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The 18th book of the series. Like many people, Tom Swift-and his father, Damon-have dreamed of the days when the personal jet backpacks we've heard about since the 1940s become reality. When a movie director from Hollywood comes to Tom to create the real thing-he demands reality in his science fiction films with special effects-it intrigues the young inventor enough to see what he might create. It's a lot harder than it first appears! He must convince the director that his plans to have a 1940's period piece with leather jackets and bullet-nosed SCUBA tank-shaped rockets has to be updated to match what he believes might be deliverable as a real device. The suit is hijacked by the stuntman and ends up shooting him into space making necessary a search and rescue mission. In the end, it is up to Bud Barclay to save the day and fly the suit for the film. But, a sudden attack might be sending him on a collision course with death. Can Tom rescue his best friend and save the movie?
In this hardbound edition of book 25 of the new series, Tom Swift is approached by a rich man with a dream of building a city that can float above crowded cities and land without creating more ecological woes. His dream is a flying platform on which such aa dream town might be built, and he believes Tom is just the man to realize it! The inventor struggles with finding a technology to make this happen before he must tell his benefactor it is "impossible." But, a chance discovery on an Internet site devoted to making fun on crackpot inventors and their ideas sets him on the path to an answer. However, nothing runs smoothly in Tom's world and he soon finds an old foe is out to track him down, hurt or kill him and Bud Barclay, and ruin the HoverCity. Who will win in this multi-battle showdown?
Describes the manual, Bibliographic Formats and Standards, 2nd. ed., a revised guide to machine-readable cataloging records in the WorldCat. Describes conventions. Describes and provides an example of input standards tables. Addresses revisions of the manual as well as ordering and distribution. Includes acknowledgements. Provides a link to the table of contents.
A penetrating take on how our planet would respond without the relentless pressure of the human presence
How do you teach tolerance, self-awareness, and responsibility? How can you help children deal with fear, mistrust, or aggression? Play a game with them! Games are an ideal way to help children develop social and emotional skills; they are exciting, relaxing, and fun. 101 LIFE SKILLS GAMES FOR CHILDREN: LEARNING, GROWING, GETTING ALONG (Ages 6-12) is a resource that can help children understand and deal with problems that arise in daily interactions with other children and adults. These games help children develop social and emotional skills and enhance self-awareness. The games address the following issues: dependence, aggression, fear, resentment, disability, accusations, boasting, honesty, flexibility, patience, secrets, conscience, inhibitions, stereotypes, noise, lying, performance, closeness, weaknesses, self confidence, fun, reassurance, love, respect, integrating a new classmate, group conflict. Organized in three main chapters: (I-Games, You-Games and We-Games), the book is well structured and easily accessible. It specifies an objective for every game, gives step-by-step instructions, and offers questions for reflection. It provides possible variations for each game, examples, tips, and ideas for role plays. Each game contains references to appropriate follow-up games and is illustrated with charming drawings.
Data Integration, Manipulation and Visualization of Phylogenetic Trees introduces and demonstrates data integration, manipulation and visualization of phylogenetic trees using a suite of R packages, tidytree, treeio, ggtree and ggtreeExtra. Using the most comprehensive packages for phylogenetic data integration and visualization, contains numerous examples that can be used for teaching and learning. Ideal for undergraduate readers and researchers with a working knowledge of R and ggplot2. Key Features: Manipulating phylogenetic tree with associated data using tidy verbs Integrating phylogenetic data from diverse sources Visualizing phylogenetic data using grammar of graphics