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Zombie X: Season 1 By: Logan Christopher This is a story about second chances. People tend to view others by their mistakes or by things that they may not even be able to prevent. Looking at the positive as opposed to the negative could bring about valuable change in an individual or group. As a society, we need to learn to be tolerant and compassionate. This important lesson is told against the backdrop of an apocalyptic world, where humans are desperately protecting their race against the growing threat of zombies. When forced to confront one of their own who has turned, the question arises – what makes us human?
Collects Empyre: X-Men (2020) #1-4. Alien plants vs. mutant zombies! Plant people from outer space have come to Earth as part of the cosmic events of EMPYRE — but wouldn’t you know it, they happen to arrive just as millions of deceased mutants rise from the grave as undead creatures hungry for human flesh! What are the odds? And can even the X-Men handle two simultaneous crises? Aliens! Plant-men! Mutants! Zombies! Demons! Explosions! This one has it all — and then some! The X-Men return to the graveyard island of Genosha in a tale so crazy, it took the entire writing crew of the Dawn of X line to tackle it!
Why has the zombie become such a pervasive figure in twenty-first-century popular culture? John Vervaeke, Christopher Mastropietro and Filip Miscevic seek to answer this question by arguing that particular aspects of the zombie, common to a variety of media forms, reflect a crisis in modern Western culture. The authors examine the essential features of the zombie, including mindlessness, ugliness and homelessness, and argue that these reflect the outlook of the contemporary West and its attendant zeitgeists of anxiety, alienation, disconnection and disenfranchisement. They trace the relationship between zombies and the theme of secular apocalypse, demonstrating that the zombie draws its power from being a perversion of the Christian mythos of death and resurrection. Symbolic of a lost Christian worldview, the zombie represents a world that can no longer explain itself, nor provide us with instructions for how to live within it. The concept of 'domicide' or the destruction of home is developed to describe the modern crisis of meaning that the zombie both represents and reflects. This is illustrated using case studies including the relocation of the Anishinaabe of the Grassy Narrows First Nation, and the upheaval of population displacement in the Hellenistic period. Finally, the authors invoke and reformulate symbols of the four horseman of the apocalypse as rhetorical analogues to frame those aspects of contemporary collapse that elucidate the horror of the zombie. Zombies in Western Culture: A Twenty-First Century Crisis is required reading for anyone interested in the phenomenon of zombies in contemporary culture. It will also be of interest to an interdisciplinary audience including students and scholars of culture studies, semiotics, philosophy, religious studies, eschatology, anthropology, Jungian studies, and sociology.
Mammoth Books: From history to manga, true crime to sci-fi, these anthologies feature top-name contributors and award-winning editors.
This volume explores how Latin American and Latinx creators have engaged science fiction to explore posthumanist thought. Contributors reflect on how Latin American and Latinx speculative art conceptualizes the operations of other, non-human forms of agency, and engages in environmentalist theory in ways that are estranging and open to new forms of species companionship. Essays cover literature, film, TV shows, and music, grouped in three sections: “Posthumanist Subjects” examines Latin(x) American iterations of some of the most common figurations of the posthuman, such as the cyborg and virtual environments and selves; “Slow Violence and Environmental Threats” understands that posthumanist meditations in the hemisphere take place in a material and cultural context shaped by the catastrophic destruction of the environment; the chapters in “Posthumanist Others” shows how the reimagination of the self and the world that posthumanism offers may be an opportunity to break the hold that oppressive systems have over the ways in which societies are constructed and governed.
