking theory applied for classroom use This important book offers a practical guide to understanding how Howard Gardner's theory of Multiple Intelligences (MI) can be used in the classroom. Gardner identified eight different types of intelligence: linguistic, logical, spatial, musical, bodily-kinesthetic, naturalist, interpersonal, and intrapersonal. Celebrating Every Learner describes the characteristics of each type of intelligence and follows up with ready-to-use lesson plans and activities that teachers can use to incorporate MI in their pre-K through 6 classrooms. Offers a treasury of easily implemented activities for engaging all students' multiple intelligences, from the New City School, a leading elementary school at the forefront of MI education Provides ready-to-use lesson plans that teachers can use to incorporate MI in any elementary classroom Includes valuable essays on how and why to integrate MI in the classroom Hoerr is the author of a bi-monthly column for Educational Leadership as well as the editor of the "Intelligence Connections" e-newsletter
Make mathematics come alive for your students with these entertaining and educational spinner games. Each quick to assemble and easy-to-use game reinforces a wide range of skills including problem solving and mathematical reasoning, number sense and numeration, whole number operations, geometry and spatial sense, and probability. 25 Spinner Games for Math comes complete with spinner templates, suggestions for game variations and extensions, critical thinking questions, and book links. For use with Grades 3-5.
Turns learning into play with 32 dice and card games that help kids get better at math. Also includes picture glossary of math terms and printable math tools for visual, hands-on learning.
A hilarious reeducation in mathematics-full of joy, jokes, and stick figures-that sheds light on the countless practical and wonderful ways that math structures and shapes our world. In Math With Bad Drawings, Ben Orlin reveals to us what math actually is; its myriad uses, its strange symbols, and the wild leaps of logic and faith that define the usually impenetrable work of the mathematician. Truth and knowledge come in multiple forms: colorful drawings, encouraging jokes, and the stories and insights of an empathetic teacher who believes that math should belong to everyone. Orlin shows us how to think like a mathematician by teaching us a brand-new game of tic-tac-toe, how to understand an economic crises by rolling a pair of dice, and the mathematical headache that ensues when attempting to build a spherical Death Star. Every discussion in the book is illustrated with Orlin's trademark "bad drawings," which convey his message and insights with perfect pitch and clarity. With 24 chapters covering topics from the electoral college to human genetics to the reasons not to trust statistics, Math with Bad Drawings is a life-changing book for the math-estranged and math-enamored alike.
"Best-selling author and worst-drawing artist Ben Orlin expands his oeuvre with this interactive collection of mathematical games. Each taking a minute to learn and a lifetime to master, this treasure chest of 70-plus games will delight, educate, and entertain"--