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1300 Large Plain Tic Tac Toe Grids for tons of playing without worrying about running out of paper!
Tic-Tac-Toe Game Book For Kids and Adults Soft Cover Matte Size 6" X 9" 110 Pages 12 games per page Perfect for kids (Vacation Time) Easy fit in a purse, tote and messenger bag to play in restaurants, planes, car trips, picnics, home
Great Holiday Gift For 2020! A fun book to have on hand for any adventure! This simple activity book has 12 tic-tac-toe grids on each page, and 110 pages (8.5x11 inches) ready for your paper game tournament. It is the perfect travel companion for kids and adults on the move! Take it with you anywhere: Road Trips Plane Rides Camping Trips Vacations Waiting Rooms See our brand Paper Game Press for more boredom busting activity books!
Great Holiday Gift For 2020! A fun book to have on hand for any adventure! This simple activity book has 12 tic-tac-toe grids on each page, and 110 pages ready for your paper game tournament. It is the perfect travel companion for kids and adults on the move! Take it with you anywhere: Road Trips Plane Rides Camping Trips Vacations Waiting Rooms See our brand Paper Game Press for more boredom busting activity books!
The child learns the basics of logical thinking and counting.
The Neumann Prize–winning, illustrated exploration of mathematics—from its timeless mysteries to its history of mind-boggling discoveries. Beginning millions of years ago with ancient “ant odometers” and moving through time to our modern-day quest for new dimensions, The Math Book covers 250 milestones in mathematical history. Among the numerous delights readers will learn about as they dip into this inviting anthology: cicada-generated prime numbers, magic squares from centuries ago, the discovery of pi and calculus, and the butterfly effect. Each topic is lavishly illustrated with colorful art, along with formulas and concepts, fascinating facts about scientists’ lives, and real-world applications of the theorems.
A History of the Future that's Happening Right Now Artificial Intelligence: An Illustrated History explores the historic origins and current applications of AI in such diverse fields as computing, medicine, popular culture, mythology, and philosophy. Through more than 100 entries, award-winning author Clifford A. Pickover, offers a granular, yet accessible, glimpse into the world of AI—from medieval robots and Boolean algebra to facial recognition, and artificial neural networks. First released in 2019, this updated paperback edition brings readers up to speed with coverage of technologies such as DALL-E and ChatGPT, and it explores the very real fear that AI will alter the course of humanity—forever.
Traditional game theory has been successful at developing strategy in games of incomplete information: when one player knows something that the other does not. But it has little to say about games of complete information, for example, tic-tac-toe, solitaire and hex. The main challenge of combinatorial game theory is to handle combinatorial chaos, where brute force study is impractical. In this comprehensive volume, József Beck shows readers how to escape from the combinatorial chaos via the fake probabilistic method, a game-theoretic adaptation of the probabilistic method in combinatorics. Using this, the author is able to determine the exact results about infinite classes of many games, leading to the discovery of some striking new duality principles. Available for the first time in paperback, it includes a new appendix to address the results that have appeared since the book's original publication.
Best-selling author Al Sweigart shows you how to easily build over 80 fun programs with minimal code and maximum creativity. If you’ve mastered basic Python syntax and you’re ready to start writing programs, you’ll find The Big Book of Small Python Projects both enlightening and fun. This collection of 81 Python projects will have you making digital art, games, animations, counting pro- grams, and more right away. Once you see how the code works, you’ll practice re-creating the programs and experiment by adding your own custom touches. These simple, text-based programs are 256 lines of code or less. And whether it’s a vintage screensaver, a snail-racing game, a clickbait headline generator, or animated strands of DNA, each project is designed to be self-contained so you can easily share it online. You’ll create: • Hangman, Blackjack, and other games to play against your friends or the computer • Simulations of a forest fire, a million dice rolls, and a Japanese abacus • Animations like a virtual fish tank, a rotating cube, and a bouncing DVD logo screensaver • A first-person 3D maze game • Encryption programs that use ciphers like ROT13 and Vigenère to conceal text If you’re tired of standard step-by-step tutorials, you’ll love the learn-by-doing approach of The Big Book of Small Python Projects. It’s proof that good things come in small programs!
This volume contains 21 research and survey papers on recent developments in the field of diophantine approximation, which are based on lectures given at a conference at the Erwin Schrödinger-Institute (Vienna, 2003). The articles are either in the spirit of more classical diophantine analysis or of a geometric or combinatorial flavor. Several articles deal with estimates for the number of solutions of diophantine equations as well as with congruences and polynomials.