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Annotation 101 of the best games from master trainier Bob Pike and the Creative Training Techniques newsletter. These classroom-tested games, activities, and exercises add spark and energy to your training sessions - and help your participant2s learn without even knowing it. Games and Activities cover topics such as: Openers and icebreakers Communication exercises Team-building activities Review and topic reinforcers ... and more!
101 more and better games from Bob Pike. This volume includes 26 openers, 32 energizers, 15 games that improve communication, 25 team building games, and games that address resistance to change, trainer training, diversity, conflict customer service and much more.
"Gary Kroehnert, Australia's best-selling training author and consultant, has assembled a collection of 101 More Training Games for trainers and educational professionals. These games can be used to enhance simulations, role-plays and exercises for individuals and teams. Applications for the games now include: icebreakers and energisers; the development and refinement of team-building, communication, presentation, problem-solving, learning, perception, evaluation and self-management skills."--BOOK COVER.
Employees who possess problem-solving skills are highly valued in today?s competitive business environment. The question is how can employees learn to deal in innovative ways with new data, methods, people, and technologies? In this groundbreaking book, Arthur VanGundy -- a pioneer in the field of idea generation and problem solving -- has compiled 101 group activities that combine to make a unique resource for trainers, facilitators, and human resource professionals. The book is filled with idea-generation activities that simultaneously teach the underlying problem-solving and creativity techniques involved. Each of the book?s 101 engaging and thought-provoking activities includes facilitator notes and advice on when and how to use the activity. Using 101 Activities for Teaching Creativity and Problem Solving will give you the information and tools you need to: Generate creative ideas to solve problems. Avoid patterned and negative thinking. Engage in activities that are guaranteed to spark ideas. Use proven techniques for brainstorming with groups. Order your copy today.
Get the most out of your training time while learning foundation skills with 10-Minute Dog Training Games! Renowned trainer Kyra Sundance utilizes scientifically-proven methods and learning theory in this expert addition to her best-selling series of dog training books. Step-by-step in these pages, Kyra shows how to create a happy, confident dog who is ready and motivated to work in a short amount of time. She teaches how to use positive, reward-based techniques that are fun for both the dog and trainer. Foundation skills like basic obedience, following directional signs, jumps and balancing, memory strengthening, and overcoming fears and obstacles are covered in detail. Quick exercises utilize tons of varied props and creative ideas, resulting in a dynamic, engaging curriculum! Normal0MicrosoftInternetExplorer4
Quality and continuous improvement training doesn't have to be intimidating or dry! Dip into this treasury and discover a wealth of games, energizers, activities, brain-teasers, and quizzes that will add zest to learning sessions--for trainees and trainers alike.
101 ways to energize any ho-hum day Created by award-winning educators, these easy-to-learn, giggle-as-you-go games are designed to be both fun and educational. These activities in reading, logic, science, measuring, listening, social studies, and math are the perfect complement to your K-5 curriculum. Get the fun and the learning started with games such as: Bug Bite: Players flip over vocabulary word cards and slap the table when a bug card comes up. Whoever slaps first reads all the words and then keeps the card. The child with the most cards wins! Bull's-Eye Feather Math: Children blow feathers around a bull's-eye game board with straws as they sharpen their multiplication skills. Geography Baseball: Players find map locations that are “pitched” to them. The more “hits” they get, the faster they score runs. Fishy Facts: Players snag paper fish with a fishing pole and hook. If they can answer the question on the side of the fish, they score. . . . and many more! BONUS: Games are ranked for noise levels!
100 different games, activities, and exercises that have been used by some of America's most experienced and innovative trainers in teaching a variety of important business skills.
Following on from his two best-selling training titles 100 Training Games and 101 More Training Games, Gary Kroehnert has produced another set of fun, lively, educational games to enhance performance at work. 102 More Training Games introduces a whole new set of simulations, role-plays and exercises for trainers and educators to apply to all different work situations and types of organisations. Gary has used his familiar tried and tested game categories which have proven to be successful and effective: Icebreaker * Team building * Communication * Facilitator/presentation skills * Mid-course energiser * Problem solving * Learning * Perception * Evaluation * Self-management. The games focus on developing skills in communication, team work and perception in a fun, easy way, applicable to one-on-one or groups. This book is an essential tool for training managers, facilitators, supervisors, human resource managers and consultants in all fields of business and education.
101 Dog Tricks is the largest trick book on the market and the only one presenting full-color photos of each trick and its training steps.