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Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it
This Variety Logic Puzzle Book is a fun way for teens, adults, or seniors to sharpen their minds and test their Logic Skills. Including 241 Assorted Puzzles to keep you entertained for hours. 36 x Nonograms (15 x 15) 36 x Sudoku (Easy to Hard) 36 x Numbrix (Easy to Hard) 36 x Futoshiki (Easy to Hard) 36 x Kakuro (Medium to Hard) 36 x Suguru (Easy to Hard) Additional Features: Suitable for all Levels Beginner to Expert Detailed instructions on how to solve the puzzles Perfectly Sized - 7" x 10" Solutions Can be Found at the Back of the Book Premium Matte Color Cover Puzzle King Publishing: Puzzle Books for Everyone!
Discusses, from a working mathematician's point of view, the mystery of mathematical intuition: Why are certain mathematical concepts more intuitive than others? And to what extent does the 'small scale' structure of mathematical concepts and algorithms reflect the workings of the human brain?
Contains over one hundred problems in which reasoning is required to reach the answer, ranging from easy to relatively difficult. Includes solutions.
Did you ever wake up to one of those days where everything is a problem? You have 10 things to do, but only 30 minutes until your bus leaves. Is there enough time? You have 3 shirts and 2 pairs of pants. Can you make 1 good outfit? Then you start to wonder: Why does everything have to be such a problem? Why do 2 apples always have to be added to 5 oranges? Why do 4 kids always have to divide 12 marbles? Why can't you just keep 10 cookies without someone taking 3 away? Why? Because you're the victim of a Math Curse. That's why. But don't despair. This is one girl's story of how that curse can be broken.
Welcome to the wonderful world of puzzles! This book contains 50 logic grid puzzles. Your task is to read the backstory and the clues, and then figure out the correct answers by only using logic. If you're not familiar with logic grid puzzles, fear not! The book contains instructions to help you get started. If you are an experienced puzzler, feel free to get going straightaway. The book contains fun and challenging puzzles, so sharpen your pencil - and your brain - and get ready for the challenge! Find out more: www.lusciousbooks.co.uk/suzanne-high
Perfect for coffee breaks, commutes or relaxing at home, this bumper collection of 300 brand new codeword puzzles is guaranteed to provide you with hours of entertainment. The book is arranged into easy, medium and hard puzzles and each puzzle is presented in a 13 x 13 grid on its own page. Printed in a portable paperback format meaning it can be taken with you on your travels or sit neatly on your bedside table.
200 brand new compelling and addictive word and number puzzles from The Times. Appearing daily in the newspaper, Codeword is the cracking alternative to Su Doku and Crosswords. The concept is simple: each number represents a letter, so, starting with the solved letters, use your logic and vocabulary to reveal more letters, form words, and then crack the code! The most difficult puzzles for top solvers contain no solved letters so you need to employ all your logical strategies to crack those. The Codeword series is so popular because you don't need any prior knowledge, unlike a crossword. You can just pick up a pen and get puzzling. It steadily increases your vocabulary, as the difficulty slowly grows as you progress through the book, and even though you'll be working your brain, it's the perfect way to unwind.
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This book contains AI Escargot, the world famous sudoku puzzle which became the most difficult sudoku puzzle known in 2006. There are also several hints for solving AI Escargot in the shortest and most logical way. In addition, the book has 166 other sudoku puzzles in 11 categories. This makes it very convenient to find out your own level and to learn more! The author, Arto Inkala, is a puzzle creator and a doctor of science in the field of applied mathematics.