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Roleplaying in Glorantha for the 13th Age rules system.
Gloranthan History, Myths, and Culture source book for RPGs.
Core Rulebook
13th Age is the highly-anticipated new rules-light fantasy RPG from two legendary game designers - Jonathan Tweet and Rob Heinso of Dungeons & Dragons fame, combining an old-school approach with indie story game design. Players take the roles of fortune-seeking adventurers in a world where powerful individuals called Icons pursue goals that may preserve an ancient empire, or destroy it.. By defining each characters relationship to the Icons, along with a rich background and a trait that makes him or her unique in the world, 13th Age lays the groundwork for epic stories that emerge through play.
Fallen icons, apocalyptic fire giants, and a purple dragon who throws the best parties: welcome to 13th Age Bestiary 2!
Get the expansion book for the 13th Age fantasy roleplaying game, by the games core creative team of Rob Heinsoo, Jonathan Tweet, Lee Moyer and Aaron McConnell.
Game Rulebook
Together in one volume, the essential deep-dive into Glorantha's fascinating and exotic Elder Races: Uz, Aldryami, Dragonewts, Mostali and Ducks. In these pages you will learn all you need to know for roleplaying these species in your RuneQuest II Gloranthan campaigns. Each race is detailed in terms of history, culture, religion, philosophies and biology, with all the necessary game mechanics, roleplaying notes and statistics. Myths for these races explore their heritage and attitudes - essential to understanding their non-human natures.
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