In just 24 sessions of one hour or less, you can master Mac OS X Lion development from the ground up, and start writing tomorrow's most exciting iOS-style Mac apps! Using this book's straightforward, step-by-step approach, you'll get comfortable with Apple's powerful new development tools and techniques, build engaging user interfaces, integrate data and web services, and take advantage of Apple's latest innovations...everything from gestures and multitouch to iCloud and In-App Purchasing. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Mac OS X Lion development tasks. Quizzes at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Printed in full color figures and code appear as they do in Xcode Get started fast with Mac Developer Center, XCode, Objective-C, and Cocoa Programmatically control OS X Lion's powerful new features Work with Cocoa's powerful Model-View-Controller (MVC) pattern Safely manage memory and fix leaks Create robust, engaging, highly interactive user interfaces Organize Cocoa layouts, controls, bindings, tables, and collections Support gestures and multi-touch events Define user defaults and provide Preference Panes Work with documents, versions, and iOS-style Autosave Make the most of notifications, alerts, sheets, and popovers Use images and animation to make apps more powerful and more fun Use Core Data to cleanly integrate data into your apps Query and submit data to web services Submit apps to the Mac App Store Support In-App Purchases with StoreKit
New York Times-bestselling author and cultural critic Chuck Klosterman sorts through the past decade and how we got to now. Chuck Klosterman has created an incomparable body of work in books, magazines, newspapers, and on the Web. His writing spans the realms of culture and sports, while also addressing interpersonal issues, social quandaries, and ethical boundaries. Klosterman has written nine previous books, helped found and establish Grantland, served as the New York Times Magazine Ethicist, worked on film and television productions, and contributed profiles and essays to outlets such as GQ, Esquire, Billboard, The A.V. Club, and The Guardian. Chuck Klosterman's tenth book (aka Chuck Klosterman X) collects his most intriguing of those pieces, accompanied by fresh introductions and new footnotes throughout. Klosterman presents many of the articles in their original form, featuring previously unpublished passages and digressions. Subjects include Breaking Bad, Lou Reed, zombies, KISS, Jimmy Page, Stephen Malkmus, steroids, Mountain Dew, Chinese Democracy, The Beatles, Jonathan Franzen, Taylor Swift, Tim Tebow, Kobe Bryant, Usain Bolt, Eddie Van Halen, Charlie Brown, the Cleveland Browns, and many more cultural figures and pop phenomena. This is a tour of the past decade from one of the sharpest and most prolific observers of our unusual times.
In this terrible new COVID-19 world, the University of Ottawa is doing its part by offering a 50% discount on this very important book. We decided not to rewrite the witty book description, though we realize it is tone-deaf at the present moment, as we wanted to give readers a sense of the tone of this title. But don’t be deceived: while a fun read, this book will help you better understand how epidemiologists, governments and health care planners use mathematical models to figure out how quickly epidemics and pandemics spread, in order to plan appropriately. Reading has perhaps never been as important, and this book should be at the top of your reading list. You’re outnumbered, in fear for your life, surrounded by flesheating zombies. What can save you now? Mathematics, of course. Mathematical Modelling of Zombies engages the imagination to illustrate the power of mathematical modelling. Using zombies as a “hook,” you’ll learn how mathematics can predict the unpredictable. In order to be prepared for the apocalypse, you’ll need mathematical models, differential equations, statistical estimations, discretetime models, and adaptive strategies for zombie attacks—as well as baseball bats and Dire Straits records (latter two items not included). In Mathematical Modelling of Zombies, Robert Smith? brings together a highly skilled team of contributors to fend off a zombie uprising. You’ll also learn how modelling can advise government policy, how theoretical results can be communicated to a nonmathematical audience and how models can be formulated with only limited information. A forward by Andrew Cartmel—former script editor of Doctor Who, author, zombie fan and all-round famous person in science-fiction circles—even provides a genealogy of the undead. By understanding how to combat zombies, readers will be introduced to a wide variety of modelling techniques that are applicable to other real-world issues (biology, epidemiology, medicine, public health, etc.). So if the zombies turn up, reach for this book. The future of the human race may depend on it.
Create amazing games with solid gameplay features, using a professional-grade workflow inside the Unity engine! About This Book Become a Unity master by creating a practical, in-depth game-development project with Unity Use advanced C# scripting to unlock the complete potential of Unity 5 Use Version Control to Effectively Manage and Scale your workflow Who This Book Is For If you are a Unity developer who now wants to develop and deploy interesting games by leveraging the new features of Unity 5.x, then this is the book for you. Basic knowledge of C# programming is assumed. What You Will Learn Explore hands-on tasks and real-world scenarios to make a Unity horror adventure game Create enemy characters that act intelligently and make reasoned decisions Use data files to save and restore game data in a way that is platform-agnostic Get started with VR development Use Navigation Meshes, Occlusion Culling, and the Profiler tools Work confidently with GameObjects, Rotations, and Transformations Understand specific gameplay features such as AI enemies, inventory systems, and level design In Detail Do you want to take the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one stop solution to creating mesmerizing games with lifelike features and amazing gameplay. This book takes an in-depth focus on a practical project with Unity, building a first-person game with many features. You'll dive deep into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we'll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; and how to work with version control, and more. By the end of this book, you'll have developed sufficient competency in Unity development to produce fun games with confidence. Style and approach This book takes a step-by-step, practical tutorial approach. You will create an advanced level Unity game with an emphasis on leveraging the advanced Unity 5 features. You will make the most of the Unity 5 advanced features while you develop the game in its entirety.