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When Jason, Piper and Leo crash land at Camp Half-Blood, they have no idea what to expect. Apparently this is the only safe place for children of the Greek Gods - despite the monsters roaming the woods and demigods practising archery with flaming arrows and explosives.
When first published, Marshall McLuhan's Understanding Media made history with its radical view of the effects of electronic communications upon man and life in the twentieth century.
Widely praised for its balanced treatment of computer ethics, Ethics for the Information Age offers a modern presentation of the moral controversies surrounding information technology. Topics such as privacy and intellectual property are explored through multiple ethical theories, encouraging readers to think critically about these issues and to make their own ethical decisions.
A guide to computer game design, architecture, and management explores the application of design principles, shares the experiences of game programmers, and offers an overview of game development software.
One of the main problems and aims of nature conservation in Europe is to protect semi-open landscapes. The development during the past decades is characterized by an ongoing intensivation of land use on the one hand, and an increasing number of former meadows and pastures lying fallow caused by changing economic conditions on the other hand. In several countries the estabishment of larger "pasture landscapes" with a mixed character of open grassland combined with shrubs and forests has been recognized as one solution to this problem. The book gives an overview of the European projects concerning to this topic - nature conservation policy and strategies, scientific results and practical experiences creating large scale grazing systems.
The #1 New York Times Bestseller | Now a series on Disney+ 12-year-old Percy Jackson discovers he is the son of Poseidon in the opener to the hilarious, fast-paced adventure fantasy series for young readers ages 10 and up The eBook edition of the first book in Rick Riordan’s thrilling series, filled with magic, mythology, and plenty of monsters Percy Jackson is about to be kicked out of boarding school again—he can't seem to stay out of trouble. Is he supposed to stand by while a bully picks on his scrawny best friend? Or not defend himself when his teacher turns into a monster and tries to kill him? Mythical creatures seem to be walking straight out of the pages of Percy's Greek mythology textbook and into his life. What’s worse, he's angered a few of them: Zeus's master lightning bolt has been stolen, and Percy is the prime suspect. Percy and his friends Grover the satyr, and Annabeth, the demigod daughter of Athena, must find and return Zeus's stolen property and bring peace to a warring Mount Olympus. They travel cross country to the gates of the Underworld in Los Angeles, facing a host of enemies determined to stop them. Withmillions of copies and over 10 years spent on the New York Times bestseller list, Percy has also become a movie, a Broadway musical, and now a Disney+ series. He continues to find fans in classrooms and libraries across the world.
Rev. ed. of: Media and culture. 2nd ed. c2000. Includes bibliographical references (p. 575-582) and index.
A wealth of information on the wildlife, stories and history of the islands.For those wishing to visit in small boats or kayaks there are details of:? Landings? Camping? Drinking water? Tidal informationOileain is a detailed guide to almost every Irish offshore island. The guide is comprehensive, describing over 300 islands, big and small, far out to sea and close in by the shore, inhabited and uninhabited. Oileain tells it as it is, rock by rock, good and bad, pleasant and otherwise. It concentrates on landings and access generally, then adds information on camping, drinking water, tides, history, climbing, birds, whales, dolphins, legends or anything else of interest.Oileain will, I hope, appeal to all who go to sea in small boats, divers and yachtsmen as well as kayakers. The sheer level of detail contained in Oileain must surely throw new light on places they thought they knew well. It is not a book about kayaking. It so happens that a practical way of getting to islands is by kayak, and that is how the author gets about. Scuba divers and RIBs get in close too. Yachtsmen get about better than most, and they too enjoy exploring intensively from a dinghy. With the increasing availability of ferries, boatless people will also enjoy Oileain. Offshore islands are the last wilderness in Ireland. Hillwaking is now so popular that there are few untrampled mainland hills. Ninety per cent of offshore islands are uninhabited outside of the first fortnight in August, and eighty per cent even then. You won't meet many other people, if any at all, out beyond an Irish surf line. It is a time of change though, and holiday homes are very much the coming thing in some offshore areas. Sea going will never stop being a great adventure. Therefore, offshore islands are still the preserve of the very few. Now is a golden era for exploration.
The appearance of the crossbow on the European battle field in A.D. 1100 as the weapon of choice for shooting down knights threatened the status quo of medieval chivalric fighting techniques. By 1139 the Church had intervened, outlawing the use of the crossbow among Christians. With this edict, arms control was born. As Robert L. O'Connell reveals in this vividly written history of weapons in Western culture, that first attempt at an arms control measure characterizes the complex and often paradoxical relationship between men and arms throughout the centuries. In a sweeping narrative that ranges from prehistoric times to the nuclear age, O'Connell demonstrates how social and economic conditions determine the types of weapons and the tactics used in warfare and how, in turn, innovations in weapons technology often undercut social values. He describes, for instance, how the invention of the gun required a redefinition of courage from aggressive ferocity to calmness under fire; and how the machine gun in World War I so overthrew traditional notions of combat that Lord Kitchener exclaimed, "This isn't war!" The technology unleashed during the Great War radically altered our perceptions of ourselves, as these new weapons made human qualities almost irrelevant in combat. With the invention of the atomic bomb, humanity itself became subservient to the weapons it had produced. Of Arms and Men brilliantly integrates the evolution of politics, weapons, strategy, and tactics into a coherent narrative, one spiced with striking portraits of men in combat and penetrating insights into why men go to war.