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As the final volume in the series opens, Maddy, Dane, and Stamp are still together, though barely, nestled safely inside the walls of Sentinel City, a stronghold designed to keep Zerkers out—and zombies in. Maddy trains night and day, hoping to join Vera as a Keeper. Dane has been given Sentinel Support in the form a busty blonde named Courtney. And what of Stamp? Although Maddy’s dad has worked hard to rehabilitate him after his Zerker bite, he’s still not all . . . there. When Dr. Swift inadvertently allows the zombies’ archenemy, Val, to escape from Sentinel City, Maddy’s world turns upside down. She and Stamp are vanished—expelled from the safety of Sentinel City, no better than common Zerkers. Dane, a Sentinel now, escapes punishment and is assigned to ensure that his old friends never return. As Maddy and Stamp stray from the safety of Sentinel City, danger mounts . . . and not just for them. Val has taken up residence in a seaside town and enrolled in another Normal high school. To outwit her and save Seagull Shores from all-out zombie Armageddon, Maddy must face her archenemy once again. Only this time, she’s all alone...
Reveals the secrets to of zombie military leaders, with advice on raising an army through Voodoo, fighting without weapons, communicating without language, and walking directly toward the enemy.
Humour.
As the final volume in the series opens, Maddy, Dane, and Stamp are still together, though barely, nestled safely inside the walls of Sentinel City, a stronghold designed to keep Zerkers out—and zombies in. Maddy trains night and day, hoping to join Vera as a Keeper. Dane has been given Sentinel Support in the form a busty blonde named Courtney. And what of Stamp? Although Maddy’s dad has worked hard to rehabilitate him after his Zerker bite, he’s still not all . . . there. When Dr. Swift inadvertently allows the zombies’ archenemy, Val, to escape from Sentinel City, Maddy’s world turns upside down. She and Stamp are vanished—expelled from the safety of Sentinel City, no better than common Zerkers. Dane, a Sentinel now, escapes punishment and is assigned to ensure that his old friends never return. As Maddy and Stamp stray from the safety of Sentinel City, danger mounts . . . and not just for them. Val has taken up residence in a seaside town and enrolled in another Normal high school. To outwit her and save Seagull Shores from all-out zombie Armageddon, Maddy must face her archenemy once again. Only this time, she’s all alone...
Mazoch discovers an unreturned movie envelope, smashed windows, and a pool of blood in his father's house: the man has gone missing. So he creates a list of his father's haunts and asks Vermaelen to help track him down. However, hurricane season looms over Baton Rouge, threatening to wipe out any undead not already contained and eliminate all hope of ever finding Mazoch's father. Bennett Sims turns typical zombie fare on its head to deliver a wise and philosophical rumination on the nature of memory and loss.
While you may struggle to get out of bed each morning, swaying lifelessly across the room, mouth agape, arms hanging slack, and murmuring unintelligibly, take at heart that you are not alone. While many people feel this way, most of those staggering, limp, perpetually drowsy folks just happen to be zombies—and it turns out they can teach us a lot about enjoying life! Zen of Zombie will teach you their secrets to happiness, by learning how to slow down and move at your own pace, become your own boss, and just devour those irritating people who get in your way. And there’s more, because zombies can offer no-nonsense advice on love, playing to your strengths, and on becoming more adaptable. With this recent update, you will learn more about the inner workings of the living dead, and why they do the things they’re known so well for doing . . .including why they always have that glazed over look on their faces. Follow the genius of Scott Kenemore as he leads you through the world that only a zombie could properly understand. Having peace and tranquility in life is the key to success and happiness. Now, with this book by your side, you will be able to not only find spiritual relaxation and chi, but you’ll also be taught how to think less and relax more . . . as zombies have no use for their brains.
In a world torn apart by never-ending political debates, a coalition of violent zombies emerges, seeking to save the Earth from mankind by force. Once bitten, humans are converted to eco-friendly zombies. Enter Zander, a peaceful, vegetarian zombie defies the way of zombies by kissing humans instead of violently biting them. Frustrated by his disobedience, they assign Zander the impossible mission of converting Crystal, a mysterious woman residing in the depths of the Wild West. Throughout his mission, Zander finds himself caught in the crossfire between liberal and conservative ideologies, leading him to question his dearest beliefs and learn to see the world from different perspectives.
Maddy Swift is just a normal high school girl—until she’s struck by lighting and reanimated as a zombie. Great. Like Barracuda Bay High wasn’t cold-blooded enough already! Navigating the perils of cliques and hot guys was bad enough. Now Maddy has to learn to survive as the undead. She quickly discovers she’s not the only one walking dead in class, and soon she’s thrown into an epic battle surrounding everyone she’s ever loved. Avoiding detection by curious Normals while fighting vengeful Zerkers and equally lethal Sentinels, Maddy discovers life as a zombie is no picnic. Turns out there’s a lot more to it than shuffling around 24/7 growling, “Brains!”
The undead are very much alive in contemporary entertainment and lore. Indeed, vampires and zombies have garnered attention in print media, cinema, and on television. The vampire, with roots in medieval European folklore, and the zombie, with origins in Afro-Caribbean mythology, have both undergone significant transformations in global culture, proliferating as deviant representatives of the zeitgeist. As this volume demonstrates, distribution of vampires and zombies across time and space has revealed these undead figures to carry multiple meanings. Of all monsters, vampires and zombies seem to be the trendiest--the most regularly incarnate of the undead and the monsters most frequently represented in the media and pop culture. Moreover, both figures have experienced radical reinterpretations. If in the past vampires were evil, blood-sucking exploiters and zombies were brainless victims, they now have metamorphosed into kinder and gentler blood-sucking vampires and crueler, more relentless, flesh-eating zombies. Although the portrayals of both vampires and zombies can be traced back to specific regions and predate mass media, the introduction of mass distribution through film and game technologies has significantly modified their depiction over time and in new environments. Among other topics, contributors discuss zombies in Thai films, vampire novels of Mexico, and undead avatars in horror videogames. This volume--with scholars from different national and cultural backgrounds--explores the transformations that the vampire and zombie figures undergo when they travel globally and through various media and cultures.
This adventure series is created especially for readers who love the fight of good vs. evil, magical academies like Hogwarts in the Harry Potter saga, and games like Minecraft, Terraria, and Pokemon GO. Entity303, the cruel villain who has poisoned vanilla Minecraft with dangerous and bizarre mods, was able to escape the sky-islands of Mystcraft, leaving the surface of Minecraft in a giant rocket. Gameknight999 knows Weaver must be sent back into the past so the timeline can be repaired and the eventual destruction of all the Minecraft worlds can be stopped. But to send him back, they must find the time-traveling portal that brought Weaver to the future. And only Entity303 knows the location. They have no choice; Gameknight999 and his friends must follow behind, landing on a strange and barren lunar landscape, a world stranger and more alien (in more ways than one) than any other Minecraft mod. It’s here that they must battle outer space mobs, combat monster bosses, and find Entity303. But as they close in on the terrible user, Gameknight999 will discover Entity303’s real scheme, and the very thought of what the evil user plans will fill everyone with terror. Can the User-that-is-not-a-user catch Entity303 as he travels through the cold reaches of universe, before it’s too late? Come along with Gameknight999 on his most thrilling adventure yet, to a biome unlike anything else in the Overworld: outer space!