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In recent decades game theory—the mathematics of rational decision-making by interacting individuals—has assumed a central place in our understanding of capitalist markets, the evolution of social behavior in animals, and even the ethics of altruism and fairness in human beings. With game theory’s ubiquity, however, has come a great deal of misunderstanding. Critics of the contemporary social sciences view it as part of an unwelcome trend toward the marginalization of historicist and interpretive styles of inquiry, and many accuse its proponents of presenting a thin and empirically dubious view of human choice. The World the Game Theorists Made seeks to explain the ascendency of game theory, focusing on the poorly understood period between the publication of John von Neumann and Oscar Morgenstern’s seminal Theory of Games and Economic Behavior in 1944 and the theory’s revival in economics in the 1980s. Drawing on a diverse collection of institutional archives, personal correspondence and papers, and interviews, Paul Erickson shows how game theory offered social scientists, biologists, military strategists, and others a common, flexible language that could facilitate wide-ranging thought and debate on some of the most critical issues of the day.
This second volume of the Handbook includes original contribution by experts in the field. It provides up-to-date surveys of the most relevant applications of game theory to industrial organization. The book covers both classical as well as new IO topics such as mergers in markets with homogeneous and differentiated goods, leniency and coordinated effects in cartels and mergers, static and dynamic contests, consumer search and product safety, strategic delegation, platforms and network effects, auctions, environmental and resource economics, intellectual property, healthcare, corruption, experimental industrial organization and empirical models of R&D.
This volume publishes new trends and findings in hot topics related to ubiquitous computing/networking. It is the outcome of UNet - ainternational scientific event that took place on September 08-10, 2015, in the fascinating city of Casablanca, Morocco. UNet’15 is technically sponsored by IEEE Morocco Section and IEEE COMSOC Morocco Chapter.
This book constitutes the proceedings of the 6th International Symposium on Algorithmic Game Theory, SAGT 2013, held in Aachen, Germany, in October 2013. The 25 papers presented in this volume were carefully reviewed and selected from 65 submissions. They cover various important aspects of algorithmic game theory, such as solution concepts in game theory, efficiency of equilibria and the price of anarchy, computational aspects of equilibria and game theoretical measures, repeated games and convergence of dynamics, evolution and learning in games, coordination and collective action, network games and graph-theoretic aspects of social networks, voting and social choice, as well as algorithmic mechanism design.
This two volume set LNCS 10041 and LNCS 10042 constitutes the proceedings of the 17th International Conference on Web Information Systems Engineering, WISE 2016, held in Shanghai, China, in November 2016. The 39 full papers and 31 short papers presented in these proceedings were carefully reviewed and selected from 233 submissions. The papers cover a wide range of topics such as Social Network Data Analysis; Recommender Systems; Topic Modeling; Data Diversity; Data Similarity; Context-Aware Recommendation; Prediction; Big Data Processing; Cloud Computing; Event Detection; Data Mining; Sentiment Analysis; Ranking in Social Networks; Microblog Data Analysis; Query Processing; Spatial and Temporal Data; Graph Theory; Non-Traditional Environments; and Special Session on Data Quality and Trust in Big Data.
This book presents a comprehensive new, multi-objective and integrative view on traditional game and control theories. Consisting of 15 chapters, it is divided into three parts covering noncooperative games; mixtures of simultaneous and sequential multi-objective games; and multi-agent control of Pareto-Nash-Stackelberg-type games respectively. Can multicriteria optimization, game theory and optimal control be integrated into a unique theory? Are there mathematical models and solution concepts that could constitute the basis of a new paradigm? Is there a common approach and method to solve emerging problems? The book addresses these and other related questions and problems to create the foundation for the Pareto-Nash-Stackelberg Game and Control Theory. It considers a series of simultaneous/Nash and sequential/Stackelberg games, single-criterion and multicriteria/Pareto games, combining Nash and Stackelberg game concepts and Pareto optimization, as well as a range of notions related to system control. In addition, it considers the problems of finding and representing the entire set of solutions. Intended for researches, professors, specialists, and students in the areas of game theory, operational research, applied mathematics, economics, computer science and engineering, it also serves as a textbook for various courses in these fields.
This book constitutes the refereed proceedings of the 14th International Conference on Cellular Automata for Research and Industry, ACRI 2020, which took place in Lodz, Poland, during December 2-4, 2020. The 24 full and 3 short papers presented in this volume were carefully reviewed and selected from 40 submissions. They were organized in topical sections named: theory and cryptography, modeling and simulation, and disease spreading dynamics.
This book constitutes the refereed proceedings of the 7th EAI International Conference on Game Theory for Networks, GameNets 2017, held in Knoxville, Tennessee, USA, in May 2017. The 10 conference papers and 5 invited papers presented cover topics such as smart electric grid, Internet of Things (IoT), social networks, networks security, mobile service markets, and epidemic control.