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It s zombies against Nazis in a fight for the secrets of the walking...
A desperate Third Reich unleashes its most fearsome weapon: Der Totenkorpse! A fiendish division of flesh-eating soldiers that cannot die! Born of horrible human experiments, baptized in the fires of Hell, drenched in the blood of the innocent, the Death Corps marches to consume the living. If the Nazis cannot rule the world, they will eat it alive!
From the author of the #1 New York Times bestseller, World War Z, The Zombie Survival Guide is your key to survival against the hordes of undead who may be stalking you right now. Fully illustrated and exhaustively comprehensive, this book covers everything you need to know, including how to understand zombie physiology and behavior, the most effective defense tactics and weaponry, ways to outfit your home for a long siege, and how to survive and adapt in any territory or terrain. Top 10 Lessons for Surviving a Zombie Attack 1. Organize before they rise! 2. They feel no fear, why should you? 3. Use your head: cut off theirs. 4. Blades don’t need reloading. 5. Ideal protection = tight clothes, short hair. 6. Get up the staircase, then destroy it. 7. Get out of the car, get onto the bike. 8. Keep moving, keep low, keep quiet, keep alert! 9. No place is safe, only safer. 10. The zombie may be gone, but the threat lives on. Don’t be carefree and foolish with your most precious asset—life. This book is your key to survival against the hordes of undead who may be stalking you right now without your even knowing it. The Zombie Survival Guide offers complete protection through trusted, proven tips for safeguarding yourself and your loved ones against the living dead. It is a book that can save your life.
At long last! The best-selling Marvel Zombies franchise returns! ARMOR is called upon to rescue a reality where the Nazis won WWII... with zombies! Howard the Duck brings in Nazi-fighter extraordinaire Dum Dum Dugan, and takes a squadron of fighters known as Ducky's Dozen on a daring raid into the very heart of the zombie Red Skull's territory! But as our heroes learn the horrifying truth behind what happened to the Norse Gods, and how Asgard became zombie territory, an unlikely ally joins our heroes - the same mysterious force who caused the zombie plague! Who will live, who will die, who will... UNdie? THE CANNOT BE MISSED ZOMBIE BOOK! SERIOUSLY, YOU GUYS! NAZI ZOMBIES! Collecting MARVEL ZOMBIES DESTROY #1-5.
A delicious slice of undead Americana. Funny, tragic, and nicely weird--it's Monty Python meets "Night of the Living Dead." Definitely take a bite out of this one!--Jonathan Maberry, "New York Times"-bestselling author of "Rot & Ruin" and "Patient Zero."
“A dense and scholarly book about . . . the relationship between the Nazi party and the occult . . . reveals stranger-than-fiction truths on every page.”—Daily Telegraph The Nazi fascination with the occult is legendary, yet today it is often dismissed as Himmler’s personal obsession or wildly overstated for its novelty. Preposterous though it was, however, supernatural thinking was inextricable from the Nazi project. The regime enlisted astrology and the paranormal, paganism, Indo-Aryan mythology, witchcraft, miracle weapons, and the lost kingdom of Atlantis in reimagining German politics and society and recasting German science and religion. In this eye-opening history, Eric Kurlander reveals how the Third Reich’s relationship to the supernatural was far from straightforward. Even as popular occultism and superstition were intermittently rooted out, suppressed, and outlawed, the Nazis drew upon a wide variety of occult practices and esoteric sciences to gain power, shape propaganda and policy, and pursue their dreams of racial utopia and empire. “[Kurlander] shows how swiftly irrational ideas can take hold, even in an age before social media.”—The Washington Post “Deeply researched, convincingly authenticated, this extraordinary study of the magical and supernatural at the highest levels of Nazi Germany will astonish.”—The Spectator “A trustworthy [book] on an extraordinary subject.”—The Times “A fascinating look at a little-understood aspect of fascism.”—Kirkus Reviews “Kurlander provides a careful, clear-headed, and exhaustive examination of a subject so lurid that it has probably scared away some of the serious research it merits.”—National Review
What if Dracula was brought back to life to fight the Nazis?
A brilliant line-up of international contributors examine the implications of the portrayals of Nazis in low-brow culture and that culture's re-emergence today
HITLER IS GONE. PLAN Z IS DEFEATED. BUT THE DEAD STILL WALK. Jun is a deadhunter—and a damn good one. For her, patrolling Northern Italy with Sergeant Josiah and his elite squad, eradicating zombies and searching for survivors is nothing new. When the squad encounters a group of refugees being relentlessly pursued by the Dead, they uncover a new threat: a secret Alpine Redoubt stuffed with SS and Hitler Youth, who have seemingly gained control over the Dead. The race is on: neutralise the Nazi menace, destroy the secret base, and stem the tide of Dead—or lose Europe to an unstoppable zombie army. World War Two is over, but the Dead War is just beginning...
This book explores the central role of the zombie in contemporary popular culture as they appear in video games. Moving beyond traditional explanations of their enduring appeal - that they embody an aesthetic that combines horror with a mindless target; that lower age ratings for zombie games widen the market; or that Artificial Intelligence routines for zombies are easier to develop - the book provides a multidisciplinary and comprehensive look at this cultural phenomenon. Drawing on detailed case studies from across the genre, contributors from a variety of backgrounds offer insights into how the study of zombies in the context of video games informs an analysis of their impact on contemporary popular culture. Issues such as gender, politics, intellectual property law, queer theory, narrative storytelling and worldbuilding, videogame techniques and technology, and man's relation to monsters are closely examined in their relation to zombie video games. Breaking new ground in the study of video games and popular culture, this volume will be of interest to researchers in a broad range of areas including media, popular culture, video games, and media psychology.